BsGUIVector4Field.cpp 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. #include "BsGUIVector4Field.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayout.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIFloatField.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUIWidget.h"
  10. using namespace CamelotFramework;
  11. using namespace BansheeEngine;
  12. namespace BansheeEditor
  13. {
  14. const UINT32 GUIVector4Field::ELEMENT_LABEL_WIDTH = 10;
  15. GUIVector4Field::GUIVector4Field(const PrivatelyConstruct& dummy, GUIWidget& parent, const GUIContent& labelContent,
  16. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions)
  17. :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mFieldX(nullptr), mFieldY(nullptr),
  18. mFieldZ(nullptr), mFieldW(nullptr)
  19. {
  20. construct(parent, labelContent, labelStyle, inputBoxStyle, layoutOptions, true);
  21. }
  22. GUIVector4Field::GUIVector4Field(const PrivatelyConstruct& dummy, GUIWidget& parent,
  23. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions)
  24. :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mFieldX(nullptr), mFieldY(nullptr),
  25. mFieldZ(nullptr), mFieldW(nullptr)
  26. {
  27. construct(parent, GUIContent(HString()), labelStyle, inputBoxStyle, layoutOptions, false);
  28. }
  29. GUIVector4Field::~GUIVector4Field()
  30. {
  31. }
  32. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const GUIContent& labelContent, const GUIOptions& layoutOptions,
  33. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  34. {
  35. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelContent, labelStyle, inputBoxStyle,
  36. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  37. }
  38. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const GUIContent& labelContent, GUIElementStyle* labelStyle,
  39. GUIElementStyle* inputBoxStyle)
  40. {
  41. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelContent, labelStyle, inputBoxStyle,
  42. GUILayoutOptions::create(&GUISkin::DefaultStyle));
  43. }
  44. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const HString& labelContent, const GUIOptions& layoutOptions,
  45. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  46. {
  47. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle,
  48. inputBoxStyle, GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  49. }
  50. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const HString& labelContent, GUIElementStyle* labelStyle,
  51. GUIElementStyle* inputBoxStyle)
  52. {
  53. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle, inputBoxStyle,
  54. GUILayoutOptions::create(&GUISkin::DefaultStyle));
  55. }
  56. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const GUIOptions& layoutOptions, GUIElementStyle* labelStyle,
  57. GUIElementStyle* inputBoxStyle)
  58. {
  59. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelStyle, inputBoxStyle,
  60. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  61. }
  62. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  63. {
  64. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelStyle, inputBoxStyle, GUILayoutOptions::create(&GUISkin::DefaultStyle));
  65. }
  66. void GUIVector4Field::construct(GUIWidget& parent, const GUIContent& labelContent, GUIElementStyle* labelStyle,
  67. GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions, bool withLabel)
  68. {
  69. if(withLabel)
  70. {
  71. const GUIElementStyle* curLabelStyle = labelStyle;
  72. if(curLabelStyle == nullptr)
  73. curLabelStyle = parent.getSkin().getStyle("Label");
  74. mLabel = GUILabel::create(parent, labelContent, curLabelStyle);
  75. }
  76. mFieldX = GUIFloatField::create(parent, HString(L"X"), ELEMENT_LABEL_WIDTH, labelStyle, inputBoxStyle);
  77. mFieldY = GUIFloatField::create(parent, HString(L"Y"), ELEMENT_LABEL_WIDTH, labelStyle, inputBoxStyle);
  78. mFieldZ = GUIFloatField::create(parent, HString(L"Z"), ELEMENT_LABEL_WIDTH, labelStyle, inputBoxStyle);
  79. mFieldW = GUIFloatField::create(parent, HString(L"W"), ELEMENT_LABEL_WIDTH, labelStyle, inputBoxStyle);
  80. _registerChildElement(mLabel);
  81. _registerChildElement(mFieldX);
  82. _registerChildElement(mFieldY);
  83. _registerChildElement(mFieldZ);
  84. _registerChildElement(mFieldW);
  85. }
  86. Vector4 GUIVector4Field::getValue() const
  87. {
  88. Vector4 value;
  89. value.x = mFieldX->getValue();
  90. value.y = mFieldY->getValue();
  91. value.z = mFieldZ->getValue();
  92. value.w = mFieldW->getValue();
  93. return value;
  94. }
  95. void GUIVector4Field::setValue(const Vector4& value)
  96. {
  97. mFieldX->setValue(value.x);
  98. mFieldY->setValue(value.y);
  99. mFieldZ->setValue(value.z);
  100. mFieldW->setValue(value.w);
  101. }
  102. void GUIVector4Field::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
  103. RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
  104. {
  105. UINT32 inputBoxYOffset = 0;
  106. if(mLabel != nullptr)
  107. {
  108. Vector2I optimalSize = mLabel->_getOptimalSize();
  109. Vector2I offset(x, y);
  110. mLabel->_setOffset(offset);
  111. mLabel->_setWidth(width);
  112. mLabel->_setHeight(optimalSize.y);
  113. mLabel->_setAreaDepth(areaDepth);
  114. mLabel->_setWidgetDepth(widgetDepth);
  115. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  116. mLabel->_setClipRect(elemClipRect);
  117. inputBoxYOffset = optimalSize.y;
  118. }
  119. GUIFloatField* fields[] = { mFieldX, mFieldY, mFieldZ, mFieldW };
  120. UINT32 numFields = sizeof(fields) / sizeof(fields[0]);
  121. UINT32 sizePerField = width / numFields;
  122. UINT32 inputBoxXOffset = 0;
  123. for(UINT32 i = 0; i < numFields; i++)
  124. {
  125. Vector2I optimalSize = fields[i]->_getOptimalSize();
  126. INT32 yOffset = Math::roundToInt((height - optimalSize.y) * 0.5f);
  127. Vector2I offset(x + inputBoxXOffset, y + inputBoxYOffset);
  128. fields[i]->_setOffset(offset);
  129. fields[i]->_setWidth(sizePerField);
  130. fields[i]->_setHeight(optimalSize.y);
  131. fields[i]->_setAreaDepth(areaDepth);
  132. fields[i]->_setWidgetDepth(widgetDepth);
  133. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  134. fields[i]->_setClipRect(elemClipRect);
  135. RectI newClipRect(offset.x, offset.y, sizePerField, optimalSize.y);
  136. newClipRect.clip(clipRect);
  137. fields[i]->_updateLayoutInternal(offset.x, offset.y, sizePerField, optimalSize.y, newClipRect, widgetDepth, areaDepth);
  138. inputBoxXOffset += sizePerField;
  139. }
  140. }
  141. Vector2I GUIVector4Field::_getOptimalSize() const
  142. {
  143. GUIFloatField* fields[] = { mFieldX, mFieldY, mFieldZ, mFieldW };
  144. UINT32 numFields = sizeof(fields) / sizeof(fields[0]);
  145. Vector2I optimalSize;
  146. for(UINT32 i = 0; i < numFields; i++)
  147. {
  148. optimalSize.x += fields[i]->_getOptimalSize().x;
  149. optimalSize.y = std::max(optimalSize.y, fields[i]->_getOptimalSize().y);
  150. }
  151. if(mLabel != nullptr)
  152. {
  153. optimalSize.x = std::max(optimalSize.x, mLabel->_getOptimalSize().x);
  154. optimalSize.y += mLabel->_getOptimalSize().y;
  155. }
  156. return optimalSize;
  157. }
  158. const String& GUIVector4Field::getGUITypeName()
  159. {
  160. static String typeName = "GUIVector4Field";
  161. return typeName;
  162. }
  163. }