BearishSun 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor hace 8 años
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled hace 8 años
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
BsLightProbes.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsLightProbes.h 38f39b60ea WIP: Getting OpenGL up to date hace 8 años
BsLightRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA hace 8 años
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsPostProcessing.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsPostProcessing.h 1fe0027295 WIP: Getting OpenGL up to date hace 8 años
BsRenderBeast.cpp 90f5f648bf WIP: Script bindings hace 8 años
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes hace 8 años
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastIBLUtility.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderCompositor.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsRenderCompositor.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled hace 8 años
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities hace 8 años
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsRendererScene.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities hace 8 años
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor hace 8 años
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRendererView.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes hace 8 años
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsShadowRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA hace 8 años
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años