BsMaterial.cpp 26 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderSystem.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. namespace BansheeEngine
  16. {
  17. Material::Material()
  18. :Resource(false), mCoreDirtyFlags(0xFFFFFFFF)
  19. {
  20. }
  21. Material::~Material()
  22. {
  23. }
  24. void Material::setShader(ShaderPtr shader)
  25. {
  26. mShader = shader;
  27. initBestTechnique();
  28. }
  29. void Material::initBestTechnique()
  30. {
  31. mBestTechnique = nullptr;
  32. mParametersPerPass.clear();
  33. freeParamBuffers();
  34. if(mShader)
  35. {
  36. mBestTechnique = mShader->getBestTechnique();
  37. if(mBestTechnique == nullptr)
  38. return;
  39. mValidShareableParamBlocks.clear();
  40. mValidParams.clear();
  41. Vector<GpuParamDescPtr> allParamDescs;
  42. // Make sure all gpu programs are fully loaded
  43. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  44. {
  45. PassPtr curPass = mBestTechnique->getPass(i);
  46. HGpuProgram vertProgram = curPass->getVertexProgram();
  47. if(vertProgram)
  48. {
  49. vertProgram.synchronize();
  50. allParamDescs.push_back(vertProgram->getParamDesc());
  51. }
  52. HGpuProgram fragProgram = curPass->getFragmentProgram();
  53. if(fragProgram)
  54. {
  55. fragProgram.synchronize();
  56. allParamDescs.push_back(fragProgram->getParamDesc());
  57. }
  58. HGpuProgram geomProgram = curPass->getGeometryProgram();
  59. if(geomProgram)
  60. {
  61. geomProgram.synchronize();
  62. allParamDescs.push_back(geomProgram->getParamDesc());
  63. }
  64. HGpuProgram hullProgram = curPass->getHullProgram();
  65. if(hullProgram)
  66. {
  67. hullProgram.synchronize();
  68. allParamDescs.push_back(hullProgram->getParamDesc());
  69. }
  70. HGpuProgram domainProgram = curPass->getDomainProgram();
  71. if(domainProgram)
  72. {
  73. domainProgram.synchronize();
  74. allParamDescs.push_back(domainProgram->getParamDesc());
  75. }
  76. HGpuProgram computeProgram = curPass->getComputeProgram();
  77. if(computeProgram)
  78. {
  79. computeProgram.synchronize();
  80. allParamDescs.push_back(computeProgram->getParamDesc());
  81. }
  82. }
  83. // Fill out various helper structures
  84. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(allParamDescs);
  85. Set<String> validObjectParameters = determineValidObjectParameters(allParamDescs);
  86. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  87. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  88. Map<String, GpuParamBlockBufferPtr> paramBlockBuffers;
  89. // Create param blocks
  90. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc = mShader->_getParamBlocks();
  91. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  92. {
  93. bool createBlockBuffer = true;
  94. GpuParamBlockUsage usage = GPBU_STATIC;
  95. auto iterFind = shaderDesc.find(*iter);
  96. if(iterFind != shaderDesc.end())
  97. {
  98. createBlockBuffer = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  99. usage = iterFind->second.usage;
  100. }
  101. GpuParamBlockDesc blockDesc;
  102. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  103. {
  104. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  105. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  106. {
  107. blockDesc = findParamBlockDesc->second;
  108. break;
  109. }
  110. }
  111. GpuParamBlockBufferPtr newParamBlockBuffer;
  112. if(createBlockBuffer)
  113. {
  114. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  115. mParamBuffers.push_back(newParamBlockBuffer);
  116. }
  117. paramBlockBuffers[*iter] = newParamBlockBuffer;
  118. mValidShareableParamBlocks.insert(*iter);
  119. }
  120. // Create data param mappings
  121. const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDesc = mShader->_getDataParams();
  122. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  123. {
  124. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  125. // Not valid so we skip it
  126. if(findIter == validDataParameters.end())
  127. continue;
  128. if(findIter->second->type != iter->second.type)
  129. {
  130. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  131. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  132. continue;
  133. }
  134. if(findIter->second->arraySize != iter->second.arraySize)
