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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanCommandBuffer.h"
- #include "Managers/BsVulkanCommandBufferManager.h"
- #include "BsVulkanUtility.h"
- #include "BsVulkanDevice.h"
- #include "BsVulkanGpuParams.h"
- #include "BsVulkanQueue.h"
- #include "BsVulkanTexture.h"
- #include "BsVulkanIndexBuffer.h"
- #include "BsVulkanVertexBuffer.h"
- #include "BsVulkanHardwareBuffer.h"
- #include "BsVulkanFramebuffer.h"
- #include "Managers/BsVulkanVertexInputManager.h"
- #include "BsVulkanEventQuery.h"
- #include "Managers/BsVulkanQueryManager.h"
- #include "BsVulkanSwapChain.h"
- #include "BsVulkanTimerQuery.h"
- #include "BsVulkanOcclusionQuery.h"
- #if BS_PLATFORM == BS_PLATFORM_WIN32
- #include "Win32/BsWin32RenderWindow.h"
- #else
- static_assert(false, "Other platforms go here");
- #endif
- namespace bs { namespace ct
- {
- VulkanSemaphore::VulkanSemaphore(VulkanResourceManager* owner)
- :VulkanResource(owner, true)
- {
- VkSemaphoreCreateInfo semaphoreCI;
- semaphoreCI.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
- semaphoreCI.pNext = nullptr;
- semaphoreCI.flags = 0;
- VkResult result = vkCreateSemaphore(owner->getDevice().getLogical(), &semaphoreCI, gVulkanAllocator, &mSemaphore);
- assert(result == VK_SUCCESS);
- }
- VulkanSemaphore::~VulkanSemaphore()
- {
- vkDestroySemaphore(mOwner->getDevice().getLogical(), mSemaphore, gVulkanAllocator);
- }
- VulkanCmdBufferPool::VulkanCmdBufferPool(VulkanDevice& device)
- :mDevice(device), mNextId(1)
- {
- for (UINT32 i = 0; i < GQT_COUNT; i++)
- {
- UINT32 familyIdx = device.getQueueFamily((GpuQueueType)i);
- if (familyIdx == (UINT32)-1)
- continue;
- VkCommandPoolCreateInfo poolCI;
- poolCI.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- poolCI.pNext = nullptr;
- poolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
- poolCI.queueFamilyIndex = familyIdx;
- PoolInfo& poolInfo = mPools[familyIdx];
- poolInfo.queueFamily = familyIdx;
- memset(poolInfo.buffers, 0, sizeof(poolInfo.buffers));
- vkCreateCommandPool(device.getLogical(), &poolCI, gVulkanAllocator, &poolInfo.pool);
- }
- }
- VulkanCmdBufferPool::~VulkanCmdBufferPool()
- {
- // Note: Shutdown should be the only place command buffers are destroyed at, as the system relies on the fact that
- // they won't be destroyed during normal operation.
- for(auto& entry : mPools)
- {
- PoolInfo& poolInfo = entry.second;
- for (UINT32 i = 0; i < BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY; i++)
- {
- VulkanCmdBuffer* buffer = poolInfo.buffers[i];
- if (buffer == nullptr)
- break;
- bs_delete(buffer);
- }
- vkDestroyCommandPool(mDevice.getLogical(), poolInfo.pool, gVulkanAllocator);
- }
- }
- VulkanCmdBuffer* VulkanCmdBufferPool::getBuffer(UINT32 queueFamily, bool secondary)
- {
- auto iterFind = mPools.find(queueFamily);
- if (iterFind == mPools.end())
- return nullptr;
- VulkanCmdBuffer** buffers = iterFind->second.buffers;
- UINT32 i = 0;
- for(; i < BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY; i++)
- {
- if (buffers[i] == nullptr)
- break;
- if(buffers[i]->mState == VulkanCmdBuffer::State::Ready)
- {
- buffers[i]->begin();
- return buffers[i];
- }
- }
- assert(i < BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY &&
- "Too many command buffers allocated. Increment BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY to a higher value. ");
- buffers[i] = createBuffer(queueFamily, secondary);
- buffers[i]->begin();
- return buffers[i];
- }
- VulkanCmdBuffer* VulkanCmdBufferPool::createBuffer(UINT32 queueFamily, bool secondary)
- {
- auto iterFind = mPools.find(queueFamily);
- if (iterFind == mPools.end())
- return nullptr;
- const PoolInfo& poolInfo = iterFind->second;
- return bs_new<VulkanCmdBuffer>(mDevice, mNextId++, poolInfo.pool, poolInfo.queueFamily, secondary);
- }
- /** Returns a set of pipeline stages that can are allowed to be used for the specified set of access flags. */
- VkPipelineStageFlags getPipelineStageFlags(VkAccessFlags accessFlags)
- {
- VkPipelineStageFlags flags = 0;
- if ((accessFlags & VK_ACCESS_INDIRECT_COMMAND_READ_BIT) != 0)
- flags |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
- if ((accessFlags & (VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT)) != 0)
- flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- if ((accessFlags & (VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT)) != 0)
- {
- flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
- flags |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
- flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- }
- if ((accessFlags & VK_ACCESS_INPUT_ATTACHMENT_READ_BIT) != 0)
- flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- if ((accessFlags & (VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT)) != 0)
- flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- if ((accessFlags & (VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)) != 0)
- flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- if ((accessFlags & (VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT)) != 0)
- flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- if ((accessFlags & (VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT)) != 0)
- flags |= VK_PIPELINE_STAGE_HOST_BIT;
- if (flags == 0)
- flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
- return flags;
- }
- template<class T>
- void getPipelineStageFlags(const Vector<T>& barriers, VkPipelineStageFlags& src, VkPipelineStageFlags& dst)
- {
- for(auto& entry : barriers)
- {
- src |= getPipelineStageFlags(entry.srcAccessMask);
- dst |= getPipelineStageFlags(entry.dstAccessMask);
- }
- if (src == 0)
- src = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
- if (dst == 0)
- dst = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
- }
- VulkanCmdBuffer::VulkanCmdBuffer(VulkanDevice& device, UINT32 id, VkCommandPool pool, UINT32 queueFamily, bool secondary)
- : mId(id), mQueueFamily(queueFamily), mState(State::Ready), mDevice(device), mPool(pool)
- , mIntraQueueSemaphore(nullptr), mInterQueueSemaphores(), mNumUsedInterQueueSemaphores(0)
- , mFramebuffer(nullptr), mRenderTargetWidth(0)
- , mRenderTargetHeight(0), mRenderTargetReadOnlyFlags(0), mRenderTargetLoadMask(RT_NONE), mGlobalQueueIdx(-1)
- , mViewport(0.0f, 0.0f, 1.0f, 1.0f), mScissor(0, 0, 0, 0), mStencilRef(0), mDrawOp(DOT_TRIANGLE_LIST)
- , mNumBoundDescriptorSets(0), mGfxPipelineRequiresBind(true), mCmpPipelineRequiresBind(true)
- , mViewportRequiresBind(true), mStencilRefRequiresBind(true), mScissorRequiresBind(true), mBoundParamsDirty(false)
- , mClearValues(), mClearMask(), mSemaphoresTemp(BS_MAX_UNIQUE_QUEUES), mVertexBuffersTemp()
- , mVertexBufferOffsetsTemp()
- {
- UINT32 maxBoundDescriptorSets = device.getDeviceProperties().limits.maxBoundDescriptorSets;
- mDescriptorSetsTemp = (VkDescriptorSet*)bs_alloc(sizeof(VkDescriptorSet) * maxBoundDescriptorSets);
- VkCommandBufferAllocateInfo cmdBufferAllocInfo;
- cmdBufferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- cmdBufferAllocInfo.pNext = nullptr;
- cmdBufferAllocInfo.commandPool = pool;
- cmdBufferAllocInfo.level = secondary ? VK_COMMAND_BUFFER_LEVEL_SECONDARY : VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- cmdBufferAllocInfo.commandBufferCount = 1;
- VkResult result = vkAllocateCommandBuffers(mDevice.getLogical(), &cmdBufferAllocInfo, &mCmdBuffer);
- assert(result == VK_SUCCESS);
- VkFenceCreateInfo fenceCI;
- fenceCI.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- fenceCI.pNext = nullptr;
- fenceCI.flags = 0;
- result = vkCreateFence(mDevice.getLogical(), &fenceCI, gVulkanAllocator, &mFence);
- assert(result == VK_SUCCESS);
- }
- VulkanCmdBuffer::~VulkanCmdBuffer()
- {
- VkDevice device = mDevice.getLogical();
- if(mState == State::Submitted)
- {
- // Wait 1s
- UINT64 waitTime = 1000 * 1000 * 1000;
- VkResult result = vkWaitForFences(device, 1, &mFence, true, waitTime);
- assert(result == VK_SUCCESS || result == VK_TIMEOUT);
- if (result == VK_TIMEOUT)
- LOGWRN("Freeing a command buffer before done executing because fence wait expired!");
- // Resources have been marked as used, make sure to notify them we're done with them
- reset();
- }
- else if(mState != State::Ready)
- {
- // Notify any resources that they are no longer bound
- for (auto& entry : mResources)
- {
- ResourceUseHandle& useHandle = entry.second;
- assert(!useHandle.used);
- entry.first->notifyUnbound();
- }
- for (auto& entry : mImages)
- {
- UINT32 imageInfoIdx = entry.second;
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- ResourceUseHandle& useHandle = imageInfo.useHandle;
- assert(!useHandle.used);
- entry.first->notifyUnbound();
- }
- for (auto& entry : mBuffers)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(!useHandle.used);
- entry.first->notifyUnbound();
- }
- }
- if (mIntraQueueSemaphore != nullptr)
- mIntraQueueSemaphore->destroy();
-
- for(UINT32 i = 0; i < BS_MAX_VULKAN_CB_DEPENDENCIES; i++)
- {
- if (mInterQueueSemaphores[i] != nullptr)
- mInterQueueSemaphores[i]->destroy();
- }
- vkDestroyFence(device, mFence, gVulkanAllocator);
- vkFreeCommandBuffers(device, mPool, 1, &mCmdBuffer);
- bs_free(mDescriptorSetsTemp);
- }
- UINT32 VulkanCmdBuffer::getDeviceIdx() const
- {
- return mDevice.getIndex();
- }
- void VulkanCmdBuffer::begin()
- {
- assert(mState == State::Ready);
- VkCommandBufferBeginInfo beginInfo;
- beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- beginInfo.pNext = nullptr;
- beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- beginInfo.pInheritanceInfo = nullptr;
- VkResult result = vkBeginCommandBuffer(mCmdBuffer, &beginInfo);
- assert(result == VK_SUCCESS);
- mState = State::Recording;
- }
- void VulkanCmdBuffer::end()
- {
- assert(mState == State::Recording);
- // If a clear is queued, execute the render pass with no additional instructions
- if (mClearMask)
- executeClearPass();
- VkResult result = vkEndCommandBuffer(mCmdBuffer);
- assert(result == VK_SUCCESS);
- mState = State::RecordingDone;
- }
- void VulkanCmdBuffer::beginRenderPass()
- {
- assert(mState == State::Recording);
- if (mFramebuffer == nullptr)
- {
- LOGWRN("Attempting to begin a render pass but no render target is bound to the command buffer.");
- return;
- }
- if(mClearMask != CLEAR_NONE)
- {
- // If a previous clear is queued, but it doesn't match the rendered area, need to execute a separate pass
- // just for it
- Rect2I rtArea(0, 0, mRenderTargetWidth, mRenderTargetHeight);
- if (mClearArea != rtArea)
- executeClearPass();
- }
- executeLayoutTransitions();
- RenderSurfaceMask readMask = getFBReadMask();
- VkRenderPassBeginInfo renderPassBeginInfo;
- renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- renderPassBeginInfo.pNext = nullptr;
- renderPassBeginInfo.framebuffer = mFramebuffer->getFramebuffer(mRenderTargetLoadMask, readMask, mClearMask);
- renderPassBeginInfo.renderPass = mFramebuffer->getRenderPass(mRenderTargetLoadMask, readMask, mClearMask);
- renderPassBeginInfo.renderArea.offset.x = 0;
- renderPassBeginInfo.renderArea.offset.y = 0;
- renderPassBeginInfo.renderArea.extent.width = mRenderTargetWidth;
- renderPassBeginInfo.renderArea.extent.height = mRenderTargetHeight;
- renderPassBeginInfo.clearValueCount = mFramebuffer->getNumClearEntries(mClearMask);
- renderPassBeginInfo.pClearValues = mClearValues.data();
- vkCmdBeginRenderPass(mCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
- mClearMask = CLEAR_NONE;
- mState = State::RecordingRenderPass;
- }
- void VulkanCmdBuffer::endRenderPass()
- {
- assert(mState == State::RecordingRenderPass);
- vkCmdEndRenderPass(mCmdBuffer);
- // Execute any queued events
- for(auto& entry : mQueuedEvents)
- vkCmdSetEvent(mCmdBuffer, entry->getHandle(), VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
- mQueuedEvents.clear();
- // Update any layout transitions that were performed by subpass dependencies, reset flags that signal image usage
- // and reset read-only state.
