Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
..
Win32 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anos atrás
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 anos atrás
BsCoreApplication.cpp fb93370d4c Fixing game shutdown 11 anos atrás
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anos atrás
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 anos atrás
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anos atrás
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anos atrás
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 anos atrás
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anos atrás
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 anos atrás
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 anos atrás
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 anos atrás
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 anos atrás
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anos atrás
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsInput.cpp 17e7648476 Work on handles: 11 anos atrás
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anos atrás
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anos atrás
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anos atrás
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anos atrás
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anos atrás
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anos atrás
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPixelData.cpp d5d2171319 Added C# PixelData 11 anos atrás
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 anos atrás
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anos atrás
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 anos atrás
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anos atrás
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anos atrás
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderWindow.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anos atrás
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 11 anos atrás
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 anos atrás
BsResources.cpp fb93370d4c Fixing game shutdown 11 anos atrás
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 anos atrás
BsSceneObject.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anos atrás
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 anos atrás
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 anos atrás
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anos atrás
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsUtility.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 anos atrás
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 anos atrás
BsViewport.cpp 2026432fe7 Add core object dependencies 11 anos atrás