BsScriptSpriteTexture.cpp 1.5 KB

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  1. #include "BsScriptSpriteTexture.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsScriptTexture2D.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptSpriteTexture::ScriptSpriteTexture(MonoObject* instance,const HSpriteTexture& texture)
  12. :ScriptObject(instance), mTexture(texture)
  13. {
  14. }
  15. void ScriptSpriteTexture::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSpriteTexture::internal_createInstance);
  18. }
  19. void ScriptSpriteTexture::internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2 offset, Vector2 scale)
  20. {
  21. ScriptTexture2D* scriptTexture = ScriptTexture2D::toNative(texture);
  22. if (scriptTexture == nullptr)
  23. {
  24. ScriptResourceManager::instance().createScriptSpriteTexture(instance, SpriteTexture::dummy());
  25. }
  26. else
  27. {
  28. HSpriteTexture spriteTexture = SpriteTexture::create(offset, scale, static_resource_cast<Texture>(scriptTexture->getNativeHandle()));
  29. ScriptResourceManager::instance().createScriptSpriteTexture(instance, spriteTexture);
  30. }
  31. }
  32. void ScriptSpriteTexture::_onManagedInstanceDeleted()
  33. {
  34. mManagedInstance = nullptr;
  35. if (!mRefreshInProgress)
  36. ScriptResourceManager::instance().destroyScriptResource(this);
  37. }
  38. void ScriptSpriteTexture::setNativeHandle(const HResource& resource)
  39. {
  40. mTexture = static_resource_cast<SpriteTexture>(resource);
  41. }
  42. }