BsScriptCharacterController.cpp 6.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptCharacterController.h"
  4. #include "BsMonoUtil.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. using namespace std::placeholders;
  8. namespace BansheeEngine
  9. {
  10. ScriptCharacterController::OnHitThunkDef ScriptCharacterController::onColliderHitThunk = nullptr;
  11. ScriptCharacterController::OnHitThunkDef ScriptCharacterController::onControllerHitThunk = nullptr;
  12. ScriptCharacterController::ScriptCharacterController(MonoObject* instance, const SPtr<CharacterController>& charController)
  13. :ScriptObject(instance), mCharacterController(charController)
  14. {
  15. charController->onColliderHit.connect(std::bind(&ScriptCharacterController::onColliderHit, instance, _1));
  16. charController->onControllerHit.connect(std::bind(&ScriptCharacterController::onControllerHit, instance, _1));
  17. }
  18. void ScriptCharacterController::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptCharacterController::internal_CreateInstance);
  21. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptCharacterController::internal_Destroy);
  22. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptCharacterController::internal_Move);
  23. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptCharacterController::internal_GetPosition);
  24. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptCharacterController::internal_SetPosition);
  25. metaData.scriptClass->addInternalCall("Internal_GetFootPosition", &ScriptCharacterController::internal_GetFootPosition);
  26. metaData.scriptClass->addInternalCall("Internal_SetFootPosition", &ScriptCharacterController::internal_SetFootPosition);
  27. metaData.scriptClass->addInternalCall("Internal_SetRadius", &ScriptCharacterController::internal_SetRadius);
  28. metaData.scriptClass->addInternalCall("Internal_SetHeight", &ScriptCharacterController::internal_SetHeight);
  29. metaData.scriptClass->addInternalCall("Internal_SetClimbingMode", &ScriptCharacterController::internal_SetClimbingMode);
  30. metaData.scriptClass->addInternalCall("Internal_SetNonWalkableMode", &ScriptCharacterController::internal_SetNonWalkableMode);
  31. metaData.scriptClass->addInternalCall("Internal_SetMinMoveDistance", &ScriptCharacterController::internal_SetMinMoveDistance);
  32. metaData.scriptClass->addInternalCall("Internal_SetContactOffset", &ScriptCharacterController::internal_SetContactOffset);
  33. metaData.scriptClass->addInternalCall("Internal_SetSlopeLimit", &ScriptCharacterController::internal_SetSlopeLimit);
  34. metaData.scriptClass->addInternalCall("Internal_SetLayer", &ScriptCharacterController::internal_SetLayer);
  35. onColliderHitThunk = (OnHitThunkDef)metaData.scriptClass->getMethod("Internal_DoOnColliderHit", 1)->getThunk();
  36. onControllerHitThunk = (OnHitThunkDef)metaData.scriptClass->getMethod("Internal_DoOnControllerHit", 1)->getThunk();
  37. }
  38. void ScriptCharacterController::onColliderHit(MonoObject* instance, const ControllerColliderCollision& collisionData)
  39. {
  40. ScriptControllerCollision scriptCollisionData = ScriptControllerCollisionHelper::create(collisionData);
  41. MonoUtil::invokeThunk(onColliderHitThunk, instance, &scriptCollisionData);
  42. }
  43. void ScriptCharacterController::onControllerHit(MonoObject* instance, const ControllerControllerCollision& collisionData)
  44. {
  45. ScriptControllerCollision scriptCollisionData = ScriptControllerCollisionHelper::create(collisionData);
  46. MonoUtil::invokeThunk(onControllerHitThunk, instance, &scriptCollisionData);
  47. }
  48. void ScriptCharacterController::internal_CreateInstance(MonoObject* instance, CHAR_CONTROLLER_DESC* initData)
  49. {
  50. SPtr<CharacterController> charController = CharacterController::create(*initData);
  51. charController->_setOwner(PhysicsOwnerType::Script, instance);
  52. ScriptCharacterController* scriptCharacterController =
  53. new (bs_alloc<ScriptCharacterController>()) ScriptCharacterController(instance, charController);
  54. }
  55. void ScriptCharacterController::internal_Destroy(ScriptCharacterController* thisPtr)
  56. {
  57. thisPtr->mCharacterController = nullptr;
  58. }
  59. CharacterCollisionFlags ScriptCharacterController::internal_Move(ScriptCharacterController* thisPtr, Vector3* displacement)
  60. {
  61. return thisPtr->mCharacterController->move(*displacement);
  62. }
  63. void ScriptCharacterController::internal_GetPosition(ScriptCharacterController* thisPtr, Vector3* position)
  64. {
  65. *position = thisPtr->mCharacterController->getPosition();
  66. }
  67. void ScriptCharacterController::internal_SetPosition(ScriptCharacterController* thisPtr, Vector3* position)
  68. {
  69. thisPtr->mCharacterController->setPosition(*position);
  70. }
  71. void ScriptCharacterController::internal_GetFootPosition(ScriptCharacterController* thisPtr, Vector3* position)
  72. {
  73. *position = thisPtr->mCharacterController->getFootPosition();
  74. }
  75. void ScriptCharacterController::internal_SetFootPosition(ScriptCharacterController* thisPtr, Vector3* position)
  76. {
  77. thisPtr->mCharacterController->setFootPosition(*position);
  78. }
  79. void ScriptCharacterController::internal_SetRadius(ScriptCharacterController* thisPtr, float radius)
  80. {
  81. thisPtr->mCharacterController->setRadius(radius);
  82. }
  83. void ScriptCharacterController::internal_SetHeight(ScriptCharacterController* thisPtr, float height)
  84. {
  85. thisPtr->mCharacterController->setHeight(height);
  86. }
  87. void ScriptCharacterController::internal_SetUp(ScriptCharacterController* thisPtr, Vector3* up)
  88. {
  89. thisPtr->mCharacterController->setUp(*up);
  90. }
  91. void ScriptCharacterController::internal_SetClimbingMode(ScriptCharacterController* thisPtr, CharacterClimbingMode mode)
  92. {
  93. thisPtr->mCharacterController->setClimbingMode(mode);
  94. }
  95. void ScriptCharacterController::internal_SetNonWalkableMode(ScriptCharacterController* thisPtr, CharacterNonWalkableMode mode)
  96. {
  97. thisPtr->mCharacterController->setNonWalkableMode(mode);
  98. }
  99. void ScriptCharacterController::internal_SetMinMoveDistance(ScriptCharacterController* thisPtr, float value)
  100. {
  101. thisPtr->mCharacterController->setMinMoveDistance(value);
  102. }
  103. void ScriptCharacterController::internal_SetContactOffset(ScriptCharacterController* thisPtr, float value)
  104. {
  105. thisPtr->mCharacterController->setContactOffset(value);
  106. }
  107. void ScriptCharacterController::internal_SetStepOffset(ScriptCharacterController* thisPtr, float value)
  108. {
  109. thisPtr->mCharacterController->setStepOffset(value);
  110. }
  111. void ScriptCharacterController::internal_SetSlopeLimit(ScriptCharacterController* thisPtr, float value)
  112. {
  113. thisPtr->mCharacterController->setSlopeLimit(Radian(value));
  114. }
  115. void ScriptCharacterController::internal_SetLayer(ScriptCharacterController* thisPtr, UINT64 layer)
  116. {
  117. thisPtr->mCharacterController->setLayer(layer);
  118. }
  119. }