BsScriptComponent.cpp 9.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptGameObjectManager.h"
  5. #include "BsScriptObjectManager.h"
  6. #include "Serialization/BsScriptAssemblyManager.h"
  7. #include "BsScriptMeta.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoClass.h"
  10. #include "BsMonoMethod.h"
  11. #include "BsMonoManager.h"
  12. #include "BsMonoUtil.h"
  13. #include "Wrappers/BsScriptSceneObject.h"
  14. #include "Serialization/BsScriptAssemblyManager.h"
  15. #include "BsManagedComponent.h"
  16. #include "Scene/BsSceneObject.h"
  17. #include "BsMonoUtil.h"
  18. namespace bs
  19. {
  20. ScriptComponentBase::ScriptComponentBase(MonoObject* instance)
  21. :ScriptGameObjectBase(instance)
  22. { }
  23. void ScriptComponentBase::destroy()
  24. {
  25. mManagedInstance = nullptr;
  26. // It's possible that managed component is destroyed but a reference to it is still kept during assembly refresh.
  27. // Such components shouldn't be restored so we delete them.
  28. HComponent component = getComponent();
  29. if (!mRefreshInProgress || component.isDestroyed(true))
  30. ScriptGameObjectManager::instance().destroyScriptComponent(this);
  31. }
  32. bool ScriptComponentBase::checkIfDestroyed(const GameObjectHandleBase& handle)
  33. {
  34. if (handle.isDestroyed())
  35. {
  36. LOGWRN("Trying to access a destroyed GameObject with instance ID: " + toString(handle.getInstanceId()));
  37. return true;
  38. }
  39. return false;
  40. }
  41. ScriptComponent::ScriptComponent(MonoObject* instance)
  42. :ScriptObject(instance)
  43. {
  44. assert(instance != nullptr);
  45. }
  46. void ScriptComponent::initRuntimeData()
  47. {
  48. metaData.scriptClass->addInternalCall("Internal_AddComponent", (void*)&ScriptComponent::internal_addComponent);
  49. metaData.scriptClass->addInternalCall("Internal_GetComponent", (void*)&ScriptComponent::internal_getComponent);
  50. metaData.scriptClass->addInternalCall("Internal_GetComponents", (void*)&ScriptComponent::internal_getComponents);
  51. metaData.scriptClass->addInternalCall("Internal_GetComponentsPerType", (void*)&ScriptComponent::internal_getComponentsPerType);
  52. metaData.scriptClass->addInternalCall("Internal_RemoveComponent", (void*)&ScriptComponent::internal_removeComponent);
  53. metaData.scriptClass->addInternalCall("Internal_GetSceneObject", (void*)&ScriptComponent::internal_getSceneObject);
  54. metaData.scriptClass->addInternalCall("Internal_GetNotifyFlags", (void*)&ScriptComponent::internal_getNotifyFlags);
  55. metaData.scriptClass->addInternalCall("Internal_SetNotifyFlags", (void*)&ScriptComponent::internal_setNotifyFlags);
  56. metaData.scriptClass->addInternalCall("Internal_Destroy", (void*)&ScriptComponent::internal_destroy);
  57. }
  58. MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  59. {
  60. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  61. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  62. if (checkIfDestroyed(so))
  63. return nullptr;
  64. ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
  65. MonoClass* managedComponent = sam.getManagedComponentClass();
  66. ::MonoClass* requestedClass = MonoUtil::getClass(type);
  67. bool isManagedComponent = MonoUtil::isSubClassOf(requestedClass, managedComponent->_getInternalClass());
  68. if(isManagedComponent)
  69. {
  70. GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(type);
  71. return mc->getManagedInstance();
  72. }
  73. else
  74. {
  75. BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(type);
  76. if (info == nullptr)
  77. return nullptr;
  78. HComponent component = so->addComponent(info->typeId);
  79. ScriptComponentBase* scriptComponent =
  80. ScriptGameObjectManager::instance().createBuiltinScriptComponent(component);
  81. return scriptComponent->getManagedInstance();
  82. }
  83. }
  84. MonoObject* ScriptComponent::internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  85. {
  86. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  87. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  88. if (checkIfDestroyed(so))
  89. return nullptr;
  90. ::MonoClass* baseClass = MonoUtil::getClass(type);
  91. const Vector<HComponent>& mComponents = so->getComponents();
  92. for(auto& component : mComponents)
  93. {
  94. if(component->getTypeId() == TID_ManagedComponent)
  95. {
  96. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  97. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  98. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  99. if(MonoUtil::isSubClassOf(componentClass, baseClass))
  100. {
  101. return managedComponent->getManagedInstance();
  102. }
  103. }
  104. else
  105. {
  106. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  107. return scriptComponent->getManagedInstance();