- for(auto& entry : mPassTouchedSubresourceInfos)
- {
- ImageSubresourceInfo& subresourceInfo = mSubresourceInfoStorage[entry];
- subresourceInfo.isShaderInput = false;
- subresourceInfo.isReadOnly = true;
- subresourceInfo.needsBarrier = false;
- }
- for (auto& entry : mBuffers)
- entry.second.needsBarrier = false;
- mPassTouchedSubresourceInfos.clear();
- updateFinalLayouts();
- mState = State::Recording;
- // In case the same GPU params from last pass get used, this makes sure the states we reset above, get re-applied
- mBoundParamsDirty = true;
- }
- void VulkanCmdBuffer::allocateSemaphores(VkSemaphore* semaphores)
- {
- if (mIntraQueueSemaphore != nullptr)
- mIntraQueueSemaphore->destroy();
- mIntraQueueSemaphore = mDevice.getResourceManager().create<VulkanSemaphore>();
- semaphores[0] = mIntraQueueSemaphore->getHandle();
- for (UINT32 i = 0; i < BS_MAX_VULKAN_CB_DEPENDENCIES; i++)
- {
- if (mInterQueueSemaphores[i] != nullptr)
- mInterQueueSemaphores[i]->destroy();
- mInterQueueSemaphores[i] = mDevice.getResourceManager().create<VulkanSemaphore>();
- semaphores[i + 1] = mInterQueueSemaphores[i]->getHandle();
- }
- mNumUsedInterQueueSemaphores = 0;
- }
- VulkanSemaphore* VulkanCmdBuffer::requestInterQueueSemaphore() const
- {
- if (mNumUsedInterQueueSemaphores >= BS_MAX_VULKAN_CB_DEPENDENCIES)
- return nullptr;
- return mInterQueueSemaphores[mNumUsedInterQueueSemaphores++];
- }
- void VulkanCmdBuffer::submit(VulkanQueue* queue, UINT32 queueIdx, UINT32 syncMask)
- {
- assert(isReadyForSubmit());
- // Make sure to reset the CB fence before we submit it
- VkResult result = vkResetFences(mDevice.getLogical(), 1, &mFence);
- assert(result == VK_SUCCESS);
- // If there are any query resets needed, execute those first
- VulkanDevice& device = queue->getDevice();
- if(!mQueuedQueryResets.empty())
- {
- VulkanCmdBuffer* cmdBuffer = device.getCmdBufferPool().getBuffer(mQueueFamily, false);
- VkCommandBuffer vkCmdBuffer = cmdBuffer->getHandle();
- for (auto& entry : mQueuedQueryResets)
- entry->reset(vkCmdBuffer);
- cmdBuffer->end();
- queue->queueSubmit(cmdBuffer, nullptr, 0);
- mQueuedQueryResets.clear();
- }
- // Issue pipeline barriers for queue transitions (need to happen on original queue first, then on new queue)
- for (auto& entry : mBuffers)
- {
- VulkanBuffer* resource = static_cast<VulkanBuffer*>(entry.first);
- if (!resource->isExclusive())
- continue;
- UINT32 currentQueueFamily = resource->getQueueFamily();
- if (currentQueueFamily != -1 && currentQueueFamily != mQueueFamily)
- {
- Vector<VkBufferMemoryBarrier>& barriers = mTransitionInfoTemp[currentQueueFamily].bufferBarriers;
- barriers.push_back(VkBufferMemoryBarrier());
- VkBufferMemoryBarrier& barrier = barriers.back();
- barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = entry.second.accessFlags;
- barrier.dstAccessMask = entry.second.accessFlags;
- barrier.srcQueueFamilyIndex = currentQueueFamily;
- barrier.dstQueueFamilyIndex = mQueueFamily;
- barrier.buffer = resource->getHandle();
- barrier.offset = 0;
- barrier.size = VK_WHOLE_SIZE;
- }
- }
- // For images issue queue transitions, as above. Also issue layout transitions to their inital layouts.
- Vector<VkImageMemoryBarrier>& localBarriers = mTransitionInfoTemp[mQueueFamily].imageBarriers;
- for (auto& entry : mImages)
- {
- VulkanImage* resource = static_cast<VulkanImage*>(entry.first);
- ImageInfo& imageInfo = mImageInfos[entry.second];
- UINT32 currentQueueFamily = resource->getQueueFamily();
- bool queueMismatch = resource->isExclusive() && currentQueueFamily != -1 && currentQueueFamily != mQueueFamily;
- ImageSubresourceInfo* subresourceInfos = &mSubresourceInfoStorage[imageInfo.subresourceInfoIdx];
- if (queueMismatch)
- {
- Vector<VkImageMemoryBarrier>& barriers = mTransitionInfoTemp[currentQueueFamily].imageBarriers;
- for (UINT32 i = 0; i < imageInfo.numSubresourceInfos; i++)
- {
- ImageSubresourceInfo& subresourceInfo = subresourceInfos[i];
- UINT32 startIdx = (UINT32)barriers.size();
- resource->getBarriers(subresourceInfo.range, barriers);
- for(UINT32 j = startIdx; j < (UINT32)barriers.size(); j++)
- {
- VkImageMemoryBarrier& barrier = barriers[j];
- barrier.dstAccessMask = resource->getAccessFlags(barrier.oldLayout);
- barrier.newLayout = barrier.oldLayout;
- barrier.srcQueueFamilyIndex = currentQueueFamily;
- barrier.dstQueueFamilyIndex = mQueueFamily;
- }
- }
- }
- for (UINT32 i = 0; i < imageInfo.numSubresourceInfos; i++)
- {
- ImageSubresourceInfo& subresourceInfo = subresourceInfos[i];
- VkImageLayout initialLayout = subresourceInfo.initialLayout;
- if (initialLayout == VK_IMAGE_LAYOUT_UNDEFINED)
- continue;
- const VkImageSubresourceRange& range = subresourceInfo.range;
- UINT32 mipEnd = range.baseMipLevel + range.levelCount;
- UINT32 faceEnd = range.baseArrayLayer + range.layerCount;
- bool layoutMismatch = false;
- for (UINT32 mip = range.baseMipLevel; mip < mipEnd; mip++)
- {
- for (UINT32 face = range.baseArrayLayer; face < faceEnd; face++)
- {
- VulkanImageSubresource* subresource = resource->getSubresource(face, mip);
- if(subresource->getLayout() != initialLayout)
- {
- layoutMismatch = true;
- break;
- }
- }
- if (layoutMismatch)
- break;
- }
- if(layoutMismatch)
- {
- UINT32 startIdx = (UINT32)localBarriers.size();
- resource->getBarriers(subresourceInfo.range, localBarriers);
- for (UINT32 j = startIdx; j < (UINT32)localBarriers.size(); j++)
- {
- VkImageMemoryBarrier& barrier = localBarriers[j];
- barrier.dstAccessMask = resource->getAccessFlags(initialLayout, subresourceInfo.isInitialReadOnly);
- barrier.newLayout = initialLayout;
- }
- }
- for (UINT32 mip = range.baseMipLevel; mip < mipEnd; mip++)
- {
- for (UINT32 face = range.baseArrayLayer; face < faceEnd; face++)
- {
- VulkanImageSubresource* subresource = resource->getSubresource(face, mip);
- subresource->setLayout(subresourceInfo.finalLayout);
- }
- }
- }
- }
- for (auto& entry : mTransitionInfoTemp)
- {
- bool empty = entry.second.imageBarriers.size() == 0 && entry.second.bufferBarriers.size() == 0;
- if (empty)
- continue;
- UINT32 entryQueueFamily = entry.first;
- // No queue transition needed for entries on this queue (this entry is most likely an image layout transition)
- if (entryQueueFamily == -1 || entryQueueFamily == mQueueFamily)
- continue;
- VulkanCmdBuffer* cmdBuffer = device.getCmdBufferPool().getBuffer(entryQueueFamily, false);
- VkCommandBuffer vkCmdBuffer = cmdBuffer->getHandle();
- TransitionInfo& barriers = entry.second;
- UINT32 numImgBarriers = (UINT32)barriers.imageBarriers.size();
- UINT32 numBufferBarriers = (UINT32)barriers.bufferBarriers.size();
- VkPipelineStageFlags srcStage = 0;
- VkPipelineStageFlags dstStage = 0;
- getPipelineStageFlags(barriers.imageBarriers, srcStage, dstStage);
- vkCmdPipelineBarrier(vkCmdBuffer,
- srcStage, dstStage,
- 0, 0, nullptr,
- numBufferBarriers, barriers.bufferBarriers.data(),
- numImgBarriers, barriers.imageBarriers.data());
- // Find an appropriate queue to execute on
- UINT32 otherQueueIdx = 0;
- VulkanQueue* otherQueue = nullptr;
- GpuQueueType otherQueueType = GQT_GRAPHICS;
- for (UINT32 i = 0; i < GQT_COUNT; i++)
- {
- otherQueueType = (GpuQueueType)i;
- if (device.getQueueFamily(otherQueueType) != entryQueueFamily)
- continue;
- UINT32 numQueues = device.getNumQueues(otherQueueType);
- for (UINT32 j = 0; j < numQueues; j++)
- {
- // Try to find a queue not currently executing
- VulkanQueue* curQueue = device.getQueue(otherQueueType, j);
- if (!curQueue->isExecuting())
- {
- otherQueue = curQueue;
- otherQueueIdx = j;
- }
- }
- // Can't find empty one, use the first one then
- if (otherQueue == nullptr)
- {
- otherQueue = device.getQueue(otherQueueType, 0);
- otherQueueIdx = 0;
- }
- break;
- }
- syncMask |= CommandSyncMask::getGlobalQueueMask(otherQueueType, otherQueueIdx);
- cmdBuffer->end();
- // Note: If I switch back to doing layout transitions here, I need to wait on present semaphore
- otherQueue->submit(cmdBuffer, nullptr, 0);
- }
- UINT32 deviceIdx = device.getIndex();
- VulkanCommandBufferManager& cbm = static_cast<VulkanCommandBufferManager&>(CommandBufferManager::instance());
- UINT32 numSemaphores;
- cbm.getSyncSemaphores(deviceIdx, syncMask, mSemaphoresTemp.data(), numSemaphores);
- // Wait on present (i.e. until the back buffer becomes available) for any swap chains
- for(auto& entry : mSwapChains)
- {
- const SwapChainSurface& surface = entry->getBackBuffer();
- if (surface.needsWait)
- {
- VulkanSemaphore* semaphore = entry->getBackBuffer().sync;
- if (numSemaphores >= (UINT32)mSemaphoresTemp.size())
- mSemaphoresTemp.push_back(semaphore);
- else
- mSemaphoresTemp[numSemaphores] = semaphore;
- numSemaphores++;
- entry->notifyBackBufferWaitIssued();
- }
- }
- // Issue second part of transition pipeline barriers (on this queue)
- for (auto& entry : mTransitionInfoTemp)
- {
- bool empty = entry.second.imageBarriers.size() == 0 && entry.second.bufferBarriers.size() == 0;
- if (empty)
- continue;
- VulkanCmdBuffer* cmdBuffer = device.getCmdBufferPool().getBuffer(mQueueFamily, false);
- VkCommandBuffer vkCmdBuffer = cmdBuffer->getHandle();
- TransitionInfo& barriers = entry.second;
- UINT32 numImgBarriers = (UINT32)barriers.imageBarriers.size();
- UINT32 numBufferBarriers = (UINT32)barriers.bufferBarriers.size();
- VkPipelineStageFlags srcStage = 0;
- VkPipelineStageFlags dstStage = 0;
- getPipelineStageFlags(barriers.imageBarriers, srcStage, dstStage);
- vkCmdPipelineBarrier(vkCmdBuffer,
- srcStage, dstStage,
- 0, 0, nullptr,
- numBufferBarriers, barriers.bufferBarriers.data(),
- numImgBarriers, barriers.imageBarriers.data());
- cmdBuffer->end();
- queue->queueSubmit(cmdBuffer, mSemaphoresTemp.data(), numSemaphores);
- numSemaphores = 0; // Semaphores are only needed the first time, since we're adding the buffers on the same queue
- }
- queue->queueSubmit(this, mSemaphoresTemp.data(), numSemaphores);
- queue->submitQueued();
- mGlobalQueueIdx = CommandSyncMask::getGlobalQueueIdx(queue->getType(), queueIdx);
- for (auto& entry : mResources)
- {
- ResourceUseHandle& useHandle = entry.second;
- assert(!useHandle.used);
- useHandle.used = true;
- entry.first->notifyUsed(mGlobalQueueIdx, mQueueFamily, useHandle.flags);
- }
- for (auto& entry : mImages)
- {
- UINT32 imageInfoIdx = entry.second;
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- ResourceUseHandle& useHandle = imageInfo.useHandle;
- assert(!useHandle.used);
- useHandle.used = true;
- entry.first->notifyUsed(mGlobalQueueIdx, mQueueFamily, useHandle.flags);
- }
- for (auto& entry : mBuffers)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(!useHandle.used);
- useHandle.used = true;
- entry.first->notifyUsed(mGlobalQueueIdx, mQueueFamily, useHandle.flags);
- }
- // Note: Uncomment for debugging only, prevents any device concurrency issues.
- // vkQueueWaitIdle(queue->getHandle());
- // Clear vectors but don't clear the actual map, as we want to re-use the memory since we expect queue family
- // indices to be the same
- for (auto& entry : mTransitionInfoTemp)
- {
- entry.second.imageBarriers.clear();
- entry.second.bufferBarriers.clear();
- }
- mGraphicsPipeline = nullptr;
- mComputePipeline = nullptr;
- mGfxPipelineRequiresBind = true;
- mCmpPipelineRequiresBind = true;
- mFramebuffer = nullptr;
- mDescriptorSetsBindState = DescriptorSetBindFlag::Graphics | DescriptorSetBindFlag::Compute;
- mQueuedLayoutTransitions.clear();
- mBoundParams = nullptr;
- mSwapChains.clear();
- }
- bool VulkanCmdBuffer::checkFenceStatus(bool block) const
- {
- VkResult result = vkWaitForFences(mDevice.getLogical(), 1, &mFence, true, block ? 1'000'000'000 : 0);
- assert(result == VK_SUCCESS || result == VK_TIMEOUT);
- return result == VK_SUCCESS;
- }
- void VulkanCmdBuffer::reset()
- {
- bool wasSubmitted = mState == State::Submitted;
- mState = State::Ready;
- vkResetCommandBuffer(mCmdBuffer, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT); // Note: Maybe better not to release resources?
- if (wasSubmitted)
- {
- for (auto& entry : mResources)
- {
- ResourceUseHandle& useHandle = entry.second;
- assert(useHandle.used);
- entry.first->notifyDone(mGlobalQueueIdx, useHandle.flags);
- }
- for (auto& entry : mImages)
- {
- UINT32 imageInfoIdx = entry.second;
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- ResourceUseHandle& useHandle = imageInfo.useHandle;
- assert(useHandle.used);
- entry.first->notifyDone(mGlobalQueueIdx, useHandle.flags);
- }
- for (auto& entry : mBuffers)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(useHandle.used);
- entry.first->notifyDone(mGlobalQueueIdx, useHandle.flags);
- }
- }
- else
- {
- for (auto& entry : mResources)
- entry.first->notifyUnbound();
- for (auto& entry : mImages)
- entry.first->notifyUnbound();
- for (auto& entry : mBuffers)
- entry.first->notifyUnbound();
- }
- mResources.clear();
- mImages.clear();
- mBuffers.clear();
- mOcclusionQueries.clear();
- mTimerQueries.clear();
- mImageInfos.clear();
- mSubresourceInfoStorage.clear();
- mPassTouchedSubresourceInfos.clear();
- }
- void VulkanCmdBuffer::setRenderTarget(const SPtr<RenderTarget>& rt, UINT32 readOnlyFlags,
- RenderSurfaceMask loadMask)
- {
- assert(mState != State::Submitted);
- VulkanFramebuffer* newFB;
- if(rt != nullptr)
- {
- if (rt->getProperties().isWindow)
- {
- Win32RenderWindow* window = static_cast<Win32RenderWindow*>(rt.get());
- window->acquireBackBuffer();
- VulkanSwapChain* swapChain;
- rt->getCustomAttribute("SC", &swapChain);
- mSwapChains.insert(swapChain);
- }
- rt->getCustomAttribute("FB", &newFB);
- }
- else
- {
- newFB = nullptr;
- }
- // Warn if invalid load mask
- if (loadMask.isSet(RT_DEPTH) && !loadMask.isSet(RT_STENCIL))
- {
- LOGWRN("setRenderTarget() invalid load mask, depth enabled but stencil disabled. This is not supported. Both \
- will be loaded.");
- loadMask.set(RT_STENCIL);
- }
- if (!loadMask.isSet(RT_DEPTH) && loadMask.isSet(RT_STENCIL))
- {
- LOGWRN("setRenderTarget() invalid load mask, stencil enabled but depth disabled. This is not supported. Both \
- will be loaded.");
- loadMask.set(RT_DEPTH);
- }
- if (mFramebuffer == newFB && mRenderTargetReadOnlyFlags == readOnlyFlags && mRenderTargetLoadMask == loadMask)
- return;
- if (isInRenderPass())
- endRenderPass();
- else
- {
- // If a clear is queued for previous FB, execute the render pass with no additional instructions
- if (mClearMask)
- executeClearPass();
- }
- // Reset isFBAttachment flags for subresources from the old framebuffer
- if(mFramebuffer != nullptr)
- {
- UINT32 numColorAttachments = mFramebuffer->getNumColorAttachments();
- for(UINT32 i = 0; i < numColorAttachments; i++)
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getColorAttachment(i);
- UINT32 imageInfoIdx = mImages[fbAttachment.image];
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- ImageSubresourceInfo* subresourceInfos = &mSubresourceInfoStorage[imageInfo.subresourceInfoIdx];
- for(UINT32 j = 0; j < imageInfo.numSubresourceInfos; j++)
- {
- ImageSubresourceInfo& entry = subresourceInfos[j];
- entry.isFBAttachment = false;
- }
- }
- if(mFramebuffer->hasDepthAttachment())
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getDepthStencilAttachment();
- UINT32 imageInfoIdx = mImages[fbAttachment.image];
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- ImageSubresourceInfo* subresourceInfos = &mSubresourceInfoStorage[imageInfo.subresourceInfoIdx];
- for(UINT32 j = 0; j < imageInfo.numSubresourceInfos; j++)
- {
- ImageSubresourceInfo& entry = subresourceInfos[j];
- entry.isFBAttachment = false;
- }
- }
- }
- if(newFB == nullptr)
- {
- mFramebuffer = nullptr;
- mRenderTargetWidth = 0;
- mRenderTargetHeight = 0;
- mRenderTargetReadOnlyFlags = 0;
- mRenderTargetLoadMask = RT_NONE;
- }
- else
- {
- mFramebuffer = newFB;
- mRenderTargetWidth = rt->getProperties().width;
- mRenderTargetHeight = rt->getProperties().height;
- mRenderTargetReadOnlyFlags = readOnlyFlags;
- mRenderTargetLoadMask = loadMask;
- }
- // Re-set the params as they will need to be re-bound
- setGpuParams(mBoundParams);
- if (mFramebuffer != nullptr)
- registerResource(mFramebuffer, loadMask, readOnlyFlags);
- mGfxPipelineRequiresBind = true;
- }
- void VulkanCmdBuffer::clearViewport(const Rect2I& area, UINT32 buffers, const Color& color, float depth, UINT16 stencil,
- UINT8 targetMask)
- {
- if (buffers == 0 || mFramebuffer == nullptr)
- return;
- // Add clear command if currently in render pass
- if (isInRenderPass())
- {
- VkClearAttachment attachments[BS_MAX_MULTIPLE_RENDER_TARGETS + 1];
- UINT32 baseLayer = 0;
- UINT32 attachmentIdx = 0;
- if ((buffers & FBT_COLOR) != 0)
- {
- UINT32 numColorAttachments = mFramebuffer->getNumColorAttachments();
- for (UINT32 i = 0; i < numColorAttachments; i++)
- {
- const VulkanFramebufferAttachment& attachment = mFramebuffer->getColorAttachment(i);
- if (((1 << attachment.index) & targetMask) == 0)
- continue;
- attachments[attachmentIdx].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- attachments[attachmentIdx].colorAttachment = i;
- VkClearColorValue& colorValue = attachments[attachmentIdx].clearValue.color;
- colorValue.float32[0] = color.r;
- colorValue.float32[1] = color.g;
- colorValue.float32[2] = color.b;
- colorValue.float32[3] = color.a;
- UINT32 curBaseLayer = attachment.baseLayer;
- if (attachmentIdx == 0)
- baseLayer = curBaseLayer;
- else
- {
- if (baseLayer != curBaseLayer)
- {
- // Note: This could be supported relatively easily: we would need to issue multiple separate
- // clear commands for such framebuffers.
