BearishSun f3033d55de Spot light shadows functional 8 rokov pred
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
PPDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPTonemapping.bsl 729a9cd7b7 Various fixes for the new shader parsing logic 8 rokov pred
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 rokov pred
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
ShadowDepthDirectional.bsl e315616d5d More work on shadow mapping 8 rokov pred
ShadowDepthNormal.bsl f3033d55de Spot light shadows functional 8 rokov pred
ShadowProject.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
ShadowProjectOmni.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 rokov pred
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 rokov pred
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred