BsD3D11GpuParamBlockBuffer.cpp 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11GpuParamBlockBuffer.h"
  4. #include "BsD3D11HardwareBuffer.h"
  5. #include "BsD3D11RenderAPI.h"
  6. #include "BsD3D11Device.h"
  7. #include "Profiling/BsRenderStats.h"
  8. namespace bs { namespace ct
  9. {
  10. D3D11GpuParamBlockBuffer::D3D11GpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage,
  11. GpuDeviceFlags deviceMask)
  12. :GpuParamBlockBuffer(size, usage, deviceMask), mBuffer(nullptr)
  13. {
  14. assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on DirectX 11.");
  15. }
  16. D3D11GpuParamBlockBuffer::~D3D11GpuParamBlockBuffer()
  17. {
  18. if (mBuffer != nullptr)
  19. bs_delete(mBuffer);
  20. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer);
  21. }
  22. void D3D11GpuParamBlockBuffer::initialize()
  23. {
  24. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(RenderAPI::instancePtr());
  25. D3D11Device& device = d3d11rs->getPrimaryDevice();
  26. if(mUsage == GPBU_STATIC)
  27. mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, std::ref(device));
  28. else if(mUsage == GPBU_DYNAMIC)
  29. mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_DYNAMIC, 1, mSize, std::ref(device));
  30. else
  31. BS_EXCEPT(InternalErrorException, "Invalid gpu param block usage.");
  32. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer);
  33. GpuParamBlockBuffer::initialize();
  34. }
  35. ID3D11Buffer* D3D11GpuParamBlockBuffer::getD3D11Buffer() const
  36. {
  37. return mBuffer->getD3DBuffer();
  38. }
  39. void D3D11GpuParamBlockBuffer::writeToGPU(const UINT8* data, UINT32 queueIdx)
  40. {
  41. mBuffer->writeData(0, mSize, data, BWT_DISCARD);
  42. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer);
  43. }
  44. }}