BsScriptGUIElementStateStyle.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsMonoClass.h"
  5. #include "BsGUIElementStyle.h"
  6. #include "BsScriptMacros.h"
  7. #include "BsScriptSpriteTexture.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_SCR_BE_EXPORT ScriptGUIElementStateStyle : public ScriptObject<ScriptGUIElementStateStyle>
  11. {
  12. public:
  13. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIElementStateStyle")
  14. ~ScriptGUIElementStateStyle();
  15. GUIElementStyle::GUIElementStateStyle getInternalValue() const { return *mElementStateStyle; }
  16. private:
  17. static void internal_createInstance(MonoObject* instance);
  18. static void internal_createInstanceExternal(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStateStyle);
  19. BS_SCRIPT_GETSET_OBJECT_SHRDPTR(ScriptGUIElementStateStyle, ScriptSpriteTexture, Texture, mElementStateStyle->texture, mSpriteTexture);
  20. BS_SCRIPT_GETSET_VALUE_REF(ScriptGUIElementStateStyle, Color, TextColor, mElementStateStyle->textColor);
  21. ScriptGUIElementStateStyle(MonoObject* instance);
  22. ScriptGUIElementStateStyle(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStyle);
  23. GUIElementStyle::GUIElementStateStyle* mElementStateStyle;
  24. ScriptSpriteTexture* mSpriteTexture;
  25. bool mOwnsStyle;
  26. };
  27. }