BsScriptEditorBuiltin.cpp 4.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptEditorBuiltin.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "Wrappers/BsScriptSpriteTexture.h"
  9. #include "Wrappers/BsScriptGUIContentImages.h"
  10. #include "BsScriptResourceManager.h"
  11. #include "Wrappers/BsScriptFont.h"
  12. #include "Wrappers/GUI/BsScriptGUISkin.h"
  13. namespace bs
  14. {
  15. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  16. :ScriptObject(instance)
  17. { }
  18. void ScriptEditorBuiltin::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_GetLibraryItemIcon", (void*)&ScriptEditorBuiltin::internal_getLibraryItemIcon);
  21. metaData.scriptClass->addInternalCall("Internal_GetEmptyShaderCode", (void*)&ScriptEditorBuiltin::internal_GetEmptyShaderCode);
  22. metaData.scriptClass->addInternalCall("Internal_GetEmptyCSScriptCode", (void*)&ScriptEditorBuiltin::internal_GetEmptyCSScriptCode);
  23. metaData.scriptClass->addInternalCall("Internal_GetToolbarIcon", (void*)&ScriptEditorBuiltin::internal_GetToolbarIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetLibraryWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetLibraryWindowIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetInspectorWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetInspectorWindowIcon);
  26. metaData.scriptClass->addInternalCall("Internal_GetSceneWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetSceneWindowIcon);
  27. metaData.scriptClass->addInternalCall("Internal_GetAnimationWindowIcon", (void*)&ScriptEditorBuiltin::internal_GetAnimationWindowIcon);
  28. metaData.scriptClass->addInternalCall("Internal_GetLogIcon", (void*)&ScriptEditorBuiltin::internal_GetLogIcon);
  29. metaData.scriptClass->addInternalCall("Internal_GetEditorIcon", (void*)&ScriptEditorBuiltin::internal_GetEditorIcon);
  30. metaData.scriptClass->addInternalCall("Internal_GetDefaultFont", (void*)&ScriptEditorBuiltin::internal_GetDefaultFont);
  31. metaData.scriptClass->addInternalCall("Internal_GetGUISkin", (void*)&ScriptEditorBuiltin::internal_GetGUISkin);
  32. }
  33. MonoObject* ScriptEditorBuiltin::internal_getLibraryItemIcon(ProjectIcon icon, int size)
  34. {
  35. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(icon, size);
  36. return ScriptSpriteTexture::toManaged(tex);
  37. }
  38. MonoString* ScriptEditorBuiltin::internal_GetEmptyShaderCode()
  39. {
  40. WString code = BuiltinEditorResources::instance().getEmptyShaderCode();
  41. return MonoUtil::wstringToMono(code);
  42. }
  43. MonoString* ScriptEditorBuiltin::internal_GetEmptyCSScriptCode()
  44. {
  45. WString code = BuiltinEditorResources::instance().getEmptyCSScriptCode();
  46. return MonoUtil::wstringToMono(code);
  47. }
  48. MonoObject* ScriptEditorBuiltin::internal_GetToolbarIcon(ToolbarIcon icon)
  49. {
  50. HSpriteTexture tex = BuiltinEditorResources::instance().getToolbarIcon(icon);
  51. return ScriptSpriteTexture::toManaged(tex);
  52. }
  53. MonoObject* ScriptEditorBuiltin::internal_GetLibraryWindowIcon(LibraryWindowIcon icon)
  54. {
  55. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryWindowIcon(icon);
  56. return ScriptSpriteTexture::toManaged(tex);
  57. }
  58. MonoObject* ScriptEditorBuiltin::internal_GetInspectorWindowIcon(InspectorWindowIcon icon)
  59. {
  60. HSpriteTexture tex = BuiltinEditorResources::instance().getInspectorWindowIcon(icon);
  61. return ScriptSpriteTexture::toManaged(tex);
  62. }
  63. MonoObject* ScriptEditorBuiltin::internal_GetSceneWindowIcon(SceneWindowIcon icon)
  64. {
  65. GUIContentImages images = BuiltinEditorResources::instance().getSceneWindowIcon(icon);
  66. return ScriptGUIContentImages::getManaged(images);
  67. }
  68. MonoObject* ScriptEditorBuiltin::internal_GetAnimationWindowIcon(AnimationWindowIcon icon)
  69. {
  70. GUIContentImages images = BuiltinEditorResources::instance().getAnimationWindowIcon(icon);
  71. return ScriptGUIContentImages::getManaged(images);
  72. }
  73. MonoObject* ScriptEditorBuiltin::internal_GetLogIcon(LogMessageIcon icon, int size, bool dark)
  74. {
  75. HSpriteTexture tex = BuiltinEditorResources::instance().getLogMessageIcon(icon, size, dark);
  76. return ScriptSpriteTexture::toManaged(tex);
  77. }
  78. MonoObject* ScriptEditorBuiltin::internal_GetEditorIcon(EditorIcon icon)
  79. {
  80. HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(icon);
  81. return ScriptSpriteTexture::toManaged(tex);
  82. }
  83. MonoObject* ScriptEditorBuiltin::internal_GetDefaultFont()
  84. {
  85. HFont font = BuiltinEditorResources::instance().getDefaultFont();
  86. ScriptResourceBase* scriptFont = ScriptResourceManager::instance().getScriptResource(font, true);
  87. return scriptFont->getManagedInstance();
  88. }
  89. MonoObject* ScriptEditorBuiltin::internal_GetGUISkin()
  90. {
  91. HGUISkin guiSkin = BuiltinEditorResources::instance().getSkin();
  92. ScriptResourceBase* scriptGUISkin = ScriptResourceManager::instance().getScriptResource(guiSkin, true);
  93. return scriptGUISkin->getManagedInstance();
  94. }
  95. }