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BsScriptResourceManager.cpp 3.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptResourceManager.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoAssembly.h"
  6. #include "BsMonoClass.h"
  7. #include "Resources/BsResources.h"
  8. #include "Reflection/BsRTTIType.h"
  9. #include "Resources/BsResource.h"
  10. #include "Wrappers/BsScriptManagedResource.h"
  11. #include "Serialization/BsScriptAssemblyManager.h"
  12. using namespace std::placeholders;
  13. namespace bs
  14. {
  15. ScriptResourceManager::ScriptResourceManager()
  16. {
  17. mResourceDestroyedConn = gResources().onResourceDestroyed.connect(std::bind(&ScriptResourceManager::onResourceDestroyed, this, _1));
  18. }
  19. ScriptResourceManager::~ScriptResourceManager()
  20. {
  21. mResourceDestroyedConn.disconnect();
  22. }
  23. ScriptManagedResource* ScriptResourceManager::createManagedScriptResource(const HManagedResource& resource, MonoObject* instance)
  24. {
  25. const String& uuid = resource.getUUID();
  26. #if BS_DEBUG_MODE
  27. _throwExceptionIfInvalidOrDuplicate(uuid);
  28. #endif
  29. ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(instance, resource);
  30. mScriptResources[uuid] = scriptResource;
  31. return scriptResource;
  32. }
  33. ScriptResourceBase* ScriptResourceManager::createBuiltinScriptResource(const HResource& resource, MonoObject* instance)
  34. {
  35. const String& uuid = resource.getUUID();
  36. #if BS_DEBUG_MODE
  37. _throwExceptionIfInvalidOrDuplicate(uuid);
  38. #endif
  39. UINT32 rttiId = resource->getRTTI()->getRTTIId();
  40. BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId);
  41. if (info == nullptr)
  42. return nullptr;
  43. ScriptResourceBase* scriptResource = info->createCallback(resource, instance);
  44. mScriptResources[uuid] = scriptResource;
  45. return scriptResource;
  46. }
  47. ScriptResourceBase* ScriptResourceManager::getScriptResource(const HResource& resource, bool create)
  48. {
  49. String uuid = resource.getUUID();
  50. if (uuid.empty())
  51. return nullptr;
  52. ScriptResourceBase* output = getScriptResource(uuid);
  53. if (output == nullptr && create)
  54. return createBuiltinScriptResource(resource);
  55. return output;
  56. }
  57. ScriptResourceBase* ScriptResourceManager::getScriptResource(const String& uuid)
  58. {
  59. if (uuid == "")
  60. return nullptr;
  61. auto findIter = mScriptResources.find(uuid);
  62. if(findIter != mScriptResources.end())
  63. return findIter->second;
  64. return nullptr;
  65. }
  66. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  67. {
  68. HResource resourceHandle = resource->getGenericHandle();
  69. const String& uuid = resourceHandle.getUUID();
  70. if(uuid == "")
  71. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  72. (resource)->~ScriptResourceBase();
  73. MemoryAllocator<GenAlloc>::free(resource);
  74. mScriptResources.erase(uuid);
  75. }
  76. void ScriptResourceManager::onResourceDestroyed(const String& UUID)
  77. {
  78. auto findIter = mScriptResources.find(UUID);
  79. if (findIter != mScriptResources.end())
  80. {
  81. findIter->second->notifyResourceDestroyed();
  82. mScriptResources.erase(findIter);
  83. }
  84. }
  85. void ScriptResourceManager::_throwExceptionIfInvalidOrDuplicate(const String& uuid) const
  86. {
  87. if(uuid == "")
  88. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  89. auto findIter = mScriptResources.find(uuid);
  90. if(findIter != mScriptResources.end())
  91. {
  92. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  93. Retrieve the existing instance instead of creating a new one.");
  94. }
  95. }
  96. }