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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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DeferredDirectionalLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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DeferredPointLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 rokov pred |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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PPCreateTonemapLUT.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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PPDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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PPTonemapping.bsl
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729a9cd7b7
Various fixes for the new shader parsing logic
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8 rokov pred |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 rokov pred |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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ShadowDepthCube.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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ShadowDepthDirectional.bsl
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e315616d5d
More work on shadow mapping
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8 rokov pred |
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ShadowDepthNormal.bsl
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f3033d55de
Spot light shadows functional
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8 rokov pred |
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ShadowProject.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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ShadowProjectOmni.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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8 rokov pred |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 rokov pred |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 rokov pred |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 rokov pred |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 rokov pred |