- LOGERR("Attempting to clear a texture that has multiple multi-layer surfaces with mismatching "
- "starting layers. This is currently not supported.");
- }
- }
- attachmentIdx++;
- }
- }
- if ((buffers & FBT_DEPTH) != 0 || (buffers & FBT_STENCIL) != 0)
- {
- if (mFramebuffer->hasDepthAttachment())
- {
- attachments[attachmentIdx].aspectMask = 0;
- if ((buffers & FBT_DEPTH) != 0)
- {
- attachments[attachmentIdx].aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
- attachments[attachmentIdx].clearValue.depthStencil.depth = depth;
- }
- if ((buffers & FBT_STENCIL) != 0)
- {
- attachments[attachmentIdx].aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
- attachments[attachmentIdx].clearValue.depthStencil.stencil = stencil;
- }
- attachments[attachmentIdx].colorAttachment = 0;
- UINT32 curBaseLayer = mFramebuffer->getDepthStencilAttachment().baseLayer;
- if (attachmentIdx == 0)
- baseLayer = curBaseLayer;
- else
- {
- if (baseLayer != curBaseLayer)
- {
- // Note: This could be supported relatively easily: we would need to issue multiple separate
- // clear commands for such framebuffers.
- LOGERR("Attempting to clear a texture that has multiple multi-layer surfaces with mismatching "
- "starting layers. This is currently not supported.");
- }
- }
- attachmentIdx++;
- }
- }
- UINT32 numAttachments = attachmentIdx;
- if (numAttachments == 0)
- return;
- VkClearRect clearRect;
- clearRect.baseArrayLayer = baseLayer;
- clearRect.layerCount = mFramebuffer->getNumLayers();
- clearRect.rect.offset.x = area.x;
- clearRect.rect.offset.y = area.y;
- clearRect.rect.extent.width = area.width;
- clearRect.rect.extent.height = area.height;
- vkCmdClearAttachments(mCmdBuffer, numAttachments, attachments, 1, &clearRect);
- }
- // Otherwise we use a render pass that performs a clear on begin
- else
- {
- ClearMask clearMask;
- std::array<VkClearValue, BS_MAX_MULTIPLE_RENDER_TARGETS + 1> clearValues = mClearValues;
- UINT32 numColorAttachments = mFramebuffer->getNumColorAttachments();
- if ((buffers & FBT_COLOR) != 0)
- {
- for (UINT32 i = 0; i < numColorAttachments; i++)
- {
- const VulkanFramebufferAttachment& attachment = mFramebuffer->getColorAttachment(i);
- if (((1 << attachment.index) & targetMask) == 0)
- continue;
- clearMask |= (ClearMaskBits)(1 << attachment.index);
- VkClearColorValue& colorValue = clearValues[i].color;
- colorValue.float32[0] = color.r;
- colorValue.float32[1] = color.g;
- colorValue.float32[2] = color.b;
- colorValue.float32[3] = color.a;
- }
- }
- if ((buffers & FBT_DEPTH) != 0 || (buffers & FBT_STENCIL) != 0)
- {
- if (mFramebuffer->hasDepthAttachment())
- {
- UINT32 depthAttachmentIdx = numColorAttachments;
- if ((buffers & FBT_DEPTH) != 0)
- {
- clearValues[depthAttachmentIdx].depthStencil.depth = depth;
- clearMask |= CLEAR_DEPTH;
- }
- if ((buffers & FBT_STENCIL) != 0)
- {
- clearValues[depthAttachmentIdx].depthStencil.stencil = stencil;
- clearMask |= CLEAR_STENCIL;
- }
- }
- }
- if (!clearMask)
- return;
- // Some previous clear operation is already queued, execute it first
- bool previousClearNeedsToFinish = (mClearMask & clearMask) != CLEAR_NONE;
-
- if(previousClearNeedsToFinish)
- executeClearPass();
- mClearMask |= clearMask;
- mClearValues = clearValues;
- mClearArea = area;
- }
- }
- void VulkanCmdBuffer::clearRenderTarget(UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask)
- {
- Rect2I area(0, 0, mRenderTargetWidth, mRenderTargetHeight);
- clearViewport(area, buffers, color, depth, stencil, targetMask);
- }
- void VulkanCmdBuffer::clearViewport(UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask)
- {
- Rect2I area;
- area.x = (UINT32)(mViewport.x * mRenderTargetWidth);
- area.y = (UINT32)(mViewport.y * mRenderTargetHeight);
- area.width = (UINT32)(mViewport.width * mRenderTargetWidth);
- area.height = (UINT32)(mViewport.height * mRenderTargetHeight);
- clearViewport(area, buffers, color, depth, stencil, targetMask);
- }
- void VulkanCmdBuffer::setPipelineState(const SPtr<GraphicsPipelineState>& state)
- {
- if (mGraphicsPipeline == state)
- return;
- mGraphicsPipeline = std::static_pointer_cast<VulkanGraphicsPipelineState>(state);
- mGfxPipelineRequiresBind = true;
- }
- void VulkanCmdBuffer::setPipelineState(const SPtr<ComputePipelineState>& state)
- {
- if (mComputePipeline == state)
- return;
- mComputePipeline = std::static_pointer_cast<VulkanComputePipelineState>(state);
- mCmpPipelineRequiresBind = true;
- }
- void VulkanCmdBuffer::setGpuParams(const SPtr<GpuParams>& gpuParams)
- {
- // Note: We keep an internal reference to GPU params even though we shouldn't keep a reference to a core thread
- // object. But it should be fine since we expect the resource to be externally synchronized so it should never
- // be allowed to go out of scope on a non-core thread anyway.
- mBoundParams = std::static_pointer_cast<VulkanGpuParams>(gpuParams);
-
- if (mBoundParams != nullptr)
- mBoundParamsDirty = true;
- else
- {
- mNumBoundDescriptorSets = 0;
- mBoundParamsDirty = false;
- }
- mDescriptorSetsBindState = DescriptorSetBindFlag::Graphics | DescriptorSetBindFlag::Compute;
- }
- void VulkanCmdBuffer::setViewport(const Rect2& area)
- {
- if (mViewport == area)
- return;
- mViewport = area;
- mViewportRequiresBind = true;
- }
- void VulkanCmdBuffer::setScissorRect(const Rect2I& value)
- {
- if (mScissor == value)
- return;
- mScissor = value;
- mScissorRequiresBind = true;
- }
- void VulkanCmdBuffer::setStencilRef(UINT32 value)
- {
- if (mStencilRef == value)
- return;
- mStencilRef = value;
- mStencilRefRequiresBind = true;
- }
- void VulkanCmdBuffer::setDrawOp(DrawOperationType drawOp)
- {
- if (mDrawOp == drawOp)
- return;
- mDrawOp = drawOp;
- mGfxPipelineRequiresBind = true;
- }
- void VulkanCmdBuffer::setVertexBuffers(UINT32 index, SPtr<VertexBuffer>* buffers, UINT32 numBuffers)
- {
- if (numBuffers == 0)
- return;
- for(UINT32 i = 0; i < numBuffers; i++)
- {
- VulkanVertexBuffer* vertexBuffer = static_cast<VulkanVertexBuffer*>(buffers[i].get());
- if (vertexBuffer != nullptr)
- {
- VulkanBuffer* resource = vertexBuffer->getResource(mDevice.getIndex());
- if (resource != nullptr)
- {
- mVertexBuffersTemp[i] = resource->getHandle();
- registerResource(resource, VulkanUseFlag::Read);
- }
- else
- mVertexBuffersTemp[i] = VK_NULL_HANDLE;
- }
- else
- mVertexBuffersTemp[i] = VK_NULL_HANDLE;
- }
- vkCmdBindVertexBuffers(mCmdBuffer, index, numBuffers, mVertexBuffersTemp, mVertexBufferOffsetsTemp);
- }
- void VulkanCmdBuffer::setIndexBuffer(const SPtr<IndexBuffer>& buffer)
- {
- VulkanIndexBuffer* indexBuffer = static_cast<VulkanIndexBuffer*>(buffer.get());
- VkBuffer vkBuffer = VK_NULL_HANDLE;
- VkIndexType indexType = VK_INDEX_TYPE_UINT32;
- if (indexBuffer != nullptr)
- {
- VulkanBuffer* resource = indexBuffer->getResource(mDevice.getIndex());
- if (resource != nullptr)
- {
- vkBuffer = resource->getHandle();
- indexType = VulkanUtility::getIndexType(buffer->getProperties().getType());
- registerResource(resource, VulkanUseFlag::Read);
- }
- }
- vkCmdBindIndexBuffer(mCmdBuffer, vkBuffer, 0, indexType);
- }
- void VulkanCmdBuffer::setVertexDeclaration(const SPtr<VertexDeclaration>& decl)
- {
- if (mVertexDecl == decl)
- return;
- mVertexDecl = decl;
- mGfxPipelineRequiresBind = true;
- }
- bool VulkanCmdBuffer::isReadyForRender()
- {
- if (mGraphicsPipeline == nullptr)
- return false;
- SPtr<VertexDeclaration> inputDecl = mGraphicsPipeline->getInputDeclaration();
- if (inputDecl == nullptr)
- return false;
- return mFramebuffer != nullptr && mVertexDecl != nullptr;
- }
- bool VulkanCmdBuffer::bindGraphicsPipeline()
- {
- SPtr<VertexDeclaration> inputDecl = mGraphicsPipeline->getInputDeclaration();
- SPtr<VulkanVertexInput> vertexInput = VulkanVertexInputManager::instance().getVertexInfo(mVertexDecl, inputDecl);
- VulkanPipeline* pipeline = mGraphicsPipeline->getPipeline(mDevice.getIndex(), mFramebuffer,
- mRenderTargetReadOnlyFlags, mDrawOp, vertexInput);
- if (pipeline == nullptr)
- return false;
- // Check that pipeline matches the read-only state of any framebuffer attachments
- UINT32 numColorAttachments = mFramebuffer->getNumColorAttachments();
- for (UINT32 i = 0; i < numColorAttachments; i++)
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getColorAttachment(i);
- ImageSubresourceInfo& subresourceInfo = findSubresourceInfo(fbAttachment.image, fbAttachment.surface.face,
- fbAttachment.surface.mipLevel);
- if (subresourceInfo.isShaderInput && !pipeline->isColorReadOnly(i))
- {
- LOGWRN("Framebuffer attachment also used as a shader input, but color writes aren't disabled. This will"
- " result in undefined behavior.");
- }
- }
- if (mFramebuffer->hasDepthAttachment())
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getDepthStencilAttachment();
- ImageSubresourceInfo& subresourceInfo = findSubresourceInfo(fbAttachment.image, fbAttachment.surface.face,
- fbAttachment.surface.mipLevel);
- if (subresourceInfo.isShaderInput && !pipeline->isDepthReadOnly())
- {
- LOGWRN("Framebuffer attachment also used as a shader input, but depth/stencil writes aren't disabled. "
- "This will result in undefined behavior.");
- }
- }
- mGraphicsPipeline->registerPipelineResources(this);
- registerResource(pipeline, VulkanUseFlag::Read);
- vkCmdBindPipeline(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getHandle());
- bindDynamicStates(true);
- mGfxPipelineRequiresBind = false;
- return true;
