Marko Pintera 2c6f9503f4 WIP: macOS port 7 år sedan
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GL 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
GLSL b8cc94a4ef WIP: macOS port 7 år sedan
Linux 75a17b8393 WIP: macOS port 7 år sedan
MacOS 2c6f9503f4 WIP: macOS port 7 år sedan
Win32 bbffb1f92e WIP: macOS port 7 år sedan
BsGLBuffer.cpp 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLBuffer.h 266484ff97 WIP: Linux port 8 år sedan
BsGLCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLCommandBuffer.h 266484ff97 WIP: Linux port 8 år sedan
BsGLCommandBufferManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLCommandBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLContext.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 år sedan
BsGLContext.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLEventQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLEventQuery.h 266484ff97 WIP: Linux port 8 år sedan
BsGLFrameBufferObject.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLFrameBufferObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLGpuBuffer.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 år sedan
BsGLGpuBuffer.h 266484ff97 WIP: Linux port 8 år sedan
BsGLGpuParamBlockBuffer.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLGpuParamBlockBuffer.h 266484ff97 WIP: Linux port 8 år sedan
BsGLHardwareBufferManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLHardwareBufferManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLIndexBuffer.h 266484ff97 WIP: Linux port 8 år sedan
BsGLOcclusionQuery.cpp 91a0717417 WIP: macOS port 7 år sedan
BsGLOcclusionQuery.h 266484ff97 WIP: Linux port 8 år sedan
BsGLPixelBuffer.cpp b8cc94a4ef WIP: macOS port 7 år sedan
BsGLPixelBuffer.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 år sedan
BsGLPixelFormat.cpp 91a0717417 WIP: macOS port 7 år sedan
BsGLPixelFormat.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLPrerequisites.h 91a0717417 WIP: macOS port 7 år sedan
BsGLQueryManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLQueryManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLRenderAPI.cpp c74a41586d WIP: macOS port 7 år sedan
BsGLRenderAPI.h 91a0717417 WIP: macOS port 7 år sedan
BsGLRenderAPIFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLRenderAPIFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLRenderTexture.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLRenderTexture.h a799813ebc WIP: Getting OpenGL up to date 8 år sedan
BsGLRenderWindowManager.cpp c77edc8161 WIP: macOS port 7 år sedan
BsGLRenderWindowManager.h c77edc8161 WIP: macOS port 7 år sedan
BsGLSupport.cpp 91a0717417 WIP: macOS port 7 år sedan
BsGLSupport.h c77edc8161 WIP: macOS port 7 år sedan
BsGLTexture.cpp b8cc94a4ef WIP: macOS port 7 år sedan
BsGLTexture.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 år sedan
BsGLTextureManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLTextureManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLTextureView.cpp 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 år sedan
BsGLTextureView.h 266484ff97 WIP: Linux port 8 år sedan
BsGLTimerQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLTimerQuery.h 266484ff97 WIP: Linux port 8 år sedan
BsGLUtil.h 0f55a14b92 WIP: macOS port 7 år sedan
BsGLVertexArrayObjectManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 år sedan
BsGLVertexArrayObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan
BsGLVertexBuffer.cpp d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly 8 år sedan
BsGLVertexBuffer.h 266484ff97 WIP: Linux port 8 år sedan
CMakeLists.txt 5c5f9b3252 WIP: macOS port 7 år sedan
CMakeSources.cmake 91a0717417 WIP: macOS port 7 år sedan
glew.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan