BsGUIVector3Field.cpp 6.9 KB

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  1. #include "BsGUIVector3Field.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayout.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIFloatField.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUIWidget.h"
  10. using namespace CamelotFramework;
  11. using namespace BansheeEngine;
  12. namespace BansheeEditor
  13. {
  14. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 10;
  15. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, GUIWidget& parent, const GUIContent& labelContent,
  16. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions)
  17. :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mFieldX(nullptr), mFieldY(nullptr),
  18. mFieldZ(nullptr)
  19. {
  20. construct(parent, labelContent, labelStyle, inputBoxStyle, layoutOptions, true);
  21. }
  22. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, GUIWidget& parent,
  23. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions)
  24. :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mFieldX(nullptr), mFieldY(nullptr),
  25. mFieldZ(nullptr)
  26. {
  27. construct(parent, GUIContent(HString()), labelStyle, inputBoxStyle, layoutOptions, false);
  28. }
  29. GUIVector3Field::~GUIVector3Field()
  30. {
  31. }
  32. GUIVector3Field* GUIVector3Field::create(GUIWidget& parent, const GUIContent& labelContent, const GUIOptions& layoutOptions,
  33. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  34. {
  35. return cm_new<GUIVector3Field>(PrivatelyConstruct(), parent, labelContent, labelStyle, inputBoxStyle,
  36. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  37. }
  38. GUIVector3Field* GUIVector3Field::create(GUIWidget& parent, const GUIContent& labelContent, GUIElementStyle* labelStyle,
  39. GUIElementStyle* inputBoxStyle)
  40. {
  41. return cm_new<GUIVector3Field>(PrivatelyConstruct(), parent, labelContent, labelStyle, inputBoxStyle,
  42. GUILayoutOptions::create(&GUISkin::DefaultStyle));
  43. }
  44. GUIVector3Field* GUIVector3Field::create(GUIWidget& parent, const HString& labelContent, const GUIOptions& layoutOptions,
  45. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  46. {
  47. return cm_new<GUIVector3Field>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle,
  48. inputBoxStyle, GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  49. }
  50. GUIVector3Field* GUIVector3Field::create(GUIWidget& parent, const HString& labelContent, GUIElementStyle* labelStyle,
  51. GUIElementStyle* inputBoxStyle)
  52. {
  53. return cm_new<GUIVector3Field>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle, inputBoxStyle,
  54. GUILayoutOptions::create(&GUISkin::DefaultStyle));
  55. }
  56. GUIVector3Field* GUIVector3Field::create(GUIWidget& parent, const GUIOptions& layoutOptions, GUIElementStyle* labelStyle,
  57. GUIElementStyle* inputBoxStyle)
  58. {
  59. return cm_new<GUIVector3Field>(PrivatelyConstruct(), parent, labelStyle, inputBoxStyle,
  60. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  61. }
  62. GUIVector3Field* GUIVector3Field::create(GUIWidget& parent, GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  63. {
  64. return cm_new<GUIVector3Field>(PrivatelyConstruct(), parent, labelStyle, inputBoxStyle, GUILayoutOptions::create(&GUISkin::DefaultStyle));
  65. }
  66. void GUIVector3Field::construct(GUIWidget& parent, const GUIContent& labelContent, GUIElementStyle* labelStyle,
  67. GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions, bool withLabel)
  68. {
  69. if(withLabel)
  70. {
  71. const GUIElementStyle* curLabelStyle = labelStyle;
  72. if(curLabelStyle == nullptr)
  73. curLabelStyle = parent.getSkin().getStyle("Label");
  74. mLabel = GUILabel::create(parent, labelContent, curLabelStyle);
  75. }
  76. mFieldX = GUIFloatField::create(parent, HString(L"X"), ELEMENT_LABEL_WIDTH, labelStyle, inputBoxStyle);
  77. mFieldY = GUIFloatField::create(parent, HString(L"Y"), ELEMENT_LABEL_WIDTH, labelStyle, inputBoxStyle);
  78. mFieldZ = GUIFloatField::create(parent, HString(L"Z"), ELEMENT_LABEL_WIDTH, labelStyle, inputBoxStyle);
  79. _registerChildElement(mLabel);
  80. _registerChildElement(mFieldX);
  81. _registerChildElement(mFieldY);
  82. _registerChildElement(mFieldZ);
  83. }
  84. Vector3 GUIVector3Field::getValue() const
  85. {
  86. Vector3 value;
  87. value.x = mFieldX->getValue();
  88. value.y = mFieldY->getValue();
  89. value.z = mFieldZ->getValue();
  90. return value;
  91. }
  92. void GUIVector3Field::setValue(const Vector3& value)
  93. {
  94. mFieldX->setValue(value.x);
  95. mFieldY->setValue(value.y);
  96. mFieldZ->setValue(value.z);
  97. }
  98. void GUIVector3Field::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
  99. RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
  100. {
  101. UINT32 inputBoxYOffset = 0;
  102. if(mLabel != nullptr)
  103. {
  104. Vector2I optimalSize = mLabel->_getOptimalSize();
  105. Vector2I offset(x, y);
  106. mLabel->_setOffset(offset);
  107. mLabel->_setWidth(width);
  108. mLabel->_setHeight(optimalSize.y);
  109. mLabel->_setAreaDepth(areaDepth);
  110. mLabel->_setWidgetDepth(widgetDepth);
  111. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  112. mLabel->_setClipRect(elemClipRect);
  113. inputBoxYOffset = optimalSize.y;
  114. }
  115. GUIFloatField* fields[] = { mFieldX, mFieldY, mFieldZ };
  116. UINT32 numFields = sizeof(fields) / sizeof(fields[0]);
  117. UINT32 sizePerField = width / numFields;
  118. UINT32 inputBoxXOffset = 0;
  119. for(UINT32 i = 0; i < numFields; i++)
  120. {
  121. Vector2I optimalSize = fields[i]->_getOptimalSize();
  122. INT32 yOffset = Math::roundToInt((height - optimalSize.y) * 0.5f);
  123. Vector2I offset(x + inputBoxXOffset, y + inputBoxYOffset);
  124. fields[i]->_setOffset(offset);
  125. fields[i]->_setWidth(sizePerField);
  126. fields[i]->_setHeight(optimalSize.y);
  127. fields[i]->_setAreaDepth(areaDepth);
  128. fields[i]->_setWidgetDepth(widgetDepth);
  129. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  130. fields[i]->_setClipRect(elemClipRect);
  131. RectI newClipRect(offset.x, offset.y, sizePerField, optimalSize.y);
  132. newClipRect.clip(clipRect);
  133. fields[i]->_updateLayoutInternal(offset.x, offset.y, sizePerField, optimalSize.y, newClipRect, widgetDepth, areaDepth);
  134. inputBoxXOffset += sizePerField;
  135. }
  136. }
  137. Vector2I GUIVector3Field::_getOptimalSize() const
  138. {
  139. GUIFloatField* fields[] = { mFieldX, mFieldY, mFieldZ };
  140. UINT32 numFields = sizeof(fields) / sizeof(fields[0]);
  141. Vector2I optimalSize;
  142. for(UINT32 i = 0; i < numFields; i++)
  143. {
  144. optimalSize.x += fields[i]->_getOptimalSize().x;
  145. optimalSize.y = std::max(optimalSize.y, fields[i]->_getOptimalSize().y);
  146. }
  147. if(mLabel != nullptr)
  148. {
  149. optimalSize.x = std::max(optimalSize.x, mLabel->_getOptimalSize().x);
  150. optimalSize.y += mLabel->_getOptimalSize().y;
  151. }
  152. return optimalSize;
  153. }
  154. const String& GUIVector3Field::getGUITypeName()
  155. {
  156. static String typeName = "GUIVector3Field";
  157. return typeName;
  158. }
  159. }