  135. {
  136. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  137. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  138. continue;
  139. }
  140. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  141. if(findBlockIter == paramToParamBlockMap.end())
  142. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  143. String& paramBlockName = findBlockIter->second;
  144. mValidParams[iter->first] = iter->second.gpuVariableName;
  145. }
  146. // Create object param mappings
  147. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParamDesc = mShader->_getObjectParams();
  148. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  149. {
  150. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  151. // Not valid so we skip it
  152. if(findIter == validObjectParameters.end())
  153. continue;
  154. mValidParams[iter->first] = iter->second.gpuVariableName;
  155. }
  156. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  157. {
  158. PassPtr curPass = mBestTechnique->getPass(i);
  159. PassParametersPtr params = PassParametersPtr(new PassParameters());
  160. HGpuProgram vertProgram = curPass->getVertexProgram();
  161. if(vertProgram)
  162. params->mVertParams = vertProgram->createParameters();
  163. HGpuProgram fragProgram = curPass->getFragmentProgram();
  164. if(fragProgram)
  165. params->mFragParams = fragProgram->createParameters();
  166. HGpuProgram geomProgram = curPass->getGeometryProgram();
  167. if(geomProgram)
  168. params->mGeomParams = geomProgram->createParameters();
  169. HGpuProgram hullProgram = curPass->getHullProgram();
  170. if(hullProgram)
  171. params->mHullParams = hullProgram->createParameters();
  172. HGpuProgram domainProgram = curPass->getDomainProgram();
  173. if(domainProgram)
  174. params->mDomainParams = domainProgram->createParameters();
  175. HGpuProgram computeProgram = curPass->getComputeProgram();
  176. if(computeProgram)
  177. params->mComputeParams = computeProgram->createParameters();
  178. mParametersPerPass.push_back(params);
  179. }
  180. // Assign param block buffers
  181. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  182. {
  183. PassParametersPtr params = *iter;
  184. for(UINT32 i = 0; i < params->getNumParams(); i++)
  185. {
  186. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  187. if(paramPtr)
  188. {
  189. // Assign shareable buffers
  190. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  191. {
  192. const String& paramBlockName = *iterBlock;
  193. if(paramPtr->hasParamBlock(paramBlockName))
  194. {
  195. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  196. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  197. }
  198. }
  199. // Create non-shareable ones
  200. const GpuParamDesc& desc = paramPtr->getParamDesc();
  201. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  202. {
  203. if(!iterBlockDesc->second.isShareable)
  204. {
  205. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  206. mParamBuffers.push_back(newParamBlockBuffer);
  207. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  208. }
  209. }
  210. }
  211. }
  212. }
  213. }
  214. mCoreDirtyFlags = 0xFFFFFFFF;
  215. }
  216. Map<String, const GpuParamDataDesc*> Material::determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  217. {
  218. Map<String, const GpuParamDataDesc*> foundDataParams;
  219. Map<String, bool> validParams;
  220. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  221. {
  222. const GpuParamDesc& curDesc = **iter;
  223. // Check regular data params
  224. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  225. {
  226. bool isParameterValid = true;
  227. const GpuParamDataDesc& curParam = iter2->second;
  228. auto dataFindIter = validParams.find(iter2->first);
  229. if(dataFindIter == validParams.end())
  230. {
  231. validParams[iter2->first] = true;
  232. foundDataParams[iter2->first] = &curParam;
  233. }
  234. else
  235. {
  236. if(validParams[iter2->first])
  237. {
  238. auto dataFindIter2 = foundDataParams.find(iter2->first);
  239. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  240. if(!areParamsEqual(curParam, *otherParam, true))
  241. {
  242. validParams[iter2->first] = false;
  243. foundDataParams.erase(dataFindIter2);
  244. }
  245. }
  246. }
