BsScriptRigidbody.cpp 515 B

123456789101112131415
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptRigidbody.h"
  4. namespace BansheeEngine
  5. {
  6. ScriptRigidbody::ScriptRigidbody(MonoObject* instance, const SPtr<Rigidbody>& body)
  7. :ScriptObject(instance), mRigidbody(body)
  8. { }
  9. void ScriptRigidbody::initRuntimeData()
  10. {
  11. // TODO
  12. }
  13. }