- }
- void VulkanCmdBuffer::bindDynamicStates(bool forceAll)
- {
- if (mViewportRequiresBind || forceAll)
- {
- VkViewport viewport;
- viewport.x = mViewport.x * mRenderTargetWidth;
- viewport.y = mViewport.y * mRenderTargetHeight;
- viewport.width = mViewport.width * mRenderTargetWidth;
- viewport.height = mViewport.height * mRenderTargetHeight;
- viewport.minDepth = 0.0f;
- viewport.maxDepth = 1.0f;
- vkCmdSetViewport(mCmdBuffer, 0, 1, &viewport);
- mViewportRequiresBind = false;
- }
- if(mStencilRefRequiresBind || forceAll)
- {
- vkCmdSetStencilReference(mCmdBuffer, VK_STENCIL_FRONT_AND_BACK, mStencilRef);
- mStencilRefRequiresBind = false;
- }
- if(mScissorRequiresBind || forceAll)
- {
- VkRect2D scissorRect;
- if(mGraphicsPipeline->isScissorEnabled())
- {
- scissorRect.offset.x = mScissor.x;
- scissorRect.offset.y = mScissor.y;
- scissorRect.extent.width = mScissor.width;
- scissorRect.extent.height = mScissor.height;
- }
- else
- {
- scissorRect.offset.x = 0;
- scissorRect.offset.y = 0;
- scissorRect.extent.width = mRenderTargetWidth;
- scissorRect.extent.height = mRenderTargetHeight;
- }
- vkCmdSetScissor(mCmdBuffer, 0, 1, &scissorRect);
- mScissorRequiresBind = false;
- }
- }
- void VulkanCmdBuffer::bindGpuParams()
- {
- if (mBoundParamsDirty)
- {
- if (mBoundParams != nullptr)
- {
- mNumBoundDescriptorSets = mBoundParams->getNumSets();
- mBoundParams->prepareForBind(*this, mDescriptorSetsTemp);
- }
- else
- mNumBoundDescriptorSets = 0;
- mBoundParamsDirty = false;
- }
- else
- {
- mNumBoundDescriptorSets = 0;
- }
- }
- void VulkanCmdBuffer::executeLayoutTransitions()
- {
- auto createLayoutTransitionBarrier = [&](VulkanImage* image, ImageInfo& imageInfo)
- {
- ImageSubresourceInfo* subresourceInfos = &mSubresourceInfoStorage[imageInfo.subresourceInfoIdx];
- for (UINT32 i = 0; i < imageInfo.numSubresourceInfos; i++)
- {
- ImageSubresourceInfo& subresourceInfo = subresourceInfos[i];
- if (!subresourceInfo.hasTransitioned || subresourceInfo.currentLayout == subresourceInfo.requiredLayout)
- continue;
- mLayoutTransitionBarriersTemp.push_back(VkImageMemoryBarrier());
- VkImageMemoryBarrier& barrier = mLayoutTransitionBarriersTemp.back();
- barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = image->getAccessFlags(subresourceInfo.currentLayout);
- barrier.dstAccessMask = image->getAccessFlags(subresourceInfo.requiredLayout, subresourceInfo.isReadOnly);
- barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.oldLayout = subresourceInfo.currentLayout;
- barrier.newLayout = subresourceInfo.requiredLayout;
- barrier.image = image->getHandle();
- barrier.subresourceRange = subresourceInfo.range;
- subresourceInfo.currentLayout = subresourceInfo.requiredLayout;
- subresourceInfo.isReadOnly = true;
- subresourceInfo.hasTransitioned = true;
- }
- };
- // Note: These layout transitions will contain transitions for offscreen framebuffer attachments (while they
- // transition to shader read-only layout). This can be avoided, since they're immediately used by the render pass
- // as color attachments, making the layout change redundant.
- for (auto& entry : mQueuedLayoutTransitions)
- {
- UINT32 imageInfoIdx = entry.second;
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- createLayoutTransitionBarrier(entry.first, imageInfo);
- }
- VkPipelineStageFlags srcStage = 0;
- VkPipelineStageFlags dstStage = 0;
- getPipelineStageFlags(mLayoutTransitionBarriersTemp, srcStage, dstStage);
- vkCmdPipelineBarrier(mCmdBuffer,
- srcStage, dstStage,
- 0, 0, nullptr,
- 0, nullptr,
- (UINT32)mLayoutTransitionBarriersTemp.size(), mLayoutTransitionBarriersTemp.data());
- mQueuedLayoutTransitions.clear();
- mLayoutTransitionBarriersTemp.clear();
- }
- void VulkanCmdBuffer::updateFinalLayouts()
- {
- if (mFramebuffer == nullptr)
- return;
- UINT32 numColorAttachments = mFramebuffer->getNumColorAttachments();
- for (UINT32 i = 0; i < numColorAttachments; i++)
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getColorAttachment(i);
- ImageSubresourceInfo& subresourceInfo = findSubresourceInfo(fbAttachment.image, fbAttachment.surface.face,
- fbAttachment.surface.mipLevel);
- subresourceInfo.currentLayout = subresourceInfo.finalLayout;
- subresourceInfo.requiredLayout = subresourceInfo.finalLayout;
- subresourceInfo.hasTransitioned = true;
- }
- if (mFramebuffer->hasDepthAttachment())
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getDepthStencilAttachment();
- ImageSubresourceInfo& subresourceInfo = findSubresourceInfo(fbAttachment.image, fbAttachment.surface.face,
- fbAttachment.surface.mipLevel);
- subresourceInfo.currentLayout = subresourceInfo.finalLayout;
- subresourceInfo.requiredLayout = subresourceInfo.finalLayout;
- subresourceInfo.hasTransitioned = true;
- }
- }
- void VulkanCmdBuffer::executeClearPass()
- {
- assert(mState == State::Recording);
- executeLayoutTransitions();
- VkRenderPassBeginInfo renderPassBeginInfo;
- renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- renderPassBeginInfo.pNext = nullptr;
- renderPassBeginInfo.framebuffer = mFramebuffer->getFramebuffer(RT_NONE, RT_NONE, mClearMask);
- renderPassBeginInfo.renderPass = mFramebuffer->getRenderPass(RT_NONE, RT_NONE, mClearMask);
- renderPassBeginInfo.renderArea.offset.x = mClearArea.x;
- renderPassBeginInfo.renderArea.offset.y = mClearArea.y;
- renderPassBeginInfo.renderArea.extent.width = mClearArea.width;
- renderPassBeginInfo.renderArea.extent.height = mClearArea.height;
- renderPassBeginInfo.clearValueCount = mFramebuffer->getNumClearEntries(mClearMask);
- renderPassBeginInfo.pClearValues = mClearValues.data();
- vkCmdBeginRenderPass(mCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
- vkCmdEndRenderPass(mCmdBuffer);
- updateFinalLayouts();
- mClearMask = CLEAR_NONE;
- }
- void VulkanCmdBuffer::draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount)
- {
- if (!isReadyForRender())
- return;
- // Need to bind gpu params before starting render pass, in order to make sure any layout transitions execute
- bindGpuParams();
- if (!isInRenderPass())
- beginRenderPass();
- if (mGfxPipelineRequiresBind)
- {
- if (!bindGraphicsPipeline())
- return;
- }
- else
- bindDynamicStates(false);
- if (mDescriptorSetsBindState.isSet(DescriptorSetBindFlag::Graphics))
- {
- if (mNumBoundDescriptorSets > 0)
- {
- UINT32 deviceIdx = mDevice.getIndex();
- VkPipelineLayout pipelineLayout = mGraphicsPipeline->getPipelineLayout(deviceIdx);
- vkCmdBindDescriptorSets(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0,
- mNumBoundDescriptorSets, mDescriptorSetsTemp, 0, nullptr);
- }
- mDescriptorSetsBindState.unset(DescriptorSetBindFlag::Graphics);
- }
- if (instanceCount <= 0)
- instanceCount = 1;
- vkCmdDraw(mCmdBuffer, vertexCount, instanceCount, vertexOffset, 0);
- }
- void VulkanCmdBuffer::drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 instanceCount)
- {
- if (!isReadyForRender())
- return;
- // Need to bind gpu params before starting render pass, in order to make sure any layout transitions execute
- bindGpuParams();
- if (!isInRenderPass())
- beginRenderPass();
- if (mGfxPipelineRequiresBind)
- {
- if (!bindGraphicsPipeline())
- return;
- }
- else
- bindDynamicStates(false);
- if (mDescriptorSetsBindState.isSet(DescriptorSetBindFlag::Graphics))
- {
- if (mNumBoundDescriptorSets > 0)
- {
- UINT32 deviceIdx = mDevice.getIndex();
- VkPipelineLayout pipelineLayout = mGraphicsPipeline->getPipelineLayout(deviceIdx);
- vkCmdBindDescriptorSets(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0,
- mNumBoundDescriptorSets, mDescriptorSetsTemp, 0, nullptr);
- }
- mDescriptorSetsBindState.unset(DescriptorSetBindFlag::Graphics);
- }
- if (instanceCount <= 0)
- instanceCount = 1;
- vkCmdDrawIndexed(mCmdBuffer, indexCount, instanceCount, startIndex, vertexOffset, 0);
- }
- void VulkanCmdBuffer::dispatch(UINT32 numGroupsX, UINT32 numGroupsY, UINT32 numGroupsZ)
- {
- if (mComputePipeline == nullptr)
- return;
- if (isInRenderPass())
- endRenderPass();
- // Note: Should I restore the render target after? Note that this is only being done is framebuffer subresources
- // have their "isFBAttachment" flag reset, potentially I can just clear/restore those
- setRenderTarget(nullptr, 0, RT_ALL);
- // Need to bind gpu params before starting render pass, in order to make sure any layout transitions execute
- bindGpuParams();
- executeLayoutTransitions();
- UINT32 deviceIdx = mDevice.getIndex();
- if(mCmpPipelineRequiresBind)
- {
- VulkanPipeline* pipeline = mComputePipeline->getPipeline(deviceIdx);
- if (pipeline == nullptr)
- return;
- registerResource(pipeline, VulkanUseFlag::Read);
- mComputePipeline->registerPipelineResources(this);
- vkCmdBindPipeline(mCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->getHandle());
- mCmpPipelineRequiresBind = false;
- }
- if(mDescriptorSetsBindState.isSet(DescriptorSetBindFlag::Compute))
- {
- if (mNumBoundDescriptorSets > 0)
- {
- VkPipelineLayout pipelineLayout = mComputePipeline->getPipelineLayout(deviceIdx);
- vkCmdBindDescriptorSets(mCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0,
- mNumBoundDescriptorSets, mDescriptorSetsTemp, 0, nullptr);
- }
- mDescriptorSetsBindState.unset(DescriptorSetBindFlag::Compute);
- }
- vkCmdDispatch(mCmdBuffer, numGroupsX, numGroupsY, numGroupsZ);
- // Update any layout transitions that were performed by subpass dependencies, reset flags that signal image usage
- // and reset read-only state.
- for(auto& entry : mPassTouchedSubresourceInfos)
- {
- ImageSubresourceInfo& subresourceInfo = mSubresourceInfoStorage[entry];
- subresourceInfo.isShaderInput = false;
- subresourceInfo.isReadOnly = true;
- subresourceInfo.needsBarrier = false;
- }
- for (auto& entry : mBuffers)
- entry.second.needsBarrier = false;
- mPassTouchedSubresourceInfos.clear();
- }
- void VulkanCmdBuffer::setEvent(VulkanEvent* event)
- {
- if(isInRenderPass())
- mQueuedEvents.push_back(event);
- else
- vkCmdSetEvent(mCmdBuffer, event->getHandle(), VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
- }
- void VulkanCmdBuffer::resetQuery(VulkanQuery* query)
- {
- if (isInRenderPass())
- mQueuedQueryResets.push_back(query);
- else
- query->reset(mCmdBuffer);
- }
- void VulkanCmdBuffer::memoryBarrier(VkBuffer buffer, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
- VkPipelineStageFlags srcStage, VkPipelineStageFlags dstStage)
- {
- VkBufferMemoryBarrier barrier;
- barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = srcAccessFlags;
- barrier.dstAccessMask = dstAccessFlags;
- barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.buffer = buffer;
- barrier.offset = 0;
- barrier.size = VK_WHOLE_SIZE;
- vkCmdPipelineBarrier(getHandle(),
- srcStage,
- dstStage,
- 0, 0, nullptr,
- 1, &barrier,
- 0, nullptr);
- }
- void VulkanCmdBuffer::memoryBarrier(VkImage image, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
- VkPipelineStageFlags srcStage, VkPipelineStageFlags dstStage, VkImageLayout layout,
- const VkImageSubresourceRange& range)
- {
- VkImageMemoryBarrier barrier;
- barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = srcAccessFlags;
- barrier.dstAccessMask = dstAccessFlags;
- barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.image = image;
- barrier.subresourceRange = range;
- barrier.oldLayout = layout;
- barrier.newLayout = layout;
- vkCmdPipelineBarrier(getHandle(),
- srcStage,
- dstStage,
- 0, 0, nullptr,
- 0, nullptr,
- 1, &barrier);
- }
- void VulkanCmdBuffer::setLayout(VkImage image, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
- VkImageLayout oldLayout, VkImageLayout newLayout, const VkImageSubresourceRange& range)
- {
- VkImageMemoryBarrier barrier;
- barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = srcAccessFlags;
- barrier.dstAccessMask = dstAccessFlags;
- barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.oldLayout = oldLayout;
- barrier.newLayout = newLayout;
- barrier.image = image;
- barrier.subresourceRange = range;
- VkPipelineStageFlags srcStage = getPipelineStageFlags(srcAccessFlags);
- VkPipelineStageFlags dstStage = getPipelineStageFlags(dstAccessFlags);
-
- vkCmdPipelineBarrier(getHandle(),
- srcStage,
- dstStage,
- 0, 0, nullptr,
- 0, nullptr,
- 1, &barrier);
- }
- VkImageLayout VulkanCmdBuffer::getCurrentLayout(VulkanImage* image, const VkImageSubresourceRange& range,
- bool inRenderPass)
- {
- UINT32 face = range.baseArrayLayer;
- UINT32 mip = range.baseMipLevel;
- // The assumption is that all the subresources in the range will have the same layout, as this should be handled
- // by registerResource(), or by external code (in the case of transfers). So we only check the first subresource.
- VulkanImageSubresource* subresource = image->getSubresource(face, mip);
- auto iterFind = mImages.find(image);
- if (iterFind == mImages.end())
- return subresource->getLayout();
- UINT32 imageInfoIdx = iterFind->second;
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- ImageSubresourceInfo* subresourceInfos = &mSubresourceInfoStorage[imageInfo.subresourceInfoIdx];
- for(UINT32 i = 0; i < imageInfo.numSubresourceInfos; i++)
- {
- ImageSubresourceInfo& entry = subresourceInfos[i];
- if(face >= entry.range.baseArrayLayer && face < (entry.range.baseArrayLayer + entry.range.layerCount) &&
- mip >= entry.range.baseMipLevel && mip < (entry.range.baseMipLevel + entry.range.levelCount))
- {
- // If it's a FB attachment, retrieve its layout after the render pass begins
- if(entry.isFBAttachment && inRenderPass && mFramebuffer)
- {
- RenderSurfaceMask readMask = getFBReadMask();
- // Is it a depth-stencil attachment?
- if(mFramebuffer->hasDepthAttachment() && mFramebuffer->getDepthStencilAttachment().image == image)
- {
- if (readMask.isSet(RT_DEPTH))
- {
- if (readMask.isSet(RT_STENCIL))
- return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
- else // Depth readable but stencil isn't
- return VK_IMAGE_LAYOUT_GENERAL;
- }
- return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- }
- else // It is a color attachment
- {
- UINT32 numColorAttachments = mFramebuffer->getNumColorAttachments();
- for (UINT32 j = 0; j < numColorAttachments; j++)
- {
- const VulkanFramebufferAttachment& attachment = mFramebuffer->getColorAttachment(j);
- if (attachment.image == image)
- {
- if (readMask.isSet((RenderSurfaceMaskBits)(1 << attachment.index)))
- return VK_IMAGE_LAYOUT_GENERAL;
- else
- return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- }
- }
- }
- }
- return entry.requiredLayout;
- }
- }
- return image->getOptimalLayout();
- }
- void VulkanCmdBuffer::registerResource(VulkanResource* res, VulkanUseFlags flags)
- {
- auto insertResult = mResources.insert(std::make_pair(res, ResourceUseHandle()));
- if(insertResult.second) // New element
- {
- ResourceUseHandle& useHandle = insertResult.first->second;
- useHandle.used = false;
- useHandle.flags = flags;
- res->notifyBound();
- }
- else // Existing element
- {
- ResourceUseHandle& useHandle = insertResult.first->second;
- assert(!useHandle.used);
- useHandle.flags |= flags;
- }
- }
- void VulkanCmdBuffer::registerResource(VulkanImage* res, const VkImageSubresourceRange& range, VulkanUseFlags flags,
- ResourceUsage usage)
- {
- VkImageLayout layout = res->getOptimalLayout();
- registerResource(res, range, layout, layout, flags, usage);
- }
- void VulkanCmdBuffer::registerResource(VulkanImage* res, const VkImageSubresourceRange& range,
- VkImageLayout newLayout, VkImageLayout finalLayout, VulkanUseFlags flags, ResourceUsage usage)
- {
- bool isFBAttachment = usage == ResourceUsage::Framebuffer;
- bool isTransfer = usage == ResourceUsage::Transfer;
- bool isShaderBind = usage == ResourceUsage::ShaderBind;
- // If binding it for write in a shader (not as color attachment or transfer op), we will need to issue a memory
- // barrier if the image gets used again during this render pass, so remember this information.
- bool needsBarrier = isShaderBind && flags.isSet(VulkanUseFlag::Write);
- UINT32 nextImageInfoIdx = (UINT32)mImageInfos.size();
- auto registerSubresourceInfo = [&](const VkImageSubresourceRange& subresourceRange)
- {
- mSubresourceInfoStorage.push_back(ImageSubresourceInfo());
- ImageSubresourceInfo& subresourceInfo = mSubresourceInfoStorage.back();
- subresourceInfo.currentLayout = newLayout;
- subresourceInfo.initialLayout = newLayout;
- subresourceInfo.requiredLayout = newLayout;
- subresourceInfo.finalLayout = finalLayout;
- subresourceInfo.range = subresourceRange;
- subresourceInfo.isFBAttachment = isFBAttachment;
- subresourceInfo.isShaderInput = isShaderBind;
- if (!isTransfer)
- {
- subresourceInfo.hasTransitioned = false;
- subresourceInfo.isReadOnly = !flags.isSet(VulkanUseFlag::Write);
- }
- else
- {
- subresourceInfo.hasTransitioned = true; // Transfers handle layout transitions externally (at this point they are assumed to already be done)
- subresourceInfo.isReadOnly = true; // Doesn't matter for transfers
- }
- subresourceInfo.isInitialReadOnly = subresourceInfo.isReadOnly;
- subresourceInfo.needsBarrier = needsBarrier;
- mPassTouchedSubresourceInfos.insert((UINT32)mSubresourceInfoStorage.size() - 1);
- };
- auto insertResult = mImages.insert(std::make_pair(res, nextImageInfoIdx));
- if (insertResult.second) // New element
- {
- UINT32 imageInfoIdx = insertResult.first->second;
- mImageInfos.push_back(ImageInfo());
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- imageInfo.subresourceInfoIdx = (UINT32)mSubresourceInfoStorage.size();
- imageInfo.numSubresourceInfos = 1;
- imageInfo.useHandle.used = false;
- imageInfo.useHandle.flags = flags;
- registerSubresourceInfo(range);
- res->notifyBound();
- }
- else // Existing element
- {
- UINT32 imageInfoIdx = insertResult.first->second;
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- assert(!imageInfo.useHandle.used);
- imageInfo.useHandle.flags |= flags;
- // See if there is an overlap between existing ranges and the new range. And if so break them up accordingly.
- //// First test for the simplest and most common case (same range or no overlap) to avoid more complex
- //// computations.
- ImageSubresourceInfo* subresources = &mSubresourceInfoStorage[imageInfo.subresourceInfoIdx];
-
- bool foundRange = false;
- for(UINT32 i = 0; i < imageInfo.numSubresourceInfos; i++)
- {
- if(VulkanUtility::rangeOverlaps(subresources[i].range, range))
- {
- if (subresources[i].range.layerCount == range.layerCount &&
- subresources[i].range.levelCount == range.levelCount &&
- subresources[i].range.baseArrayLayer == range.baseArrayLayer &&
- subresources[i].range.baseMipLevel == range.baseMipLevel)
- {
- // Just update existing range
- updateSubresourceInfo(res, imageInfoIdx, subresources[i], newLayout, finalLayout, flags, usage);
- mPassTouchedSubresourceInfos.insert(imageInfo.subresourceInfoIdx + i);
- foundRange = true;
- break;
- }
- break;
- }
- }
- //// We'll need to update subresource ranges or add new ones. The hope is that this code is trigger VERY rarely
- //// (for just a few specific textures per frame).
- if (!foundRange)
- {
- std::array<VkImageSubresourceRange, 5> tempCutRanges;
- bs_frame_mark();
- {
- // We orphan previously allocated memory (we reset it after submit() anyway)
- UINT32 newSubresourceIdx = (UINT32)mSubresourceInfoStorage.size();
- FrameVector<UINT32> cutOverlappingRanges;
- for (UINT32 i = 0; i < imageInfo.numSubresourceInfos; i++)
- {
- UINT32 subresourceIdx = imageInfo.subresourceInfoIdx + i;
- ImageSubresourceInfo& subresource = mSubresourceInfoStorage[subresourceIdx];
- if (!VulkanUtility::rangeOverlaps(subresource.range, range))
- {
- // Just copy as is
- mSubresourceInfoStorage.push_back(subresource);
- mPassTouchedSubresourceInfos.insert((UINT32)mSubresourceInfoStorage.size() - 1);
- }
- else // Need to cut
- {
- UINT32 numCutRanges;
- VulkanUtility::cutRange(subresource.range, range, tempCutRanges, numCutRanges);
- for(UINT32 j = 0; j < numCutRanges; j++)
- {
- // Create a copy of the original subresource with the new range
- ImageSubresourceInfo newInfo = mSubresourceInfoStorage[subresourceIdx];
- newInfo.range = tempCutRanges[j];
- if(VulkanUtility::rangeOverlaps(tempCutRanges[j], range))
- {
- // Update overlapping sub-resource range with new data from this range
- updateSubresourceInfo(res, imageInfoIdx, newInfo, newLayout, finalLayout, flags, usage);
- // Keep track of the overlapping ranges for later
- cutOverlappingRanges.push_back((UINT32)mSubresourceInfoStorage.size());
- }
- mSubresourceInfoStorage.push_back(newInfo);
- mPassTouchedSubresourceInfos.insert((UINT32)mSubresourceInfoStorage.size() - 1);
- }
- }
- }
- // Our range doesn't overlap with any existing ranges, so just add it
- if(cutOverlappingRanges.size() == 0)
- {
- registerSubresourceInfo(range);
- }
- else // Search if overlapping ranges fully cover the requested range, and insert non-covered regions
- {
- FrameQueue<VkImageSubresourceRange> sourceRanges;
- sourceRanges.push(range);
- for(auto& entry : cutOverlappingRanges)
- {
- VkImageSubresourceRange& overlappingRange = mSubresourceInfoStorage[entry].range;
- UINT32 numSourceRanges = (UINT32)sourceRanges.size();
- for(UINT32 i = 0; i < numSourceRanges; i++)
- {
- VkImageSubresourceRange sourceRange = sourceRanges.front();
- sourceRanges.pop();
- UINT32 numCutRanges;
- VulkanUtility::cutRange(sourceRange, overlappingRange, tempCutRanges, numCutRanges);
- for(UINT32 j = 0; j < numCutRanges; j++)
- {
- // We only care about ranges outside of the ones we already covered
- if(!VulkanUtility::rangeOverlaps(tempCutRanges[j], overlappingRange))
- sourceRanges.push(tempCutRanges[j]);
- }
- }
- }
- // Any remaining range hasn't been covered yet
- while(!sourceRanges.empty())
- {
- registerSubresourceInfo(sourceRanges.front());
- sourceRanges.pop();
- }
- }
- imageInfo.subresourceInfoIdx = newSubresourceIdx;
- imageInfo.numSubresourceInfos = (UINT32)mSubresourceInfoStorage.size() - newSubresourceIdx;
- }
- bs_frame_clear();
- }
- }
- // Register any sub-resources
- for(UINT32 i = 0; i < range.layerCount; i++)
- {
- for(UINT32 j = 0; j < range.levelCount; j++)
- {
- UINT32 layer = range.baseArrayLayer + i;
- UINT32 mipLevel = range.baseMipLevel + j;
- registerResource(res->getSubresource(layer, mipLevel), flags);
- }
- }
- }
- void VulkanCmdBuffer::registerResource(VulkanBuffer* res, VkAccessFlags accessFlags, VulkanUseFlags flags)
- {
- bool isShaderWrite = (accessFlags & VK_ACCESS_SHADER_WRITE_BIT) != 0;
- auto insertResult = mBuffers.insert(std::make_pair(res, BufferInfo()));
- if (insertResult.second) // New element
- {
- BufferInfo& bufferInfo = insertResult.first->second;
- bufferInfo.accessFlags = accessFlags;
- bufferInfo.useHandle.used = false;
- bufferInfo.useHandle.flags = flags;
- // Any writes done on storage buffers will need explicit memory barriers (if read during the same pass) so
- // we remember this, in case this buffers gets used later in this pass.
- bufferInfo.needsBarrier = isShaderWrite;
- res->notifyBound();
- }
- else // Existing element
- {
- BufferInfo& bufferInfo = insertResult.first->second;
- assert(!bufferInfo.useHandle.used);
- bufferInfo.useHandle.flags |= flags;
- bufferInfo.accessFlags |= accessFlags;
- // If the buffer was written to previously in this pass, and is now being used by a shader we need to issue
- // a barrier to make those writes visible.
- bool isShaderRead = (accessFlags & VK_ACCESS_SHADER_READ_BIT) != 0;
- if(bufferInfo.needsBarrier && (isShaderRead || isShaderWrite))
- {
- // Need to end render pass in order to execute the barrier. Hopefully this won't trigger much since most
- // shader writes are done during compute
- if (isInRenderPass())
- endRenderPass();
- VkPipelineStageFlags stages =
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
- VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
- VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- VkBuffer buffer = res->getHandle();
- memoryBarrier(buffer, VK_ACCESS_SHADER_WRITE_BIT, accessFlags, stages, stages);
- bufferInfo.needsBarrier = isShaderWrite;
- }
- }
- }
- void VulkanCmdBuffer::registerResource(VulkanFramebuffer* res, RenderSurfaceMask loadMask, UINT32 readMask)
- {
- auto insertResult = mResources.insert(std::make_pair(res, ResourceUseHandle()));
- if (insertResult.second) // New element
- {
- ResourceUseHandle& useHandle = insertResult.first->second;
- useHandle.used = false;
- useHandle.flags = VulkanUseFlag::Write;
- res->notifyBound();
- }
- else // Existing element
- {
- ResourceUseHandle& useHandle = insertResult.first->second;
- assert(!useHandle.used);
- useHandle.flags |= VulkanUseFlag::Write;
- }
- // Register any sub-resources
- UINT32 numColorAttachments = res->getNumColorAttachments();
- for (UINT32 i = 0; i < numColorAttachments; i++)
- {
- const VulkanFramebufferAttachment& attachment = res->getColorAttachment(i);
- // If image is being loaded, we need to transfer it to correct layout, otherwise it doesn't matter
- VkImageLayout layout;
- if (loadMask.isSet((RenderSurfaceMaskBits)(1 << i)))
- {
- // Note that this might not be the actual layout used during the render pass, as the render pass can
- // transition this to a different layout when it begins, but we handle that elsewhere
- layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- }
- else
- layout = VK_IMAGE_LAYOUT_UNDEFINED;
- VkImageSubresourceRange range = attachment.image->getRange(attachment.surface);
- registerResource(attachment.image, range, layout, attachment.finalLayout, VulkanUseFlag::Write,
- ResourceUsage::Framebuffer);
- }
- if(res->hasDepthAttachment())
- {
- const VulkanFramebufferAttachment& attachment = res->getDepthStencilAttachment();
- VulkanUseFlag useFlag = VulkanUseFlag::Write;
- // If image is being loaded, we need to transfer it to correct layout, otherwise it doesn't matter
- VkImageLayout layout;
- if (loadMask.isSet(RT_DEPTH) || loadMask.isSet(RT_STENCIL)) // Can't load one without the other
- {
- // Note that this might not be the actual layout used during the render pass, as the render pass can
- // transition this to a different layout when it begins, but we handle that elsewhere
- layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- }
- else
- layout = VK_IMAGE_LAYOUT_UNDEFINED;
- VkImageSubresourceRange range = attachment.image->getRange(attachment.surface);
- registerResource(attachment.image, range, layout, attachment.finalLayout, useFlag, ResourceUsage::Framebuffer);
- }
- }
- bool VulkanCmdBuffer::updateSubresourceInfo(VulkanImage* image, UINT32 imageInfoIdx,
- ImageSubresourceInfo& subresourceInfo, VkImageLayout newLayout, VkImageLayout finalLayout, VulkanUseFlags flags,
- ResourceUsage usage)
- {
- bool isTransfer = usage == ResourceUsage::Transfer;
- bool isFBAttachment = usage == ResourceUsage::Framebuffer;
- bool isShaderBind = usage == ResourceUsage::ShaderBind;
- // Transfers are always considered read only because this only matters for destination access mask, and transfers
- // handle that externally
- if(!isTransfer)
- subresourceInfo.isReadOnly &= !flags.isSet(VulkanUseFlag::Write);
- // For transfers, just assign new layout, external code does all the work
- if (isTransfer)
- subresourceInfo.requiredLayout = newLayout;
- else
- {
- // New layout is valid, check for transitions (UNDEFINED signifies the caller doesn't want a layout transition)
- if (newLayout != VK_IMAGE_LAYOUT_UNDEFINED)
- {
- // If layout transition was requested by framebuffer bind, respect it because render-pass will only accept a
- // specific layout (in certain cases), and we have no choice.
