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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsProfilerOverlay.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptProfilerOverlayInternal : public ScriptObject < ScriptProfilerOverlayInternal >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ProfilerOverlayInternal")
- ProfilerOverlayInternal* getInternal() const { return mProfilerOverlayInternal; }
- private:
- ScriptProfilerOverlayInternal(MonoObject* managedInstance, const SPtr<CameraHandler>& camera);
- ~ScriptProfilerOverlayInternal();
- static void internal_CreateInstance(MonoObject* instance, ScriptCameraHandler* camera);
- static void internal_SetType(ScriptProfilerOverlayInternal* thisPtr, ProfilerOverlayType type);
- static void internal_Update(ScriptProfilerOverlayInternal* thisPtr);
- static void internal_DestroyInstance(ScriptProfilerOverlayInternal* thisPtr);
- ProfilerOverlayInternal* mProfilerOverlayInternal;
- };
- }
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