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BsGpuResourcePool.h
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84eb9fc38b
Laid much of the foundation for shadow map depth rendering
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8 lat temu |
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BsImageBasedLighting.h
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3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
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8 lat temu |
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BsLightGrid.h
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3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
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8 lat temu |
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BsLightRendering.h
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418150005f
Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius
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8 lat temu |
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BsObjectRendering.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 lat temu |
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BsPostProcessing.h
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 lat temu |
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BsRenderBeast.h
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3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
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8 lat temu |
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BsRenderBeastFactory.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 lat temu |
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BsRenderBeastOptions.h
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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8 lat temu |
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BsRenderBeastPrerequisites.h
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 lat temu |
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BsRenderTargets.h
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 lat temu |
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BsRendererObject.h
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9bc64c077b
Reflection probe support added to forward path shaders
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8 lat temu |
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BsRendererScene.h
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3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
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8 lat temu |
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BsRendererView.h
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3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
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8 lat temu |
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BsSamplerOverrides.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 lat temu |
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BsShadowRendering.h
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fa62ac09d3
Shadow mapping functional for radial lights
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8 lat temu |
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BsStandardDeferredLighting.h
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 lat temu |