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DeferredBasePass.bslinc
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014bac08b8
Renderer can now handle morph animation
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9 лет назад |
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DeferredLightPass.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
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DeferredPointLightPass.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
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GBuffer.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
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NormalVertexInput.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 лет назад |
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PPBase.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 лет назад |
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PPTonemapCommon.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 лет назад |
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PPWhiteBalance.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 лет назад |
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PerCameraData.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
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PerObjectData.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
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ResolveCommon.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 лет назад |
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SkinnedVertexInput.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 лет назад |
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SpriteImage.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
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Surface.bslinc
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76dee9fbf8
Morph shape animation (WIP)
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9 лет назад |
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VolumeRenderBase.bslinc
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91ee2c732e
Fixing 3D texture rendering in OpenGL
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9 лет назад |