BearishSun ca328eff7d Finishing up Vulkan sampler states %!s(int64=9) %!d(string=hai) anos
..
BsD3D11BlendState.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11CommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue %!s(int64=9) %!d(string=hai) anos
BsD3D11CommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue %!s(int64=9) %!d(string=hai) anos
BsD3D11DepthStencilState.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11Device.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11Driver.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsD3D11DriverList.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11EventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuBuffer.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuProgram.h 34e313c12d Neater creation of GpuPrograms %!s(int64=9) %!d(string=hai) anos
BsD3D11HLSLParamParser.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better %!s(int64=9) %!d(string=hai) anos
BsD3D11HLSLProgramFactory.h 34e313c12d Neater creation of GpuPrograms %!s(int64=9) %!d(string=hai) anos
BsD3D11HardwareBuffer.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsD3D11HardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsD3D11IndexBuffer.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsD3D11InputLayoutManager.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11Mappings.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
BsD3D11OcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsD3D11Prerequisites.h d404af9297 Added Vulkan vertex input manager %!s(int64=9) %!d(string=hai) anos
BsD3D11QueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsD3D11RasterizerState.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderAPIFactory.h 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderStateManager.h ca328eff7d Finishing up Vulkan sampler states %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderTexture.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderUtility.h cdaaa8e6da More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderWindow.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsD3D11SamplerState.h ca328eff7d Finishing up Vulkan sampler states %!s(int64=9) %!d(string=hai) anos
BsD3D11Texture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater %!s(int64=9) %!d(string=hai) anos
BsD3D11TextureManager.h 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos
BsD3D11TextureView.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos
BsD3D11TimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsD3D11VertexBuffer.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsD3D11VideoModeInfo.h d7c0097d20 More work on improving documentation for Doxygen generation %!s(int64=9) %!d(string=hai) anos