BearishSun dd61a6d788 Update status bar when debug log contents are removed 10 年 前
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年 前
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 年 前
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 年 前
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 年 前
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 年 前
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 年 前
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 年 前
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedResourceRTTI.h eb562f23fc Documentation 10 年 前
BsManagedSerializableArray.h a9b0455b1c Documentation 10 年 前
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年 前
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 年 前
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年 前
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 年 前
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 年 前
BsManagedSerializableList.h 4527457d2f Documentation 10 年 前
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年 前
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年 前
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 年 前
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 年 前
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 年 前
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 年 前
BsScriptAsyncOp.h 598f1785c6 Documentation 10 年 前
BsScriptBoneWeight.h 598f1785c6 Documentation 10 年 前
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年 前
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptColor.h 598f1785c6 Documentation 10 年 前
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年 前
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 年 前
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 年 前
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 年 前
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年 前
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年 前
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 年 前
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 年 前
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 年 前
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 年 前
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIRenderTexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 年 前
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 年 前
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年 前
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 年 前
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 年 前
BsScriptInput.h 8dbbf30c09 Documentation 10 年 前
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 年 前
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 年 前
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年 前
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptMeshData.h a2831fc54b Documentation 10 年 前
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年 前
BsScriptObjectImpl.h a2831fc54b Documentation 10 年 前
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年 前
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsScriptRenderTarget.h a2831fc54b Documentation 10 年 前
BsScriptRenderTexture.h a2831fc54b Documentation 10 年 前
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 年 前
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年 前
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 年 前
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsScriptScene.h fcb7247e94 Added "main" attribute to camera 10 年 前
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 年 前
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 年 前
BsScriptSerializableField.h 6d0bba2023 Documentation 10 年 前
BsScriptSerializableList.h 6d0bba2023 Documentation 10 年 前
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 年 前
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年 前
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 年 前
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 年 前
BsScriptTexture.h 6d0bba2023 Documentation 10 年 前
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 年 前
BsScriptVector.h 6d0bba2023 Documentation 10 年 前
BsScriptVector2I.h 6d0bba2023 Documentation 10 年 前
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 年 前
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前