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- #include "BsScriptLightInternal.h"
- #include "BsScriptSceneObject.h"
- #include "BsSceneObject.h"
- #include "BsScriptSceneObject.h"
- #include "BsSceneManager.h"
- namespace BansheeEngine
- {
- ScriptLightInternal::ScriptLightInternal(MonoObject* managedInstance, const HSceneObject& parentSO)
- :ScriptObject(managedInstance), mLightInternal(nullptr), mLastUpdateHash(0)
- {
- mLightInternal = LightInternal::create();
- gSceneManager()._registerLight(mLightInternal, parentSO);
- }
- ScriptLightInternal::~ScriptLightInternal()
- {
- }
- void ScriptLightInternal::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Create", &ScriptLightInternal::internal_create);
- metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptLightInternal::internal_getPosition);
- metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptLightInternal::internal_setPosition);
- metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptLightInternal::internal_getRotation);
- metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptLightInternal::internal_setRotation);
- metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptLightInternal::internal_getType);
- metaData.scriptClass->addInternalCall("Internal_SetType", &ScriptLightInternal::internal_setType);
- metaData.scriptClass->addInternalCall("Internal_GetCastsShadow", &ScriptLightInternal::internal_getCastsShadow);
- metaData.scriptClass->addInternalCall("Internal_SetCastsShadow", &ScriptLightInternal::internal_setCastsShadow);
- metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptLightInternal::internal_getColor);
- metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptLightInternal::internal_setColor);
- metaData.scriptClass->addInternalCall("Internal_GetRange", &ScriptLightInternal::internal_getRange);
- metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptLightInternal::internal_setRange);
- metaData.scriptClass->addInternalCall("Internal_GetIntensity", &ScriptLightInternal::internal_getIntensity);
- metaData.scriptClass->addInternalCall("Internal_SetIntensity", &ScriptLightInternal::internal_setIntensity);
- metaData.scriptClass->addInternalCall("Internal_GetSpotAngle", &ScriptLightInternal::internal_getSpotAngle);
- metaData.scriptClass->addInternalCall("Internal_SetSpotAngle", &ScriptLightInternal::internal_setSpotAngle);
- metaData.scriptClass->addInternalCall("Internal_GetSpotFalloffAngle", &ScriptLightInternal::internal_getSpotFalloffAngle);
- metaData.scriptClass->addInternalCall("Internal_SetSpotFalloffAngle", &ScriptLightInternal::internal_setSpotFalloffAngle);
- metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptLightInternal::internal_getBounds);
- metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptLightInternal::internal_updateTransform);
- metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptLightInternal::internal_onDestroy);
- }
- void ScriptLightInternal::internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
- {
- HSceneObject so;
- if (parentSO != nullptr)
- so = parentSO->getNativeHandle();
- ScriptLightInternal* nativeInstance = new (bs_alloc<ScriptLightInternal>()) ScriptLightInternal(managedInstance, so);
- }
- Vector3 ScriptLightInternal::internal_getPosition(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getPosition();
- }
- void ScriptLightInternal::internal_setPosition(ScriptLightInternal* thisPtr, Vector3 position)
- {
- thisPtr->getInternal()->setPosition(position);
- }
- Quaternion ScriptLightInternal::internal_getRotation(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getRotation();
- }
- void ScriptLightInternal::internal_setRotation(ScriptLightInternal* thisPtr, Quaternion rotation)
- {
- thisPtr->getInternal()->setRotation(rotation);
- }
- LightType ScriptLightInternal::internal_getType(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getType();
- }
- void ScriptLightInternal::internal_setType(ScriptLightInternal* thisPtr, LightType type)
- {
- thisPtr->getInternal()->setType(type);
- }
- bool ScriptLightInternal::internal_getCastsShadow(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getCastsShadow();
- }
- void ScriptLightInternal::internal_setCastsShadow(ScriptLightInternal* thisPtr, bool castsShadow)
- {
- thisPtr->getInternal()->setCastsShadow(castsShadow);
- }
- Color ScriptLightInternal::internal_getColor(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getColor();
- }
- void ScriptLightInternal::internal_setColor(ScriptLightInternal* thisPtr, Color color)
- {
- thisPtr->getInternal()->setColor(color);
- }
- float ScriptLightInternal::internal_getRange(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getRange();
- }
- void ScriptLightInternal::internal_setRange(ScriptLightInternal* thisPtr, float range)
- {
- thisPtr->getInternal()->setRange(range);
- }
- float ScriptLightInternal::internal_getIntensity(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getIntensity();
- }
- void ScriptLightInternal::internal_setIntensity(ScriptLightInternal* thisPtr, float intensity)
- {
- thisPtr->getInternal()->setIntensity(intensity);
- }
- Degree ScriptLightInternal::internal_getSpotAngle(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getSpotAngle();
- }
- void ScriptLightInternal::internal_setSpotAngle(ScriptLightInternal* thisPtr, Degree spotAngle)
- {
- thisPtr->getInternal()->setSpotAngle(spotAngle);
- }
- Degree ScriptLightInternal::internal_getSpotFalloffAngle(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getSpotFalloffAngle();
- }
- void ScriptLightInternal::internal_setSpotFalloffAngle(ScriptLightInternal* thisPtr, Degree spotFalloffAngle)
- {
- thisPtr->getInternal()->setSpotFalloffAngle(spotFalloffAngle);
- }
- Sphere ScriptLightInternal::internal_getBounds(ScriptLightInternal* thisPtr)
- {
- return thisPtr->getInternal()->getBounds();
- }
- void ScriptLightInternal::internal_updateTransform(ScriptLightInternal* thisPtr, ScriptSceneObject* parent)
- {
- HSceneObject parentSO = parent->getNativeSceneObject();
- if (!parentSO.isDestroyed())
- thisPtr->getInternal()->_updateTransform(parentSO);
- }
- void ScriptLightInternal::internal_onDestroy(ScriptLightInternal* instance)
- {
- gSceneManager()._unregisterLight(instance->getInternal());
- instance->getInternal()->destroy();
- }
- }
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