BsScriptHString.h 809 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsHString.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject<ScriptHString>
  8. {
  9. public:
  10. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "LocString")
  11. const HString& getInternalValue() const { return mString; }
  12. void* getNativeRaw() const { return (void*)&mString; }
  13. private:
  14. static void internal_createInstance(MonoObject* instance, MonoString* identifier);
  15. static void internal_setParameter(HString* nativeInstance, UINT32 idx, MonoString* value);
  16. static void internal_getValue(HString* nativeInstance, MonoString** value);
  17. ScriptHString(MonoObject* instance, const HString& string);
  18. GUIArea* mArea;
  19. HString mString;
  20. };
  21. }