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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsModule.h"
- namespace BansheeEngine
- {
- /** @addtogroup Utility-Core-Internal
- * @{
- */
- /**
- * Allows you to queue calls that can get executed later.
- *
- * @note Sim thread only.
- */
- class BS_CORE_EXPORT DeferredCallManager : public Module<DeferredCallManager>
- {
- public:
- DeferredCallManager();
- /**
- * Register a deferred call that will be executed once at the start of next frame.
- *
- * @param[in] func The function to execute.
- */
- void queueDeferredCall(std::function<void()> func);
- /** Executes all the scheduled calls. To be called once per frame. */
- void _update();
- private:
- friend class DeferredCall;
- Vector<std::function<void()>> mCallbacks;
- };
- /** @} */
- }
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