- // In the case when a FB attachment is also bound for shader reads, this will override the layout required for
- // shader read (GENERAL or DEPTH_READ_ONLY), but that is fine because those transitions are handled
- // automatically by render-pass layout transitions.
- // Any other texture (non FB attachment) will only even be bound in a single layout and we can keep the one it
- // was originally registered with.
- if (isFBAttachment)
- subresourceInfo.requiredLayout = newLayout;
- else if (!subresourceInfo.isFBAttachment) // Layout transition is not being done on a FB image
- {
- // Check if the image had a layout previously assigned, and if so check if multiple different layouts
- // were requested. In that case we wish to transfer the image to GENERAL layout.
- bool firstUseInRenderPass = !subresourceInfo.isShaderInput && !subresourceInfo.isFBAttachment;
- if (firstUseInRenderPass || subresourceInfo.requiredLayout == VK_IMAGE_LAYOUT_UNDEFINED)
- subresourceInfo.requiredLayout = newLayout;
- else if (subresourceInfo.requiredLayout != newLayout)
- subresourceInfo.requiredLayout = VK_IMAGE_LAYOUT_GENERAL;
- }
- }
- }
- // If attached to FB, then the final layout is set by the FB (provided as layout param here), otherwise its
- // the same as required layout
- if (!isFBAttachment && !subresourceInfo.isFBAttachment)
- subresourceInfo.finalLayout = subresourceInfo.requiredLayout;
- else
- {
- if (isFBAttachment)
- subresourceInfo.finalLayout = finalLayout;
- }
- // Queue layout transition, if not transfer. Transfer handle layout transitions externally.
- if (!isTransfer)
- {
- // If we haven't done a layout transition yet, we can just overwrite the previously written values, and the
- // transition will be handled as the first thing in submit(), otherwise we queue a non-initial transition
- // below.
- if (!subresourceInfo.hasTransitioned)
- {
- subresourceInfo.initialLayout = subresourceInfo.requiredLayout;
- subresourceInfo.currentLayout = subresourceInfo.requiredLayout;
- subresourceInfo.isInitialReadOnly = subresourceInfo.isReadOnly;
- }
- else
- {
- if (subresourceInfo.currentLayout != subresourceInfo.requiredLayout)
- mQueuedLayoutTransitions[image] = imageInfoIdx;
- }
- }
- else
- {
- // Resource has already transitioned its layout externally since this is a transfer. We cannot allow a
- // transition in submit().
- subresourceInfo.currentLayout = subresourceInfo.requiredLayout;
- subresourceInfo.hasTransitioned = true;
- }
- // If a FB attachment was just bound as a shader input, we might need to restart the render pass with a FB
- // attachment that supports read-only attachments using the GENERAL or DEPTH_READ_ONLY layout
- bool resetRenderPass = false;
- if (isFBAttachment)
- {
- if (!subresourceInfo.isFBAttachment)
- {
- subresourceInfo.isFBAttachment = true;
- resetRenderPass = subresourceInfo.isShaderInput;
- }
- }
- else
- {
- if (!subresourceInfo.isShaderInput)
- {
- subresourceInfo.isShaderInput = true;
- if (subresourceInfo.isFBAttachment)
- {
- // Special case for depth: If user has set up proper read-only flags, then the render pass will have
- // taken care of setting the valid state anyway, so no need to end the render pass
- if (subresourceInfo.requiredLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
- {
- if ((mRenderTargetReadOnlyFlags & FBT_DEPTH) != 0 || (mRenderTargetReadOnlyFlags & FBT_STENCIL) != 0)
- resetRenderPass = false;
- else
- resetRenderPass = true;
- }
- else
- resetRenderPass = true;
- }
- else
- {
- // Subresource has been bound as shader input, and it wasn't bound as a FB attachment this render pass.
- // However is could have been bound in a previous pass, so check the layouts and force a layout
- // transition if required.
- if (subresourceInfo.currentLayout != subresourceInfo.requiredLayout)
- resetRenderPass = true;
- else
- resetRenderPass = false;
- }
- }
- }
- // If we need to switch frame-buffers, end current render pass
- if (resetRenderPass && isInRenderPass())
- endRenderPass();
- else
- {
- // Since we won't be ending the render pass, check if this same sub-resource was written earlier in the pass,
- // in which case we need to issue a memory barrier so those writes are visible.
- // Memory barrier only matters if image is bound for shader use (no need for color attachments or transfers)
- if(subresourceInfo.needsBarrier && isShaderBind)
- {
- bool isWrite = flags.isSet(VulkanUseFlag::Write);
- VkPipelineStageFlags stages =
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
- VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
- VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- memoryBarrier(image->getHandle(), VK_ACCESS_SHADER_WRITE_BIT,
- image->getAccessFlags(subresourceInfo.requiredLayout, !isWrite),
- stages, stages, subresourceInfo.requiredLayout, subresourceInfo.range);
- subresourceInfo.needsBarrier = isWrite;
- }
- }
- return resetRenderPass;
- }
- VulkanCmdBuffer::ImageSubresourceInfo& VulkanCmdBuffer::findSubresourceInfo(VulkanImage* image, UINT32 face, UINT32 mip)
- {
- UINT32 imageInfoIdx = mImages[image];
- ImageInfo& imageInfo = mImageInfos[imageInfoIdx];
- ImageSubresourceInfo* subresourceInfos = &mSubresourceInfoStorage[imageInfo.subresourceInfoIdx];
- for(UINT32 i = 0; i < imageInfo.numSubresourceInfos; i++)
- {
- ImageSubresourceInfo& entry = subresourceInfos[i];
- if(face >= entry.range.baseArrayLayer && face < (entry.range.baseArrayLayer + entry.range.layerCount) &&
- mip >= entry.range.baseMipLevel && mip < (entry.range.baseMipLevel + entry.range.levelCount))
- {
- return entry;
- }
- }
- assert(false); // Caller should ensure the subresource actually exists, so this shouldn't happen
- return subresourceInfos[0];
- }
- void VulkanCmdBuffer::getInProgressQueries(Vector<VulkanTimerQuery*>& timer, Vector<VulkanOcclusionQuery*>& occlusion) const
- {
- for(auto& query : mTimerQueries)
- {
- if (query->_isInProgress())
- timer.push_back(query);
- }
- for (auto& query : mOcclusionQueries)
- {
- if (query->_isInProgress())
- occlusion.push_back(query);
- }
- }
- VulkanCommandBuffer::VulkanCommandBuffer(VulkanDevice& device, GpuQueueType type, UINT32 deviceIdx,
- UINT32 queueIdx, bool secondary)
- : CommandBuffer(type, deviceIdx, queueIdx, secondary), mBuffer(nullptr)
- , mDevice(device), mQueue(nullptr), mIdMask(0)
- {
- UINT32 numQueues = device.getNumQueues(mType);
- if (numQueues == 0) // Fall back to graphics queue
- {
- mType = GQT_GRAPHICS;
- numQueues = device.getNumQueues(GQT_GRAPHICS);
- }
- mQueue = device.getQueue(mType, mQueueIdx % numQueues);
- mIdMask = device.getQueueMask(mType, mQueueIdx);
- acquireNewBuffer();
- }
- RenderSurfaceMask VulkanCmdBuffer::getFBReadMask()
- {
- // Check if any frame-buffer attachments are also used as shader inputs, in which case we make them read-only
- RenderSurfaceMask readMask = RT_NONE;
- UINT32 numColorAttachments = mFramebuffer->getNumColorAttachments();
- for(UINT32 i = 0; i < numColorAttachments; i++)
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getColorAttachment(i);
- ImageSubresourceInfo& subresourceInfo = findSubresourceInfo(fbAttachment.image, fbAttachment.surface.face,
- fbAttachment.surface.mipLevel);
- bool readOnly = subresourceInfo.isShaderInput;
- if(readOnly)
- readMask.set((RenderSurfaceMaskBits)(1 << i));
- }
- if (mFramebuffer->hasDepthAttachment())
- {
- const VulkanFramebufferAttachment& fbAttachment = mFramebuffer->getDepthStencilAttachment();
- ImageSubresourceInfo& subresourceInfo = findSubresourceInfo(fbAttachment.image, fbAttachment.surface.face,
- fbAttachment.surface.mipLevel);
- bool readOnly = subresourceInfo.isShaderInput;
- if (readOnly)
- readMask.set(RT_DEPTH);
- if ((mRenderTargetReadOnlyFlags & FBT_DEPTH) != 0)
- readMask.set(RT_DEPTH);
- if ((mRenderTargetReadOnlyFlags & FBT_STENCIL) != 0)
- readMask.set(RT_STENCIL);
- }
- return readMask;
- }
- VulkanCommandBuffer::~VulkanCommandBuffer()
- {
- mBuffer->reset();
- }
- void VulkanCommandBuffer::acquireNewBuffer()
- {
- VulkanCmdBufferPool& pool = mDevice.getCmdBufferPool();
- if (mBuffer != nullptr)
- assert(mBuffer->isSubmitted());
- UINT32 queueFamily = mDevice.getQueueFamily(mType);
- mBuffer = pool.getBuffer(queueFamily, mIsSecondary);
- }
- void VulkanCommandBuffer::submit(UINT32 syncMask)
- {
- // Ignore myself
- syncMask &= ~mIdMask;
- if (mBuffer->isInRenderPass())
- mBuffer->endRenderPass();
- // Execute any queued layout transitions that weren't already handled by the render pass
- mBuffer->executeLayoutTransitions();
- // Interrupt any in-progress queries (no in-progress queries allowed during command buffer submit)
- Vector<VulkanTimerQuery*> timerQueries;
- Vector<VulkanOcclusionQuery*> occlusionQueries;
- mBuffer->getInProgressQueries(timerQueries, occlusionQueries);
- for (auto& query : timerQueries)
- query->_interrupt(*mBuffer);
- for (auto& query : occlusionQueries)
- query->_interrupt(*mBuffer);
- if (mBuffer->isRecording())
- mBuffer->end();
- if (mBuffer->isReadyForSubmit()) // Possibly nothing was recorded in the buffer
- {
- mBuffer->submit(mQueue, mQueueIdx, syncMask);
- acquireNewBuffer();
- gVulkanCBManager().refreshStates(mDeviceIdx);
- }
- // Resume interrupted queries on the new command buffer
- for (auto& query : timerQueries)
- query->_resume(*mBuffer);
- for (auto& query : occlusionQueries)
- query->_resume(*mBuffer);
- }
- }}
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