  247. }
  248. }
  249. return foundDataParams;
  250. }
  251. Set<String> Material::determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  252. {
  253. Set<String> validParams;
  254. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  255. {
  256. const GpuParamDesc& curDesc = **iter;
  257. // Check sampler params
  258. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  259. {
  260. if(validParams.find(iter2->first) == validParams.end())
  261. validParams.insert(iter2->first);
  262. }
  263. // Check texture params
  264. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  265. {
  266. if(validParams.find(iter2->first) == validParams.end())
  267. validParams.insert(iter2->first);
  268. }
  269. // Check buffer params
  270. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  271. {
  272. if(validParams.find(iter2->first) == validParams.end())
  273. validParams.insert(iter2->first);
  274. }
  275. }
  276. return validParams;
  277. }
  278. Set<String> Material::determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs) const
  279. {
  280. // Make sure param blocks with the same name actually are the same
  281. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  282. Map<String, bool> validParamBlocks;
  283. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  284. {
  285. const GpuParamDesc& curDesc = **iter;
  286. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  287. {
  288. bool isBlockValid = true;
  289. const GpuParamBlockDesc& curBlock = blockIter->second;
  290. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  291. continue;
  292. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  293. if(iterFind == uniqueParamBlocks.end())
  294. {
  295. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  296. validParamBlocks[blockIter->first] = true;
  297. continue;
  298. }
  299. String otherBlockName = iterFind->second.first;
  300. GpuParamDescPtr otherDesc = iterFind->second.second;
  301. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  302. {
  303. const GpuParamDataDesc& myParam = myParamIter->second;
  304. if(myParam.paramBlockSlot != curBlock.slot)
  305. continue; // Param is in another block, so we will check it when its time for that block
  306. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  307. // Cannot find other param, blocks aren't equal
  308. if(otherParamFind == otherDesc->params.end())
  309. {
  310. isBlockValid = false;
  311. break;
  312. }
  313. const GpuParamDataDesc& otherParam = otherParamFind->second;
  314. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  315. {
  316. isBlockValid = false;
  317. break;
  318. }
  319. }
  320. if(!isBlockValid)
  321. {
  322. if(validParamBlocks[blockIter->first])
  323. {
  324. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  325. validParamBlocks[blockIter->first] = false;
  326. }
  327. }
  328. }
  329. }
  330. Set<String> validParamBlocksReturn;
  331. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  332. {
  333. if(iter->second)
  334. validParamBlocksReturn.insert(iter->first);
  335. }
  336. return validParamBlocksReturn;
  337. }
  338. Map<String, String> Material::determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  339. {
  340. Map<String, String> paramToParamBlock;
  341. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  342. {
  343. const GpuParamDesc& curDesc = **iter;
  344. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  345. {
  346. const GpuParamDataDesc& curParam = iter2->second;
  347. auto iterFind = paramToParamBlock.find(curParam.name);
  348. if(iterFind != paramToParamBlock.end())
  349. continue;
  350. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  351. {
  352. if(iterBlock->second.slot == curParam.paramBlockSlot)
  353. {
  354. paramToParamBlock[curParam.name] = iterBlock->second.name;
  355. break;
  356. }
  357. }
  358. }
  359. }
  360. return paramToParamBlock;
  361. }
  362. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  363. {
  364. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  365. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  366. if(!ignoreBufferOffsets)
  367. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  368. return equal;
  369. }
  370. void Material::throwIfNotInitialized() const
