BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) %!s(int64=9) %!d(string=hai) anos
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Win32 59db12dbc5 Added special Vulkan command buffers for transfer operations %!s(int64=9) %!d(string=hai) anos
BsVulkanCommandBuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) %!s(int64=9) %!d(string=hai) anos
BsVulkanCommandBufferManager.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorLayout.h ce07bf692b Descriptor set allocation %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorManager.h ce7fad6a81 Vulkan pipeline layout creation and caching %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorPool.h 6e60730055 More work on Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorSet.h ce07bf692b Descriptor set allocation %!s(int64=9) %!d(string=hai) anos
BsVulkanDevice.h 8e8f590033 Vulkan queries %!s(int64=9) %!d(string=hai) anos
BsVulkanEventQuery.h 11c403a10d Vulkan queries WIP %!s(int64=9) %!d(string=hai) anos
BsVulkanFramebuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) %!s(int64=9) %!d(string=hai) anos
BsVulkanGLSLProgramFactory.h 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuParams.h 18ab7deb32 Vulkan GPU parameter binding %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuPipelineParamInfo.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuPipelineState.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuProgram.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. %!s(int64=9) %!d(string=hai) anos
BsVulkanHardwareBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation %!s(int64=9) %!d(string=hai) anos
BsVulkanHardwareBufferManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. %!s(int64=9) %!d(string=hai) anos
BsVulkanIndexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations %!s(int64=9) %!d(string=hai) anos
BsVulkanMappings.h 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos
BsVulkanOcclusionQuery.h 8e8f590033 Vulkan queries %!s(int64=9) %!d(string=hai) anos
BsVulkanPrerequisites.h 4581b43fe7 Vulkan graphics pipeline binding and caching %!s(int64=9) %!d(string=hai) anos
BsVulkanQueryManager.h 8e8f590033 Vulkan queries %!s(int64=9) %!d(string=hai) anos
BsVulkanQueue.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderAPI.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderAPIFactory.h 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderStateManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderTexture.h 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderWindowManager.h d38fc0c070 Vulkan render window and swap chain (WIP) %!s(int64=9) %!d(string=hai) anos
BsVulkanResource.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues %!s(int64=9) %!d(string=hai) anos
BsVulkanSamplerState.h 6e60730055 More work on Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsVulkanSwapChain.h 0f68b63eb4 Vulkan render target binding and render pass start %!s(int64=9) %!d(string=hai) anos
BsVulkanTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues %!s(int64=9) %!d(string=hai) anos
BsVulkanTextureManager.h 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos
BsVulkanTimerQuery.h 8e8f590033 Vulkan queries %!s(int64=9) %!d(string=hai) anos
BsVulkanUtility.h ca328eff7d Finishing up Vulkan sampler states %!s(int64=9) %!d(string=hai) anos
BsVulkanVertexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations %!s(int64=9) %!d(string=hai) anos
BsVulkanVertexInputManager.h 4581b43fe7 Vulkan graphics pipeline binding and caching %!s(int64=9) %!d(string=hai) anos