BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 gadi atpakaļ
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BsLightRendering.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 gadi atpakaļ
BsObjectRendering.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsPostProcessing.h bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 gadi atpakaļ
BsReflectionCubemap.h 7784a96128 Reflection cubemap filtering 9 gadi atpakaļ
BsRenderBeast.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 gadi atpakaļ
BsRenderBeastFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsRenderBeastOptions.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsRenderBeastPrerequisites.h bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 gadi atpakaļ
BsRenderTargets.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 gadi atpakaļ
BsRenderTexturePool.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsRendererCamera.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 gadi atpakaļ
BsRendererObject.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsSamplerOverrides.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