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GL
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 년 전 |
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Win32
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 년 전 |
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BsGLCommandBuffer.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 년 전 |
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BsGLCommandBufferManager.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 년 전 |
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BsGLContext.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLEventQuery.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLFrameBufferObject.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLGpuBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 년 전 |
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BsGLGpuParamBlockBuffer.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLHardwareBufferManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLIndexBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 년 전 |
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BsGLOcclusionQuery.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLPixelBuffer.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 년 전 |
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BsGLPixelFormat.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLPrerequisites.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLQueryManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLRenderAPI.h
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5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
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8 년 전 |
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BsGLRenderAPIFactory.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 년 전 |
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BsGLRenderTexture.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLRenderWindowManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLSupport.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLTexture.h
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8ffa542fb5
Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually
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8 년 전 |
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BsGLTextureManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLTextureView.h
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319c6c756f
Specific mip & level can now be specified when binding sampled textures
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9 년 전 |
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BsGLTimerQuery.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLUtil.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 년 전 |
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BsGLVertexArrayObjectManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 년 전 |
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BsGLVertexBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 년 전 |