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- #include "BsGUIGameObjectField.h"
- #include "BsGUIArea.h"
- #include "BsGUILayout.h"
- #include "BsGUILabel.h"
- #include "BsGUIDropButton.h"
- #include "BsGUIButton.h"
- #include "BsBuiltinResources.h"
- #include "BsGUIWidget.h"
- #include "BsGUIMouseEvent.h"
- #include "BsGUISceneTreeView.h"
- #include "BsGUIWidget.h"
- #include "CmGameObjectManager.h"
- using namespace CamelotFramework;
- using namespace BansheeEngine;
- namespace BansheeEditor
- {
- GUIGameObjectField::GUIGameObjectField(const PrivatelyConstruct& dummy, GUIWidget& parent, const GUIContent& labelContent,
- GUIElementStyle* labelStyle, GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle, const GUILayoutOptions& layoutOptions)
- :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mClearButton(nullptr), mDropButton(nullptr), mLabelWidth(100), mInstanceId(0)
- {
- construct(parent, labelContent, labelStyle, dropButtonStyle, clearButtonStyle, layoutOptions, true);
- }
- GUIGameObjectField::GUIGameObjectField(const PrivatelyConstruct& dummy, GUIWidget& parent,
- GUIElementStyle* labelStyle, GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle, const GUILayoutOptions& layoutOptions)
- :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mClearButton(nullptr), mDropButton(nullptr), mLabelWidth(100), mInstanceId(0)
- {
- construct(parent, GUIContent(), labelStyle, dropButtonStyle, clearButtonStyle, layoutOptions, false);
- }
- GUIGameObjectField::~GUIGameObjectField()
- {
- }
- void GUIGameObjectField::construct(GUIWidget& parent, const GUIContent& labelContent,
- GUIElementStyle* labelStyle, GUIElementStyle* dropButtonStyle,
- GUIElementStyle* clearButtonStyle, const GUILayoutOptions& layoutOptions, bool withLabel)
- {
- mLayout = &addLayoutXInternal(this);
- if(withLabel)
- {
- const GUIElementStyle* curLabelStyle = labelStyle;
- if(curLabelStyle == nullptr)
- curLabelStyle = parent.getSkin().getStyle("Label");
- mLabel = GUILabel::create(parent, labelContent, GUIOptions(GUIOption::fixedWidth(mLabelWidth)), curLabelStyle);
- mLayout->addElement(mLabel);
- }
- const GUIElementStyle* curDropButtonStyle = dropButtonStyle;
- const GUIElementStyle* curClearButtonStyle = clearButtonStyle;
- if(curDropButtonStyle == nullptr)
- curDropButtonStyle = parent.getSkin().getStyle("DropButton");
- if(curClearButtonStyle == nullptr)
- curClearButtonStyle = parent.getSkin().getStyle("ObjectClearButton");
- mDropButton = GUIDropButton::create(parent, (UINT32)DragAndDropType::SceneObject, GUIOptions(GUIOption::flexibleWidth()), curDropButtonStyle);
- mClearButton = GUIButton::create(parent, HString(L""), curClearButtonStyle);
- mLayout->addElement(mDropButton);
- mLayout->addElement(mClearButton);
- mDropButton->onDataDropped.connect(boost::bind(&GUIGameObjectField::dataDropped, this, _1));
- }
- GUIGameObjectField* GUIGameObjectField::create(GUIWidget& parent, const GUIContent& labelContent, const GUIOptions& layoutOptions,
- GUIElementStyle* labelStyle, GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle)
- {
- return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelContent, labelStyle, dropButtonStyle, clearButtonStyle,
- GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
- }
- GUIGameObjectField* GUIGameObjectField::create(GUIWidget& parent, const GUIContent& labelContent, GUIElementStyle* labelStyle,
- GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle)
- {
- return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelContent, labelStyle, dropButtonStyle, clearButtonStyle,
- GUILayoutOptions::create(&GUISkin::DefaultStyle));
- }
- GUIGameObjectField* GUIGameObjectField::create(GUIWidget& parent, const HString& labelContent, const GUIOptions& layoutOptions,
- GUIElementStyle* labelStyle, GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle)
- {
- return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle,
- dropButtonStyle, clearButtonStyle, GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
- }
- GUIGameObjectField* GUIGameObjectField::create(GUIWidget& parent, const HString& labelContent, GUIElementStyle* labelStyle,
- GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle)
- {
- return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle, dropButtonStyle,
- clearButtonStyle, GUILayoutOptions::create(&GUISkin::DefaultStyle));
- }
- GUIGameObjectField* GUIGameObjectField::create(GUIWidget& parent, const GUIOptions& layoutOptions, GUIElementStyle* labelStyle,
- GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle)
- {
- return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelStyle, dropButtonStyle, clearButtonStyle,
- GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
- }
- GUIGameObjectField* GUIGameObjectField::create(GUIWidget& parent, GUIElementStyle* labelStyle, GUIElementStyle* dropButtonStyle,
- GUIElementStyle* clearButtonStyle)
- {
- return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelStyle, dropButtonStyle, clearButtonStyle,
- GUILayoutOptions::create(&GUISkin::DefaultStyle));
- }
- CM::HGameObject GUIGameObjectField::getValue() const
- {
- HGameObject obj;
- if(mInstanceId != 0)
- GameObjectManager::instance().tryGetObject(mInstanceId, obj);
- return obj;
- }
- void GUIGameObjectField::setValue(const CM::HGameObject& value)
- {
- if(value)
- {
- mInstanceId = value->getInstanceId();
- mDropButton->setContent(GUIContent(HString(toWString(value->getName()))));
- }
- else
- {
- mInstanceId = 0;
- mDropButton->setContent(GUIContent(HString(L"None")));
- }
- }
- void GUIGameObjectField::setLabelWidth(UINT32 width)
- {
- mLabelWidth = width;
- if(mLabel != nullptr)
- {
- //mLabel->
- }
- }
- void GUIGameObjectField::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
- RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
- {
- mLayout->_updateLayoutInternal(x, y, width, height, clipRect, widgetDepth, areaDepth);
- }
- Vector2I GUIGameObjectField::_getOptimalSize() const
- {
- return mLayout->_getOptimalSize();
- }
- void GUIGameObjectField::dataDropped(void* data)
- {
- DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(data);
- // TODO
- }
- const String& GUIGameObjectField::getGUITypeName()
- {
- static String typeName = "GUIGameObjectField";
- return typeName;
- }
- }
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