  371. {
  372. if(mShader == nullptr)
  373. {
  374. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  375. }
  376. if(mBestTechnique == nullptr)
  377. {
  378. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  379. }
  380. }
  381. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  382. {
  383. return getParamVec4(name).set(Vector4(value.r, value.g, value.b, value.a), arrayIdx);
  384. }
  385. void Material::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  386. {
  387. auto iterFind = mValidShareableParamBlocks.find(name);
  388. if(iterFind == mValidShareableParamBlocks.end())
  389. {
  390. LOGWRN("Material doesn't have a parameter block named " + name);
  391. return;
  392. }
  393. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  394. {
  395. PassParametersPtr params = *iter;
  396. for(UINT32 i = 0; i < params->getNumParams(); i++)
  397. {
  398. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  399. if(paramPtr)
  400. {
  401. if(paramPtr->hasParamBlock(name))
  402. paramPtr->setParamBlockBuffer(name, paramBlockBuffer);
  403. }
  404. }
  405. }
  406. }
  407. UINT32 Material::getNumPasses() const
  408. {
  409. throwIfNotInitialized();
  410. return mShader->getBestTechnique()->getNumPasses();
  411. }
  412. PassPtr Material::getPass(UINT32 passIdx) const
  413. {
  414. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  415. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  416. return mShader->getBestTechnique()->getPass(passIdx);
  417. }
  418. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  419. {
  420. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  421. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  422. PassParametersPtr params = mParametersPerPass[passIdx];
  423. return params;
  424. }
  425. Material::StructData Material::getStructData(const String& name, UINT32 arrayIdx) const
  426. {
  427. GpuParamStruct structParam = getParamStruct(name);
  428. StructData data(structParam.getElementSize());
  429. structParam.get(data.data.get(), structParam.getElementSize(), arrayIdx);
  430. return data;
  431. }
  432. GpuParamFloat Material::getParamFloat(const String& name) const
  433. {
  434. TGpuDataParam<float> gpuParam;
  435. getParam(name, gpuParam);
  436. return gpuParam;
  437. }
  438. GpuParamVec2 Material::getParamVec2(const String& name) const
  439. {
  440. TGpuDataParam<Vector2> gpuParam;
  441. getParam(name, gpuParam);
  442. return gpuParam;
  443. }
  444. GpuParamVec3 Material::getParamVec3(const String& name) const
  445. {
  446. TGpuDataParam<Vector3> gpuParam;
  447. getParam(name, gpuParam);
  448. return gpuParam;
  449. }
  450. GpuParamVec4 Material::getParamVec4(const String& name) const
  451. {
  452. TGpuDataParam<Vector4> gpuParam;
  453. getParam(name, gpuParam);
  454. return gpuParam;
  455. }
  456. GpuParamMat3 Material::getParamMat3(const String& name) const
  457. {
  458. TGpuDataParam<Matrix3> gpuParam;
  459. getParam(name, gpuParam);
  460. return gpuParam;
  461. }
  462. GpuParamMat4 Material::getParamMat4(const String& name) const
  463. {
  464. TGpuDataParam<Matrix4> gpuParam;
  465. getParam(name, gpuParam);
  466. return gpuParam;
  467. }
  468. GpuParamStruct Material::getParamStruct(const String& name) const
  469. {
  470. throwIfNotInitialized();
  471. GpuParamStruct gpuParam;
  472. auto iterFind = mValidParams.find(name);
  473. if(iterFind == mValidParams.end())
  474. {
  475. LOGWRN("Material doesn't have a parameter named " + name);
  476. return gpuParam;
  477. }
  478. const String& gpuVarName = iterFind->second;
  479. GpuParamsPtr params = findParamsWithName(gpuVarName);
  480. params->getStructParam(gpuVarName, gpuParam);
  481. return gpuParam;
  482. }
  483. GpuParamTexture Material::getParamTexture(const String& name) const
  484. {
  485. throwIfNotInitialized();
  486. GpuParamTexture gpuParam;
  487. auto iterFind = mValidParams.find(name);
  488. if(iterFind == mValidParams.end())
  489. {
  490. LOGWRN("Material doesn't have a parameter named " + name);
  491. return gpuParam;
  492. }
  493. const String& gpuVarName = iterFind->second;
  494. GpuParamsPtr params = findTexWithName(gpuVarName);
  495. params->getTextureParam(gpuVarName, gpuParam);
  496. return gpuParam;
  497. }
  498. GpuParamSampState Material::getParamSamplerState(const String& name) const
  499. {
  500. throwIfNotInitialized();
  501. GpuParamSampState gpuParam;
  502. auto iterFind = mValidParams.find(name);
  503. if(iterFind == mValidParams.end())
  504. {
  505. LOGWRN("Material doesn't have a parameter named " + name);
  506. return gpuParam;
  507. }
  508. const String& gpuVarName = iterFind->second;
  509. GpuParamsPtr params = findSamplerStateWithName(gpuVarName);
  510. params->getSamplerStateParam(gpuVarName, gpuParam);
  511. return gpuParam;
  512. }
  513. GpuParamsPtr Material::findParamsWithName(const String& name) const
  514. {
  515. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  516. {
  517. PassParametersPtr params = *iter;
  518. for(UINT32 i = 0; i < params->getNumParams(); i++)
  519. {
  520. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  521. if(paramPtr)
  522. {
  523. if(paramPtr->hasParam(name))
  524. return paramPtr;
  525. }
  526. }
  527. }
  528. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  529. }
  530. GpuParamsPtr Material::findTexWithName(const String& name) const
  531. {
  532. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  533. {
  534. PassParametersPtr params = *iter;
  535. for(UINT32 i = 0; i < params->getNumParams(); i++)
  536. {
  537. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  538. if(paramPtr)
  539. {
  540. if(paramPtr->hasTexture(name))
  541. return paramPtr;
  542. }
  543. }
  544. }
  545. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  546. }
  547. GpuParamsPtr Material::findSamplerStateWithName(const String& name) const
  548. {
  549. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  550. {
  551. PassParametersPtr params = *iter;
  552. for(UINT32 i = 0; i < params->getNumParams(); i++)
  553. {
  554. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  555. if(paramPtr)
  556. {
  557. if(paramPtr->hasSamplerState(name))
  558. return paramPtr;
  559. }
  560. }
  561. }
  562. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  563. }
  564. bool Material::_isCoreDirty(MaterialDirtyFlag flag) const
  565. {
  566. if (flag == MaterialDirtyFlag::Params)
  567. {
  568. for (auto& paramsPerPass : mParametersPerPass)
  569. {
  570. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  571. {
  572. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  573. if (params != nullptr && params->_isCoreDirty())
  574. return true;
  575. }
  576. }
  577. return false;
  578. }
  579. else
  580. return (mCoreDirtyFlags & (UINT32)flag) != 0 || (mShader != nullptr && mShader->_isCoreDirty(ShaderDirtyFlag::Shader));
  581. }
  582. void Material::_markCoreClean(MaterialDirtyFlag flag)
  583. {
  584. mCoreDirtyFlags &= ~(UINT32)flag;
  585. if (flag == MaterialDirtyFlag::Material)
  586. {
  587. if (mShader != nullptr)
  588. mShader->_markCoreClean(ShaderDirtyFlag::Shader);
  589. }
  590. if (flag == MaterialDirtyFlag::Material || flag == MaterialDirtyFlag::Params)
  591. {
  592. for (auto& paramsPerPass : mParametersPerPass)
  593. {
  594. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  595. {
  596. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  597. if (params != nullptr)
  598. params->_markCoreClean();
  599. }
  600. }
  601. }
  602. }
  603. Vector<MaterialProxy::ParamsBindInfo> Material::_getDirtyProxyParams()
  604. {
  605. Vector<MaterialProxy::ParamsBindInfo> dirtyParams;
  606. UINT32 idx = 0;
  607. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  608. for (UINT32 i = 0; i < numPasses; i++)
  609. {
  610. PassParametersPtr params = mParametersPerPass[i];
  611. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  612. if (pass->hasVertexProgram())
  613. {
  614. if (params->mVertParams->_isCoreDirty())
  615. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mVertParams));
  616. idx++;
  617. }
  618. if (pass->hasFragmentProgram())
  619. {
  620. if (params->mFragParams->_isCoreDirty())
  621. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mFragParams));
  622. idx++;
  623. }
  624. if (pass->hasGeometryProgram())
  625. {
  626. if (params->mGeomParams->_isCoreDirty())
  627. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mGeomParams));
