Marko Pintera 2e3ec543cc Added drag event 12 years ago
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
Win32 b08adffb6c Work on tabbed title bar 12 years ago
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
CmApplication.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCommandQueue.h d66d2016cd Added a std::queue with custom allocator 12 years ago
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCoreObject.h df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCursor.h b0b6182dab Working OS cursor in DX11 12 years ago
CmDeferredRenderContext.h d66d2016cd Added a std::queue with custom allocator 12 years ago
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 years ago
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmFontDesc.h f215bc5700 Added custom allocator for most STL containers 12 years ago
CmFontImportOptions.h 5d477cd8a7 Added support for non-antialiased font rendering 12 years ago
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmFontRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 years ago
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 years ago
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuBuffer.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuParams.h 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 years ago
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 years ago
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 13 years ago
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 13 years ago
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 years ago
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmInput.h c6a04b525a Removing Input mouse/key callbacks 12 years ago
CmInputHandler.h 637530c1f1 GUI manager mouse events implemented (not tested) 12 years ago
CmMaterial.h 07ca908526 Ported byte allocations to an easier to use system 12 years ago
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmMaterialRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmMesh.h 8737226e5f Added a dummy texture and a dummy mesh 12 years ago
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 12 years ago
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmMeshManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 years ago
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 years ago
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 years ago
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 13 years ago
CmPrerequisites.h 9c598ab4ef Added a stack allocator 12 years ago
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 years ago
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 13 years ago
CmRenderSystemCapabilities.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderSystemManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmRenderTarget.h 2e3ec543cc Added drag event 12 years ago
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderWindow.h 2e3ec543cc Added drag event 12 years ago
CmRenderWindowManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 years ago
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRendererManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmResourceHandle.h 1eafbaa11b More new alloc system porting 12 years ago
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 years ago
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmSceneObject.h 1eafbaa11b More new alloc system porting 12 years ago
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmTextUtility.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmTexture.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
CmTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 years ago
CmTextureRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmViewport.h cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves 12 years ago
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 years ago
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago