BsScriptStringTableManager.h 690 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsStringTable.h"
  5. #include "BsStringTableManager.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptStringTableManager : public ScriptObject <ScriptStringTableManager>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "StringTables")
  12. private:
  13. static void internal_GetActiveLanguage(Language* value);
  14. static void internal_SetActiveLanguage(Language value);
  15. static MonoObject* internal_GetTable(UINT32 id);
  16. static void internal_SetTable(UINT32 id, MonoObject* table);
  17. static void internal_RemoveTable(UINT32 id);
  18. ScriptStringTableManager(MonoObject* instance);
  19. };
  20. }