  108. }
  109. }
  110. return nullptr;
  111. }
  112. MonoArray* ScriptComponent::internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type)
  113. {
  114. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  115. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  116. ::MonoClass* baseClass = MonoUtil::getClass(type);
  117. Vector<MonoObject*> managedComponents;
  118. if (!checkIfDestroyed(so))
  119. {
  120. const Vector<HComponent>& mComponents = so->getComponents();
  121. for (auto& component : mComponents)
  122. {
  123. if (component->getTypeId() == TID_ManagedComponent)
  124. {
  125. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  126. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  127. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  128. if (MonoUtil::isSubClassOf(componentClass, baseClass))
  129. managedComponents.push_back(managedComponent->getManagedInstance());
  130. }
  131. else
  132. {
  133. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  134. managedComponents.push_back(scriptComponent->getManagedInstance());
  135. }
  136. }
  137. }
  138. ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  139. for (UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  140. scriptArray.set(i, managedComponents[i]);
  141. return scriptArray.getInternal();
  142. }
  143. MonoArray* ScriptComponent::internal_getComponents(MonoObject* parentSceneObject)
  144. {
  145. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  146. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  147. Vector<MonoObject*> managedComponents;
  148. if (!checkIfDestroyed(so))
  149. {
  150. const Vector<HComponent>& mComponents = so->getComponents();
  151. for (auto& component : mComponents)
  152. {
  153. if (component->getTypeId() == TID_ManagedComponent)
  154. {
  155. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  156. managedComponents.push_back(managedComponent->getManagedInstance());
  157. }
  158. else
  159. {
  160. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  161. if(scriptComponent != nullptr)
  162. managedComponents.push_back(scriptComponent->getManagedInstance());
  163. }
  164. }
  165. }
  166. ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  167. for(UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  168. scriptArray.set(i, managedComponents[i]);
  169. return scriptArray.getInternal();
  170. }
  171. void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  172. {
  173. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  174. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  175. if (checkIfDestroyed(so))
  176. return;
  177. ::MonoClass* baseClass = MonoUtil::getClass(type);
  178. const Vector<HComponent>& mComponents = so->getComponents();
  179. for(auto& component : mComponents)
  180. {
  181. if (component->getTypeId() == TID_ManagedComponent)
  182. {
  183. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  184. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  185. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  186. if (MonoUtil::isSubClassOf(componentClass, baseClass))
  187. {
  188. managedComponent->destroy();
  189. return;
  190. }
  191. }
  192. else
  193. component->destroy();
  194. }
  195. LOGWRN("Attempting to remove a component that doesn't exists on SceneObject \"" + so->getName() + "\"");
  196. }
  197. MonoObject* ScriptComponent::internal_getSceneObject(ScriptComponentBase* nativeInstance)
  198. {
  199. HComponent component = nativeInstance->getComponent();
  200. if (checkIfDestroyed(component))
  201. return nullptr;
  202. HSceneObject sceneObject = component->sceneObject();
  203. ScriptSceneObject* scriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject);
  204. assert(scriptSO->getManagedInstance() != nullptr);
  205. return scriptSO->getManagedInstance();
  206. }
  207. TransformChangedFlags ScriptComponent::internal_getNotifyFlags(ScriptComponentBase* nativeInstance)
  208. {
  209. HComponent component = nativeInstance->getComponent();
  210. if (!checkIfDestroyed(component))
  211. return component->_getNotifyFlags();
  212. return TCF_None;
  213. }
  214. void ScriptComponent::internal_setNotifyFlags(ScriptComponentBase* nativeInstance, TransformChangedFlags flags)
  215. {
  216. HComponent component = nativeInstance->getComponent();
  217. if (!checkIfDestroyed(component))
  218. component->setNotifyFlags(flags);
  219. }
  220. void ScriptComponent::internal_destroy(ScriptComponentBase* nativeInstance, bool immediate)
  221. {
  222. HComponent component = nativeInstance->getComponent();
  223. if (!checkIfDestroyed(component))
  224. component->destroy(immediate);
  225. }
  226. }