BearishSun dd61a6d788 Update status bar when debug log contents are removed 10 anos atrás
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsAABox.h 3c0a5a5996 Documentation 10 anos atrás
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged 10 anos atrás
BsAsyncOp.h 7466dd0d2f Documentation 10 anos atrás
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anos atrás
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 anos atrás
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anos atrás
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 anos atrás
BsCapsule.h a4c60121f4 WIP work on handles 11 anos atrás
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsConvexVolume.h 0eecfe525d More documentation 11 anos atrás
BsCrashHandler.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 anos atrás
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working 10 anos atrás
BsDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 anos atrás
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsDynLib.h baaa09abee Added CrashHandler (untested) 10 anos atrás
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsEvent.h 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data 10 anos atrás
BsException.h 1c17be6581 Moved everything to VS 2015 10 anos atrás
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 anos atrás
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 anos atrás
BsFrameAlloc.h 1c17be6581 Moved everything to VS 2015 10 anos atrás
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 anos atrás
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 anos atrás
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsLineSegment3.h a4c60121f4 WIP work on handles 11 anos atrás
BsLog.h dd61a6d788 Update status bar when debug log contents are removed 10 anos atrás
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 anos atrás
BsMatrix3.h 3c0a5a5996 Documentation 10 anos atrás
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering 10 anos atrás
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 anos atrás
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 anos atrás
BsMemoryAllocator.h 1c17be6581 Moved everything to VS 2015 10 anos atrás
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 anos atrás
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anos atrás
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anos atrás
BsModule.h 3fec99f712 New crash reporting functionality tested and working 10 anos atrás
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 anos atrás
BsPlane.h 331d4ac2aa Frustum culling working 11 anos atrás
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 anos atrás
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 anos atrás
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide 10 anos atrás
BsQuaternion.h dab2b32982 Scene view frame object functionality 10 anos atrás
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 anos atrás
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 anos atrás
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anos atrás
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anos atrás
BsRTTIType.h 1c17be6581 Moved everything to VS 2015 10 anos atrás
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 anos atrás
BsRect2.h 896ac81f05 Documentation 10 anos atrás
BsRect2I.h 896ac81f05 Documentation 10 anos atrás
BsRect3.h 3c0a5a5996 Documentation 10 anos atrás
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation 10 anos atrás
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsServiceLocator.h 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 anos atrás
BsSphere.h ddef406ac9 C# profiler overlay 10 anos atrás
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anos atrás
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 anos atrás
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsString.h 1c17be6581 Moved everything to VS 2015 10 anos atrás
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working 10 anos atrás
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anos atrás
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 anos atrás
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anos atrás
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials 10 anos atrás
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anos atrás
BsTime.h 4df779fdd5 Documentation 10 anos atrás
BsTimer.h baaa09abee Added CrashHandler (untested) 10 anos atrás
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anos atrás
BsTypes.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 anos atrás
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anos atrás
BsVector2I.h 896ac81f05 Documentation 10 anos atrás
BsVector3.h a643070792 Refactored and improved FBX importer 10 anos atrás
BsVector4.h 17e7648476 Work on handles: 11 anos atrás
BsVectorNI.h d0793ab046 Shader default values (untested) 10 anos atrás