BsFMODAudioSource.cpp 5.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsFMODAudioSource.h"
  4. #include "BsFMODAudio.h"
  5. #include "BsFMODAudioClip.h"
  6. namespace bs
  7. {
  8. FMODAudioSource::FMODAudioSource()
  9. : mChannel(nullptr), mStreamingSound(nullptr), mTime(0.0f), mGloballyPaused(false)
  10. , mGlobalUnpauseState(AudioSourceState::Stopped)
  11. {
  12. gFMODAudio()._registerSource(this);
  13. }
  14. FMODAudioSource::~FMODAudioSource()
  15. {
  16. gFMODAudio()._unregisterSource(this);
  17. if (mStreamingSound != nullptr)
  18. FMODAudioClip::releaseStreamingSound(mStreamingSound);
  19. if (mChannel != nullptr)
  20. mChannel->stop();
  21. }
  22. void FMODAudioSource::setClip(const HAudioClip& clip)
  23. {
  24. stop();
  25. AudioSource::setClip(clip);
  26. }
  27. void FMODAudioSource::setPosition(const Vector3& position)
  28. {
  29. AudioSource::setPosition(position);
  30. if (mChannel != nullptr)
  31. {
  32. FMOD_VECTOR fmodPosition = { position.x, position.y, position.z };
  33. mChannel->set3DAttributes(&fmodPosition, nullptr);
  34. }
  35. }
  36. void FMODAudioSource::setVelocity(const Vector3& velocity)
  37. {
  38. AudioSource::setVelocity(velocity);
  39. if (mChannel != nullptr)
  40. {
  41. FMOD_VECTOR fmodVelocity = { velocity.x, velocity.y, velocity.z };
  42. mChannel->set3DAttributes(nullptr, &fmodVelocity);
  43. }
  44. }
  45. void FMODAudioSource::setVolume(float volume)
  46. {
  47. AudioSource::setVolume(volume);
  48. if (mChannel != nullptr)
  49. mChannel->setVolume(mVolume);
  50. }
  51. void FMODAudioSource::setPitch(float pitch)
  52. {
  53. AudioSource::setPitch(pitch);
  54. if (mChannel != nullptr)
  55. mChannel->setPitch(mPitch);
  56. }
  57. void FMODAudioSource::setIsLooping(bool loop)
  58. {
  59. AudioSource::setIsLooping(loop);
  60. if (mChannel != nullptr)
  61. mChannel->setMode(loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
  62. }
  63. void FMODAudioSource::setPriority(INT32 priority)
  64. {
  65. AudioSource::setPriority(priority);
  66. if (mChannel != nullptr)
  67. mChannel->setPriority(priority);
  68. }
  69. void FMODAudioSource::play()
  70. {
  71. mGlobalUnpauseState = AudioSourceState::Playing;
  72. if (mGloballyPaused)
  73. return;
  74. if (!mAudioClip.isLoaded())
  75. return;
  76. if (mChannel == nullptr)
  77. {
  78. assert(mStreamingSound == nullptr);
  79. FMOD::System* fmod = gFMODAudio()._getFMOD();
  80. FMODAudioClip* fmodClip = static_cast<FMODAudioClip*>(mAudioClip.get());
  81. FMOD::Sound* sound;
  82. if(fmodClip->requiresStreaming())
  83. {
  84. mStreamingSound = fmodClip->createStreamingSound();
  85. sound = mStreamingSound;
  86. }
  87. else
  88. {
  89. sound = fmodClip->getSound();
  90. }
  91. if(fmod->playSound(sound, nullptr, true, &mChannel) != FMOD_OK)
  92. {
  93. LOGERR("Failed playing sound.");
  94. if (mStreamingSound != nullptr)
  95. {
  96. FMODAudioClip::releaseStreamingSound(mStreamingSound);
  97. mStreamingSound = nullptr;
  98. }
  99. return;
  100. }
  101. mChannel->setUserData(this);
  102. mChannel->setVolume(mVolume);
  103. mChannel->setPitch(mVolume);
  104. mChannel->setMode(mLoop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
  105. mChannel->setPriority(mPriority);
  106. mChannel->setPosition((UINT32)(mTime * 1000.0f), FMOD_TIMEUNIT_MS);
  107. FMOD_VECTOR fmodPosition = { mPosition.x, mPosition.y, mPosition.z };
  108. FMOD_VECTOR fmodVelocity = { mVelocity.x, mVelocity.y, mVelocity.z };
  109. mChannel->set3DAttributes(&fmodPosition, &fmodVelocity);
  110. }
  111. mChannel->setPaused(false);
  112. }
  113. void FMODAudioSource::pause()
  114. {
  115. mGlobalUnpauseState = AudioSourceState::Paused;
  116. if (mChannel != nullptr)
  117. mChannel->setPaused(true);
  118. }
  119. void FMODAudioSource::stop()
  120. {
  121. mGlobalUnpauseState = AudioSourceState::Stopped;
  122. if (mChannel != nullptr)
  123. {
  124. mChannel->stop();
  125. mChannel = nullptr;
  126. }
  127. if(mStreamingSound != nullptr)
  128. {
  129. FMODAudioClip::releaseStreamingSound(mStreamingSound);
  130. mStreamingSound = nullptr;
  131. }
  132. mTime = 0.0f;
  133. }
  134. void FMODAudioSource::setGlobalPause(bool doPause)
  135. {
  136. if (mGloballyPaused == doPause)
  137. return;
  138. mGloballyPaused = doPause;
  139. if(doPause)
  140. {
  141. AudioSourceState currentState = getState();
  142. if (getState() == AudioSourceState::Playing)
  143. pause();
  144. mGlobalUnpauseState = currentState;
  145. }
  146. else
  147. {
  148. if (mGlobalUnpauseState == AudioSourceState::Playing)
  149. play();
  150. }
  151. }
  152. AudioSourceState FMODAudioSource::getState() const
  153. {
  154. if(mChannel == nullptr)
  155. return AudioSourceState::Stopped;
  156. bool isPlaying = false;
  157. mChannel->isPlaying(&isPlaying);
  158. if (isPlaying)
  159. return AudioSourceState::Playing;
  160. bool isPaused = false;
  161. mChannel->getPaused(&isPaused);
  162. if (isPaused)
  163. return AudioSourceState::Paused;
  164. return AudioSourceState::Stopped;
  165. }
  166. void FMODAudioSource::setTime(float time)
  167. {
  168. if (mChannel != nullptr)
  169. mChannel->setPosition((UINT32)(time * 1000.0f), FMOD_TIMEUNIT_MS);
  170. else
  171. mTime = time;
  172. }
  173. float FMODAudioSource::getTime() const
  174. {
  175. if(mChannel != nullptr)
  176. {
  177. UINT32 position = 0;
  178. mChannel->getPosition(&position, FMOD_TIMEUNIT_MS);
  179. return position / 1000.0f;
  180. }
  181. return 0.0f;
  182. }
  183. void FMODAudioSource::onClipChanged()
  184. {
  185. AudioSourceState state = getState();
  186. float savedTime = getTime();
  187. stop();
  188. setTime(savedTime);
  189. if (state != AudioSourceState::Stopped)
  190. play();
  191. if (state == AudioSourceState::Paused)
  192. pause();
  193. }
  194. }