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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Default.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anni fa |
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DeferredDirectionalLightPass.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anni fa |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Diffuse.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 anni fa |
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PPCreateTonemapLUT.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 anni fa |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 anni fa |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anni fa |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 anni fa |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anni fa |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 anni fa |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 anni fa |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 anni fa |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anni fa |
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SpriteText.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 anni fa |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 anni fa |