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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmTextureManager.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11TextureManager : public TextureManager
- {
- public:
- D3D11TextureManager();
- ~D3D11TextureManager();
- /// @copydoc TextureManager::getNativeFormat
- PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage);
- protected:
- TexturePtr createTextureImpl();
- RenderTexturePtr createRenderTextureImpl();
- MultiRenderTexturePtr createMultiRenderTextureImpl();
- };
- }
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