BsVulkanResource.h 3.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsStaticAlloc.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Flags that determine how is a resource being used by the GPU. */
  12. enum class VulkanUseFlag
  13. {
  14. None = 0,
  15. Read = 0x1,
  16. Write = 0x2
  17. };
  18. class VulkanResourceManager;
  19. typedef Flags<VulkanUseFlag> VulkanUseFlags;
  20. BS_FLAGS_OPERATORS(VulkanUseFlag);
  21. /**
  22. * Wraps one or multiple native Vulkan objects. Allows the object usage to be tracked in command buffers, handles
  23. * ownership transitions between different queues, and handles delayed object destruction.
  24. */
  25. class VulkanResource
  26. {
  27. public:
  28. VulkanResource(VulkanResourceManager* owner, bool concurrency);
  29. virtual ~VulkanResource();
  30. /**
  31. * Notifies the resource that it is currently being used on the provided command buffer. This means the command
  32. * buffer has actually been submitted to the queue and the resource is used by the GPU.
  33. *
  34. * A resource can only be used by a single command buffer at a time.
  35. */
  36. virtual void notifyUsed(VulkanCmdBuffer* buffer, VulkanUseFlags flags);
  37. /**
  38. * Notifies the resource that it is no longer used by on the GPU. This makes the resource usable on other command
  39. * buffers again.
  40. */
  41. virtual void notifyDone(VulkanCmdBuffer* buffer);
  42. /**
  43. * Checks is the resource currently used on a device.
  44. *
  45. * @note Resource usage is only checked at certain points of the program. This means the resource could be
  46. * done on the device but this method may still report true. If you need to know the latest state
  47. * call VulkanCommandBufferManager::refreshStates() before checking for usage.
  48. */
  49. bool isUsed() const { return mNumHandles > 0; }
  50. /**
  51. * Destroys the resource and frees its memory. If the resource is currently being used on a device, the
  52. * destruction is delayed until the device is done with it.
  53. */
  54. void destroy();
  55. protected:
  56. /** Possible states of this object. */
  57. enum class State
  58. {
  59. Normal,
  60. Shared,
  61. Destroyed
  62. };
  63. /** Information about use of this resource on a specific command buffer. */
  64. struct UseHandle
  65. {
  66. VulkanCmdBuffer* buffer;
  67. VulkanUseFlags flags;
  68. };
  69. VulkanResourceManager* mOwner;
  70. UINT32 mQueueFamily;
  71. State mState;
  72. UseHandle* mHandles;
  73. UINT32 mNumHandles;
  74. UINT32 mHandleCapacity;
  75. static const UINT32 INITIAL_HANDLE_CAPACITY = 2;
  76. StaticAlloc<sizeof(UseHandle) * INITIAL_HANDLE_CAPACITY> mAlloc;
  77. };
  78. /** Creates and destroys annd VulkanResource%s on a single device. */
  79. class VulkanResourceManager
  80. {
  81. public:
  82. VulkanResourceManager(VulkanDevice& device);
  83. ~VulkanResourceManager();
  84. /**
  85. * Creates a new Vulkan resource of the specified type. User must call VulkanResource::destroy() when done using
  86. * the resource.
  87. */
  88. template<class Type, class... Args>
  89. Type* create(Args &&...args)
  90. {
  91. Type* resource = new (bs_alloc(sizeof(Type))) Type(this, std::forward<Args>(args)...);
  92. #if BS_DEBUG_MODE
  93. mResources.insert(resource);
  94. #endif
  95. return resource;
  96. }
  97. /** Returns the device that owns this manager. */
  98. VulkanDevice& getDevice() const { return mDevice; }
  99. private:
  100. friend VulkanResource;
  101. /**
  102. * Destroys a previously created Vulkan resource. Caller must ensure the resource is not currently being used
  103. * on the device.
  104. */
  105. void destroy(VulkanResource* resource);
  106. VulkanDevice& mDevice;
  107. #if BS_DEBUG_MODE
  108. UnorderedSet<VulkanResource*> mResources;
  109. #endif
  110. };
  111. /** @} */
  112. }