  628. idx++;
  629. }
  630. if (pass->hasHullProgram())
  631. {
  632. if (params->mHullParams->_isCoreDirty())
  633. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mHullParams));
  634. idx++;
  635. }
  636. if (pass->hasDomainProgram())
  637. {
  638. if (params->mDomainParams->_isCoreDirty())
  639. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mDomainParams));
  640. idx++;
  641. }
  642. if (pass->hasComputeProgram())
  643. {
  644. if (params->mComputeParams->_isCoreDirty())
  645. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mComputeParams));
  646. idx++;
  647. }
  648. }
  649. return dirtyParams;
  650. }
  651. MaterialProxyPtr Material::_createProxy()
  652. {
  653. throwIfNotInitialized();
  654. MaterialProxyPtr proxy = bs_shared_ptr<MaterialProxy>();
  655. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  656. for (UINT32 i = 0; i < numPasses; i++)
  657. {
  658. PassParametersPtr params = mParametersPerPass[i];
  659. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  660. proxy->passes.push_back(MaterialProxyPass());
  661. MaterialProxyPass& passData = proxy->passes.back();
  662. if (pass->hasVertexProgram())
  663. {
  664. passData.vertexProg = pass->getVertexProgram();
  665. passData.vertexProgParamsIdx = (UINT32)proxy->params.size();
  666. proxy->params.push_back(params->mVertParams->_cloneForCore());
  667. }
  668. else
  669. passData.vertexProgParamsIdx = 0;
  670. if (pass->hasFragmentProgram())
  671. {
  672. passData.fragmentProg = pass->getFragmentProgram();
  673. passData.fragmentProgParamsIdx = (UINT32)proxy->params.size();
  674. proxy->params.push_back(params->mFragParams->_cloneForCore());
  675. }
  676. else
  677. passData.fragmentProgParamsIdx = 0;
  678. if (pass->hasGeometryProgram())
  679. {
  680. passData.geometryProg = pass->getGeometryProgram();
  681. passData.geometryProgParamsIdx = (UINT32)proxy->params.size();
  682. proxy->params.push_back(params->mGeomParams->_cloneForCore());
  683. }
  684. else
  685. passData.geometryProgParamsIdx = 0;
  686. if (pass->hasHullProgram())
  687. {
  688. passData.hullProg = pass->getHullProgram();
  689. passData.hullProgParamsIdx = (UINT32)proxy->params.size();
  690. proxy->params.push_back(params->mHullParams->_cloneForCore());
  691. }
  692. else
  693. passData.hullProgParamsIdx = 0;
  694. if (pass->hasDomainProgram())
  695. {
  696. passData.domainProg = pass->getDomainProgram();
  697. passData.domainProgParamsIdx = (UINT32)proxy->params.size();
  698. proxy->params.push_back(params->mDomainParams->_cloneForCore());
  699. }
  700. else
  701. passData.domainProgParamsIdx = 0;
  702. if (pass->hasComputeProgram())
  703. {
  704. passData.computeProg = pass->getComputeProgram();
  705. passData.computeProgParamsIdx = (UINT32)proxy->params.size();
  706. proxy->params.push_back(params->mComputeParams->_cloneForCore());
  707. }
  708. else
  709. passData.computeProgParamsIdx = 0;
  710. passData.blendState = pass->getBlendState();
  711. passData.rasterizerState = pass->getRasterizerState();
  712. passData.depthStencilState = pass->getDepthStencilState();
  713. passData.stencilRefValue = pass->getStencilRefValue();
  714. }
  715. if (mShader->_isCoreDirty(ShaderDirtyFlag::Proxy))
  716. {
  717. mShader->_setActiveProxy(mShader->_createProxy());
  718. mShader->_markCoreClean(ShaderDirtyFlag::Proxy);
  719. }
  720. proxy->shader = mShader->_getActiveProxy();
  721. return proxy;
  722. }
  723. void Material::destroy_internal()
  724. {
  725. freeParamBuffers();
  726. Resource::destroy_internal();
  727. }
  728. void Material::freeParamBuffers()
  729. {
  730. mParamBuffers.clear();
  731. }
  732. HMaterial Material::create()
  733. {
  734. MaterialPtr materialPtr = MaterialManager::instance().create();
  735. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  736. }
  737. HMaterial Material::create(ShaderPtr shader)
  738. {
  739. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  740. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  741. }
  742. RTTITypeBase* Material::getRTTIStatic()
  743. {
  744. return MaterialRTTI::instance();
  745. }
  746. RTTITypeBase* Material::getRTTI() const
  747. {
  748. return Material::getRTTIStatic();
  749. }
  750. }