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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Localization/BsStringTable.h"
- #include "Localization/BsStringTableManager.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for StringTableManager. */
- class BS_SCR_BE_EXPORT ScriptStringTableManager : public ScriptObject <ScriptStringTableManager>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "StringTables")
- private:
- ScriptStringTableManager(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_GetActiveLanguage(Language* value);
- static void internal_SetActiveLanguage(Language value);
- static MonoObject* internal_GetTable(UINT32 id);
- static void internal_SetTable(UINT32 id, MonoObject* table);
- static void internal_RemoveTable(UINT32 id);
- };
- /** @} */
- }
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