BsGpuParams.cpp 12 KB

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  1. #include "BsGpuParams.h"
  2. #include "BsGpuParamDesc.h"
  3. #include "BsGpuParamBlock.h"
  4. #include "BsGpuParamBlockBuffer.h"
  5. #include "BsVector2.h"
  6. #include "BsFrameAlloc.h"
  7. #include "BsDebug.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParamsInternalData::GpuParamsInternalData()
  12. :mTransposeMatrices(false), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0), mFrameAlloc(nullptr),
  13. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr), mCoreDirtyFlags(0xFFFFFFFF)
  14. { }
  15. GpuParams::GpuParams(GpuParamDesc& paramDesc, bool transposeMatrices)
  16. :mParamDesc(paramDesc)
  17. {
  18. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  19. mInternalData->mTransposeMatrices = transposeMatrices;
  20. for(auto& paramBlock : mParamDesc.paramBlocks)
  21. {
  22. if ((paramBlock.second.slot + 1) > mInternalData->mNumParamBlocks)
  23. mInternalData->mNumParamBlocks = paramBlock.second.slot + 1;
  24. }
  25. for(auto& texture : mParamDesc.textures)
  26. {
  27. if ((texture.second.slot + 1) > mInternalData->mNumTextures)
  28. mInternalData->mNumTextures = texture.second.slot + 1;
  29. }
  30. for(auto& sampler : mParamDesc.samplers)
  31. {
  32. if ((sampler.second.slot + 1) > mInternalData->mNumSamplerStates)
  33. mInternalData->mNumSamplerStates = sampler.second.slot + 1;
  34. }
  35. // Allocate everything in a single block of memory to get rid of extra memory allocations
  36. UINT32 bufferSize = 0;
  37. UINT32 paramBlockOffset = 0;
  38. UINT32 paramBlockBufferOffset = 0;
  39. UINT32 textureOffset = 0;
  40. UINT32 samplerStateOffset = 0;
  41. getInternalBufferData(bufferSize, paramBlockOffset, paramBlockBufferOffset, textureOffset, samplerStateOffset);
  42. mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  43. mInternalData->mParamBlocks = (GpuParamBlockPtr*)(mInternalData->mData + paramBlockOffset);
  44. mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(mInternalData->mData + paramBlockBufferOffset);
  45. mInternalData->mTextures = (HTexture*)(mInternalData->mData + textureOffset);
  46. mInternalData->mSamplerStates = (HSamplerState*)(mInternalData->mData + samplerStateOffset);
  47. // Ensure everything is constructed
  48. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  49. {
  50. {
  51. GpuParamBlockPtr* ptrToIdx = (&mInternalData->mParamBlocks[i]);
  52. ptrToIdx = new (&mInternalData->mParamBlocks[i]) GpuParamBlockPtr(nullptr);
  53. }
  54. {
  55. GpuParamBlockBufferPtr* ptrToIdx = (&mInternalData->mParamBlockBuffers[i]);
  56. ptrToIdx = new (&mInternalData->mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  57. }
  58. }
  59. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  60. {
  61. HTexture* ptrToIdx = (&mInternalData->mTextures[i]);
  62. ptrToIdx = new (&mInternalData->mTextures[i]) HTexture();
  63. }
  64. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  65. {
  66. HSamplerState* ptrToIdx = (&mInternalData->mSamplerStates[i]);
  67. ptrToIdx = new (&mInternalData->mSamplerStates[i]) HSamplerState();
  68. }
  69. }
  70. GpuParams::GpuParams(GpuParamDesc& paramDesc, PrivatelyConstruct& dummy)
  71. :mParamDesc(paramDesc)
  72. {
  73. }
  74. GpuParams::~GpuParams()
  75. {
  76. mInternalData->mIsDestroyed = true;
  77. // Ensure everything is destructed
  78. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  79. {
  80. mInternalData->mParamBlocks[i].~shared_ptr();
  81. mInternalData->mParamBlockBuffers[i].~shared_ptr();
  82. }
  83. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  84. mInternalData->mTextures[i].~ResourceHandle();
  85. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  86. mInternalData->mSamplerStates[i].~ResourceHandle();
  87. if (mInternalData->mFrameAlloc != nullptr)
  88. mInternalData->mFrameAlloc->dealloc(mInternalData->mData);
  89. else
  90. bs_free(mInternalData->mData);
  91. }
  92. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  93. {
  94. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  95. {
  96. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  97. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  98. }
  99. mInternalData->mParamBlockBuffers[slot] = paramBlockBuffer;
  100. mInternalData->mParamBlocks[slot] = paramBlockBuffer->getParamBlock();
  101. markCoreDirty();
  102. }
  103. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  104. {
  105. auto iterFind = mParamDesc.paramBlocks.find(name);
  106. if(iterFind == mParamDesc.paramBlocks.end())
  107. {
  108. LOGWRN("Cannot find parameter block with the name: " + name);
  109. return;
  110. }
  111. mInternalData->mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  112. mInternalData->mParamBlocks[iterFind->second.slot] = paramBlockBuffer->getParamBlock();
  113. markCoreDirty();
  114. }
  115. UINT32 GpuParams::getDataParamSize(const String& name) const
  116. {
  117. GpuParamDataDesc* desc = getParamDesc(name);
  118. if(desc != nullptr)
  119. return desc->elementSize * 4;
  120. return 0;
  121. }
  122. bool GpuParams::hasParam(const String& name) const
  123. {
  124. return getParamDesc(name) != nullptr;
  125. }
  126. bool GpuParams::hasTexture(const String& name) const
  127. {
  128. auto paramIter = mParamDesc.textures.find(name);
  129. if(paramIter != mParamDesc.textures.end())
  130. return true;
  131. return false;
  132. }
  133. bool GpuParams::hasSamplerState(const String& name) const
  134. {
  135. auto paramIter = mParamDesc.samplers.find(name);
  136. if(paramIter != mParamDesc.samplers.end())
  137. return true;
  138. return false;
  139. }
  140. bool GpuParams::hasParamBlock(const String& name) const
  141. {
  142. auto paramBlockIter = mParamDesc.paramBlocks.find(name);
  143. if(paramBlockIter != mParamDesc.paramBlocks.end())
  144. return true;
  145. return false;
  146. }
  147. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  148. {
  149. auto iterFind = mParamDesc.params.find(name);
  150. if (iterFind == mParamDesc.params.end() || iterFind->second.type != GPDT_STRUCT)
  151. BS_EXCEPT(InvalidParametersException, "Cannot find struct parameter with the name '" + name + "'");
  152. output = GpuParamStruct(&iterFind->second, mInternalData);
  153. }
  154. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  155. {
  156. auto iterFind = mParamDesc.textures.find(name);
  157. if (iterFind == mParamDesc.textures.end())
  158. BS_EXCEPT(InvalidParametersException, "Cannot find texture parameter with the name '" + name + "'");
  159. output = GpuParamTexture(&iterFind->second, mInternalData);
  160. }
  161. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  162. {
  163. auto iterFind = mParamDesc.samplers.find(name);
  164. if (iterFind == mParamDesc.samplers.end())
  165. BS_EXCEPT(InvalidParametersException, "Cannot find sampler state parameter with the name '" + name + "'");
  166. output = GpuParamSampState(&iterFind->second, mInternalData);
  167. }
  168. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  169. {
  170. auto paramIter = mParamDesc.params.find(name);
  171. if(paramIter != mParamDesc.params.end())
  172. return &paramIter->second;
  173. return nullptr;
  174. }
  175. GpuParamBlockBufferPtr GpuParams::getParamBlockBuffer(UINT32 slot) const
  176. {
  177. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  178. {
  179. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  180. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  181. }
  182. return mInternalData->mParamBlockBuffers[slot];
  183. }
  184. HTexture GpuParams::getTexture(UINT32 slot)
  185. {
  186. if (slot < 0 || slot >= mInternalData->mNumTextures)
  187. {
  188. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  189. toString(mInternalData->mNumTextures - 1) + ". Requested: " + toString(slot));
  190. }
  191. return mInternalData->mTextures[slot];
  192. }
  193. HSamplerState GpuParams::getSamplerState(UINT32 slot)
  194. {
  195. if (slot < 0 || slot >= mInternalData->mNumSamplerStates)
  196. {
  197. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  198. toString(mInternalData->mNumSamplerStates - 1) + ". Requested: " + toString(slot));
  199. }
  200. return mInternalData->mSamplerStates[slot];
  201. }
  202. void GpuParams::updateHardwareBuffers()
  203. {
  204. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  205. {
  206. if (mInternalData->mParamBlocks[i] != nullptr && mInternalData->mParamBlockBuffers[i] != nullptr)
  207. {
  208. if (mInternalData->mParamBlocks[i]->isDirty())
  209. mInternalData->mParamBlocks[i]->uploadToBuffer(mInternalData->mParamBlockBuffers[i]);
  210. }
  211. }
  212. }
  213. GpuParamsPtr GpuParams::cloneForCore(FrameAlloc* frameAlloc) const
  214. {
  215. UINT32 bufferSize = 0;
  216. UINT32 paramBlockOffset = 0;
  217. UINT32 paramBlockBufferOffset = 0;
  218. UINT32 textureOffset = 0;
  219. UINT32 samplerStateOffset = 0;
  220. getInternalBufferData(bufferSize, paramBlockOffset, paramBlockBufferOffset, textureOffset, samplerStateOffset);
  221. GpuParamsPtr myClone = nullptr;
  222. if (frameAlloc != nullptr)
  223. {
  224. StdFrameAlloc<GpuParams> myAlloc(frameAlloc);
  225. myClone = std::allocate_shared<GpuParams>(myAlloc, mParamDesc, PrivatelyConstruct());
  226. myClone->mInternalData = std::allocate_shared<GpuParamsInternalData>(myAlloc);
  227. myClone->mInternalData->mData = frameAlloc->alloc(bufferSize);
  228. myClone->mInternalData->mFrameAlloc = frameAlloc;
  229. }
  230. else
  231. {
  232. myClone = bs_shared_ptr<GpuParams>(mParamDesc, PrivatelyConstruct());;
  233. myClone->mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  234. myClone->mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  235. }
  236. myClone->mInternalData->mIsDestroyed = mInternalData->mIsDestroyed;
  237. myClone->mInternalData->mTransposeMatrices = mInternalData->mTransposeMatrices;
  238. myClone->mInternalData->mNumParamBlocks = mInternalData->mNumParamBlocks;
  239. myClone->mInternalData->mNumTextures = mInternalData->mNumTextures;
  240. myClone->mInternalData->mNumSamplerStates = mInternalData->mNumSamplerStates;
  241. myClone->mInternalData->mParamBlocks = (GpuParamBlockPtr*)(myClone->mInternalData->mData + paramBlockOffset);
  242. myClone->mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(myClone->mInternalData->mData + paramBlockBufferOffset);
  243. myClone->mInternalData->mTextures = (HTexture*)(myClone->mInternalData->mData + textureOffset);
  244. myClone->mInternalData->mSamplerStates = (HSamplerState*)(myClone->mInternalData->mData + samplerStateOffset);
  245. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  246. {
  247. GpuParamBlockBufferPtr buffer = mInternalData->mParamBlockBuffers[i];
  248. if (buffer != nullptr)
  249. {
  250. if (buffer->getParamBlock()->isDirty())
  251. {
  252. GpuParamBlockPtr newBlock = bs_shared_ptr<GpuParamBlock>(buffer->getSize());
  253. memcpy(newBlock->getData(), buffer->getParamBlock()->getData(), buffer->getSize());
  254. buffer->setCoreParamBlock(newBlock);
  255. buffer->getParamBlock()->setDirty(false);
  256. }
  257. myClone->mInternalData->mParamBlocks[i] = buffer->getCoreParamBlock();
  258. }
  259. else
  260. myClone->mInternalData->mParamBlocks[i] = nullptr;
  261. myClone->mInternalData->mParamBlockBuffers[i] = buffer;
  262. }
  263. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  264. {
  265. myClone->mInternalData->mTextures[i] = mInternalData->mTextures[i];
  266. }
  267. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  268. {
  269. myClone->mInternalData->mSamplerStates[i] = mInternalData->mSamplerStates[i];
  270. }
  271. return myClone;
  272. }
  273. void GpuParams::getInternalBufferData(UINT32& bufferSize, UINT32& paramBlockOffset, UINT32& paramBlockBufferOffset,
  274. UINT32& textureOffset, UINT32& samplerStateOffset) const
  275. {
  276. UINT32 paramBlockBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlock*);
  277. UINT32 paramBlockBuffersBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  278. UINT32 textureBufferSize = mInternalData->mNumTextures * sizeof(HTexture);
  279. UINT32 samplerStateBufferSize = mInternalData->mNumSamplerStates * sizeof(HSamplerState);
  280. bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  281. paramBlockOffset = 0;
  282. paramBlockBufferOffset = paramBlockOffset + paramBlockBufferSize;
  283. textureOffset = paramBlockBufferOffset + paramBlockBuffersBufferSize;
  284. samplerStateOffset = textureOffset + textureBufferSize;
  285. }
  286. bool GpuParams::_isCoreDirty() const
  287. {
  288. return mInternalData->mCoreDirtyFlags != 0;
  289. }
  290. void GpuParams::_markCoreClean()
  291. {
  292. mInternalData->mCoreDirtyFlags = 0;
  293. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  294. {
  295. if (mInternalData->mParamBlocks[i] != nullptr)
  296. mInternalData->mParamBlocks[i]->setDirty(false);
  297. }
  298. }
  299. void GpuParams::markCoreDirty()
  300. {
  301. mInternalData->mCoreDirtyFlags = 0xFFFFFFFF;
  302. }
  303. }