Gizmos.cs 9.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /// <summary>
  9. /// Provides functionality for drawing gizmos. This class should only be used in methods defined with
  10. /// <see cref="DrawGizmo"/> attribute.
  11. /// </summary>
  12. public class Gizmos
  13. {
  14. /// <summary>
  15. /// Determines the color that will be used on any following draw method.
  16. /// </summary>
  17. public static Color Color
  18. {
  19. get
  20. {
  21. Color value;
  22. Internal_GetColor(out value);
  23. return value;
  24. }
  25. set
  26. {
  27. Internal_SetColor(ref value);
  28. }
  29. }
  30. /// <summary>
  31. /// Determines the world transform that will be applied to any following draw method.
  32. /// </summary>
  33. public static Matrix4 Transform
  34. {
  35. get
  36. {
  37. Matrix4 value;
  38. Internal_GetTransform(out value);
  39. return value;
  40. }
  41. set
  42. {
  43. Internal_SetTransform(ref value);
  44. }
  45. }
  46. /// <summary>
  47. /// Draws an axis aligned solid cube.
  48. /// </summary>
  49. /// <param name="position">World coordinates of the center of the cube.</param>
  50. /// <param name="extents">Extents defining the half-size of the cube in each dimension.</param>
  51. public static void DrawCube(Vector3 position, Vector3 extents)
  52. {
  53. Internal_DrawCube(ref position, ref extents);
  54. }
  55. /// <summary>
  56. /// Draws a solid sphere.
  57. /// </summary>
  58. /// <param name="position">World coordinates of the center of the sphere.</param>
  59. /// <param name="radius">Sphere radius.</param>
  60. public static void DrawSphere(Vector3 position, float radius)
  61. {
  62. Internal_DrawSphere(ref position, radius);
  63. }
  64. /// <summary>
  65. /// Draws an axis aligned wireframe cube.
  66. /// </summary>
  67. /// <param name="position">World coordinates of the center of the cube.</param>
  68. /// <param name="extents">Extents defining the half-size of the cube in each dimension.</param>
  69. public static void DrawWireCube(Vector3 position, Vector3 extents)
  70. {
  71. Internal_DrawWireCube(ref position, ref extents);
  72. }
  73. /// <summary>
  74. /// Draws a wireframe sphere.
  75. /// </summary>
  76. /// <param name="position">World coordinates of the center of the sphere.</param>
  77. /// <param name="radius">Sphere radius.</param>
  78. public static void DrawWireSphere(Vector3 position, float radius)
  79. {
  80. Internal_DrawWireSphere(ref position, radius);
  81. }
  82. /// <summary>
  83. /// Draws a wireframe capsule. Capsule is assumed to be extending along the Y axis.
  84. /// </summary>
  85. /// <param name="position">World coordinates of the center of the capsule.</param>
  86. /// <param name="height">Distance between the centers of the capsule's hemispheres.</param>
  87. /// <param name="radius">Distance of each point from the capsule's center-line.</param>
  88. public static void DrawWireCapsule(Vector3 position, float height, float radius)
  89. {
  90. Internal_DrawWireCapsule(ref position, height, radius);
  91. }
  92. /// <summary>
  93. /// Draws a 3D line.
  94. /// </summary>
  95. /// <param name="start">Starting point for the line.</param>
  96. /// <param name="end">Ending point for the line.</param>
  97. public static void DrawLine(Vector3 start, Vector3 end)
  98. {
  99. Internal_DrawLine(ref start, ref end);
  100. }
  101. /// <summary>
  102. /// Draws a list of 3D lines.
  103. /// </summary>
  104. /// <param name="linePoints">A list of line point pairs, start point followed by end point, and so on.</param>
  105. public static void DrawLineList(Vector3[] linePoints)
  106. {
  107. Internal_DrawLineList(linePoints);
  108. }
  109. /// <summary>
  110. /// Draws a wireframe disc.
  111. /// </summary>
  112. /// <param name="position">Center of the disc.</param>
  113. /// <param name="normal">Normal towards which to orient the disc.</param>
  114. /// <param name="radius">Radius of the disc.</param>
  115. public static void DrawWireDisc(Vector3 position, Vector3 normal, float radius)
  116. {
  117. Internal_DrawWireDisc(ref position, ref normal, radius);
  118. }
  119. /// <summary>
  120. /// Draws a wireframe arc.
  121. /// </summary>
  122. /// <param name="position">Center of the disc out of which the arc is cut out of.</param>
  123. /// <param name="normal">Normal towards which to orient the arc.</param>
  124. /// <param name="radius">Radius of the disc out of which the arc is cut out of.</param>
  125. /// <param name="startAngle">Angle at which the arc starts.</param>
  126. /// <param name="amountAngle">Length of the arc.</param>
  127. public static void DrawWireArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle)
  128. {
  129. Internal_DrawWireArc(ref position, ref normal, radius, startAngle.Degrees, amountAngle.Degrees);
  130. }
  131. /// <summary>
  132. /// Draws a wireframe camera frustum.
  133. /// </summary>
  134. /// <param name="position">Origin of the frustum (place where the camera origin would normally be).</param>
  135. /// <param name="aspect">Aspect radio (width/height).</param>
  136. /// <param name="FOV">Horizontal field of view.</param>
  137. /// <param name="near">Distance from the origin to the near plane.</param>
  138. /// <param name="far">Distance from the origin to the far plane.</param>
  139. public static void DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far)
  140. {
  141. Internal_DrawFrustum(ref position, aspect, ref FOV, near, far);
  142. }
  143. /// <summary>
  144. /// Draws a texture as a camera-facing quad at a specific position.
  145. /// </summary>
  146. /// <param name="position">World position of the center of the quad the texture will be drawn on.</param>
  147. /// <param name="image">Texture to draw.</param>
  148. /// <param name="fixedScale">If true the icon will remain consistent size regardless of distance from camera.
  149. /// If false normal perspective foreshortening effect will occurr.</param>
  150. public static void DrawIcon(Vector3 position, SpriteTexture image, bool fixedScale)
  151. {
  152. Internal_DrawIcon(ref position, image, fixedScale);
  153. }
  154. /// <summary>
  155. /// Draws camera aligned text at the specified position.
  156. /// </summary>
  157. /// <param name="position">World position to center the text on.</param>
  158. /// <param name="text">String to draw.</param>
  159. /// <param name="font">Font used for drawing the characters.</param>
  160. /// <param name="size">Size of the characters, in points.</param>
  161. public static void DrawText(Vector3 position, string text, Font font = null, int size = 16)
  162. {
  163. IntPtr scriptFont = IntPtr.Zero;
  164. if (font != null)
  165. scriptFont = font.GetCachedPtr();
  166. Internal_DrawText(ref position, text, scriptFont, size);
  167. }
  168. [MethodImpl(MethodImplOptions.InternalCall)]
  169. private static extern void Internal_SetColor(ref Color color);
  170. [MethodImpl(MethodImplOptions.InternalCall)]
  171. private static extern void Internal_GetColor(out Color color);
  172. [MethodImpl(MethodImplOptions.InternalCall)]
  173. private static extern void Internal_SetTransform(ref Matrix4 transform);
  174. [MethodImpl(MethodImplOptions.InternalCall)]
  175. private static extern void Internal_GetTransform(out Matrix4 transform);
  176. [MethodImpl(MethodImplOptions.InternalCall)]
  177. private static extern void Internal_DrawCube(ref Vector3 position, ref Vector3 extents);
  178. [MethodImpl(MethodImplOptions.InternalCall)]
  179. private static extern void Internal_DrawSphere(ref Vector3 position, float radius);
  180. [MethodImpl(MethodImplOptions.InternalCall)]
  181. private static extern void Internal_DrawWireCube(ref Vector3 position, ref Vector3 extents);
  182. [MethodImpl(MethodImplOptions.InternalCall)]
  183. private static extern void Internal_DrawWireSphere(ref Vector3 position, float radius);
  184. [MethodImpl(MethodImplOptions.InternalCall)]
  185. private static extern void Internal_DrawWireCapsule(ref Vector3 position, float height, float radius);
  186. [MethodImpl(MethodImplOptions.InternalCall)]
  187. private static extern void Internal_DrawLine(ref Vector3 start, ref Vector3 end);
  188. [MethodImpl(MethodImplOptions.InternalCall)]
  189. private static extern void Internal_DrawLineList(Vector3[] linePoints);
  190. [MethodImpl(MethodImplOptions.InternalCall)]
  191. private static extern void Internal_DrawWireDisc(ref Vector3 position, ref Vector3 normal, float radius);
  192. [MethodImpl(MethodImplOptions.InternalCall)]
  193. private static extern void Internal_DrawWireArc(ref Vector3 position, ref Vector3 normal, float radius,
  194. float startAngle, float amountAngle);
  195. [MethodImpl(MethodImplOptions.InternalCall)]
  196. private static extern void Internal_DrawFrustum(ref Vector3 position, float aspect, ref Degree FOV, float near, float far);
  197. [MethodImpl(MethodImplOptions.InternalCall)]
  198. private static extern void Internal_DrawIcon(ref Vector3 position, SpriteTexture image, bool fixedScale);
  199. [MethodImpl(MethodImplOptions.InternalCall)]
  200. private static extern void Internal_DrawText(ref Vector3 position, string text, IntPtr font, int size);
  201. }
  202. }