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Time.cs 1.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. namespace BansheeEngine
  7. {
  8. public static class Time
  9. {
  10. public static float Elapsed
  11. {
  12. get { return Internal_GetElapsed(); }
  13. }
  14. public static float FrameDelta
  15. {
  16. get { return Internal_GetFrameDelta(); }
  17. }
  18. public static UInt64 FrameIdx
  19. {
  20. get { return Internal_GetFrameNumber(); }
  21. }
  22. public static UInt64 Precise
  23. {
  24. get { return Internal_GetPrecise(); }
  25. }
  26. public const float MicroToSecond = 1.0f/1000000.0f;
  27. public const float SecondToMicro = 1000000.0f;
  28. [MethodImpl(MethodImplOptions.InternalCall)]
  29. private static extern float Internal_GetElapsed();
  30. [MethodImpl(MethodImplOptions.InternalCall)]
  31. private static extern float Internal_GetFrameDelta();
  32. [MethodImpl(MethodImplOptions.InternalCall)]
  33. private static extern UInt64 Internal_GetFrameNumber();
  34. [MethodImpl(MethodImplOptions.InternalCall)]
  35. private static extern UInt64 Internal_GetPrecise();
  36. }
  37. }