BsScriptSceneObject.h 3.7 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGameObject.h"
  4. #include "BsScriptObject.h"
  5. #include "BsFont.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SceneObject")
  12. static bool checkIfDestroyed(ScriptSceneObject* nativeInstance);
  13. virtual HGameObject getNativeHandle() const override { return mSceneObject; }
  14. virtual void setNativeHandle(const HGameObject& gameObject) override;
  15. HSceneObject getNativeSceneObject() const { return mSceneObject; }
  16. private:
  17. friend class ScriptGameObjectManager;
  18. static void internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags);
  19. static void internal_setName(ScriptSceneObject* nativeInstance, MonoString* name);
  20. static MonoString* internal_getName(ScriptSceneObject* nativeInstance);
  21. static void internal_setActive(ScriptSceneObject* nativeInstance, bool value);
  22. static bool internal_getActive(ScriptSceneObject* nativeInstance);
  23. static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
  24. static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
  25. static void internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value);
  26. static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
  27. static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  28. static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  29. static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  30. static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  31. static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
  32. static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
  33. static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value);
  34. static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value);
  35. static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value);
  36. static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value);
  37. static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value);
  38. static void internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  39. static void internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  40. static void internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up);
  41. static void internal_move(ScriptSceneObject* nativeInstance, Vector3 value);
  42. static void internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value);
  43. static void internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value);
  44. static void internal_roll(ScriptSceneObject* nativeInstance, Radian value);
  45. static void internal_yaw(ScriptSceneObject* nativeInstance, Radian value);
  46. static void internal_pitch(ScriptSceneObject* nativeInstance, Radian value);
  47. static void internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value);
  48. static void internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value);
  49. static void internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value);
  50. static void internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value);
  51. static void internal_destroy(ScriptSceneObject* nativeInstance, bool immediate);
  52. ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
  53. void _onManagedInstanceDeleted() override;
  54. HSceneObject mSceneObject;
  55. };
  56. }