BsScriptMeshCollider.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptCollider.h"
  6. namespace BansheeEngine
  7. {
  8. /** Interop class between C++ & CLR for MeshCollider. */
  9. class BS_SCR_BE_EXPORT ScriptMeshCollider : public TScriptCollider<ScriptMeshCollider>
  10. {
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeMeshCollider")
  12. private:
  13. ScriptMeshCollider(MonoObject* instance, const SPtr<Collider>& collider);
  14. /** Returns the native mesh collider wrapped by this object. */
  15. MeshCollider* getMeshCollider() const;
  16. /************************************************************************/
  17. /* CLR HOOKS */
  18. /************************************************************************/
  19. static void internal_CreateInstance(MonoObject* instance);
  20. static void internal_SetMesh(ScriptMeshCollider* thisPtr, ScriptPhysicsMesh* mesh);
  21. static MonoObject* internal_GetMesh(ScriptMeshCollider* thisPtr);
  22. };
  23. }