BearishSun 418150005f Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius 8 سال پیش
..
BsGpuResourcePool.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 سال پیش
BsImageBasedLighting.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 سال پیش
BsLightGrid.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 سال پیش
BsLightRendering.cpp 418150005f Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius 8 سال پیش
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics 8 سال پیش
BsPostProcessing.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 سال پیش
BsRenderBeast.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 سال پیش
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 سال پیش
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 سال پیش
BsRenderTargets.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 سال پیش
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 سال پیش
BsRendererScene.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 سال پیش
BsRendererView.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 سال پیش
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 سال پیش
BsShadowRendering.cpp 418150005f Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius 8 سال پیش
BsStandardDeferredLighting.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 سال پیش