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- #include "DbgEditorWidget2.h"
- #include "BsEditorWidgetManager.h"
- #include "BsGUIToggle.h"
- #include "BsGUIScrollArea.h"
- #include "BsGUIArea.h"
- #include "BsGUILayout.h"
- #include "BsGUIWidget.h"
- #include "BsGUISkin.h"
- #include "BsGUIIntField.h"
- #include "BsGUIFloatField.h"
- #include "BsGUITextField.h"
- #include "BsGUIVector2Field.h"
- #include "BsGUIVector3Field.h"
- #include "BsGUIVector4Field.h"
- #include "BsGUIToggleField.h"
- #include "BsGUIColorField.h"
- #include "BsGUIGameObjectField.h"
- #include "BsGUIButton.h"
- #include "BsGUIFoldout.h"
- #include "BsGUISpace.h"
- #include "CmHString.h"
- using namespace CamelotFramework;
- using namespace BansheeEngine;
- namespace BansheeEditor
- {
- DbgEditorWidget2* DbgEditorWidget2::Instance = nullptr;
- DbgEditorWidget2::DbgEditorWidget2(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
- :EditorWidget<DbgEditorWidget2>(HString(L"DbgEditorWidget2"), parentContainer)
- {
- GUILayout& layout = mContent->getLayout().addLayoutY();
- GUIIntField* intField = GUIIntField::create(getParentWidget(), GUIContent(HString(L"Int Field")), 100, GUIOptions(GUIOption::fixedWidth(200)));
- GUIFloatField* floatField = GUIFloatField::create(getParentWidget(), HString(L"Float Field"), GUIOptions(GUIOption::fixedWidth(200)));
- GUITextField* textField = GUITextField::create(getParentWidget(), HString(L"Text Field"), GUIOptions(GUIOption::fixedWidth(200)));
- GUIVector4Field* vec4Field = GUIVector4Field::create(getParentWidget(), HString(L"Vec4 Field"), GUIOptions(GUIOption::fixedWidth(200)));
- GUIVector3Field* vec3Field = GUIVector3Field::create(getParentWidget(), HString(L"Vec3 Field"), GUIOptions(GUIOption::fixedWidth(200)));
- GUIVector2Field* vec2Field = GUIVector2Field::create(getParentWidget(), HString(L"Vec2 Field"), GUIOptions(GUIOption::fixedWidth(200)));
- GUIToggleField* toggleField = GUIToggleField::create(getParentWidget(), HString(L"Toggle Field"), GUIOptions(GUIOption::fixedWidth(200)));
- GUIColorField* colorField = GUIColorField::create(getParentWidget(), HString(L"Color Field"), GUIOptions(GUIOption::fixedWidth(200)));
- GUIFoldout* foldout = GUIFoldout::create(getParentWidget(), GUIOptions(GUIOption::fixedWidth(200)));
- GUIGameObjectField* gameObjectField = GUIGameObjectField::create(getParentWidget(), HString(L"Object Field"), GUIOptions(GUIOption::fixedWidth(200)));
- colorField->setValue(Color::Red);
- GUIButton* button = GUIButton::create(getParentWidget(), HString(L"Testing"), GUIOptions(GUIOption::fixedWidth(100)));
- layout.addElement(intField);
- layout.addElement(floatField);
- layout.addElement(textField);
- layout.addElement(vec4Field);
- layout.addElement(vec3Field);
- layout.addElement(vec2Field);
- layout.addElement(toggleField);
- layout.addElement(colorField);
- layout.addElement(foldout);
- layout.addElement(button);
- layout.addElement(gameObjectField);
- layout.addFlexibleSpace();
- }
- DbgEditorWidget2::~DbgEditorWidget2()
- {
- }
- DbgEditorWidget2* DbgEditorWidget2::instance()
- {
- return Instance;
- }
- DbgEditorWidget2* DbgEditorWidget2::open()
- {
- return static_cast<DbgEditorWidget2*>(EditorWidgetManager::instance().open(getTypeName()));
- }
- void DbgEditorWidget2::close()
- {
- if(Instance != nullptr)
- EditorWidgetManager::instance().close(Instance);
- Instance = nullptr;
- }
- const String& DbgEditorWidget2::getTypeName()
- {
- static String name = "DbgEditorWidget2";
- return name;
- }
- }
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