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- set(BS_BANSHEEGLRENDERAPI_SRC_GLSL
- "Source/GLSL/src/BsGLSLProgramPipelineManager.cpp"
- "Source/GLSL/src/BsGLSLProgramFactory.cpp"
- "Source/GLSL/src/BsGLSLGpuProgram.cpp"
- "Source/BsGLSLParamParser.cpp"
- )
- set(BS_BANSHEEGLRENDERAPI_INC_NOFILTER
- "Include/BsGLVertexArrayObjectManager.h"
- "Include/BsGLVertexBuffer.h"
- "Include/BsGLTimerQuery.h"
- "Include/BsGLTextureManager.h"
- "Include/BsGLTexture.h"
- "Include/BsGLSupport.h"
- "Include/BsGLRenderWindowManager.h"
- "Include/BsGLRenderTexture.h"
- "Include/BsGLQueryManager.h"
- "Include/BsGLPrerequisites.h"
- "Include/BsGLPixelFormat.h"
- "Include/BsGLPixelBuffer.h"
- "Include/BsGLOcclusionQuery.h"
- "Include/BsGLMultiRenderTexture.h"
- "Include/BsGLIndexBuffer.h"
- "Include/BsGLHardwareBufferManager.h"
- "Include/BsGLGpuParamBlockBuffer.h"
- "Include/BsGLGpuBuffer.h"
- "Include/BsGLFrameBufferObject.h"
- "Include/BsGLEventQuery.h"
- "Include/BsGLContext.h"
- "Include/BsGLRenderAPI.h"
- "Include/BsGLRenderAPIFactory.h"
- "Include/BsGLUtil.h"
- "Include/BsGLBuffer.h"
- "Include/BsGLCommandBuffer.h"
- "Include/BsGLCommandBufferManager.h"
- )
- set(BS_BANSHEEGLRENDERAPI_SRC_WIN32
- "Source/Win32/BsWin32Context.cpp"
- "Source/Win32/BsWin32GLSupport.cpp"
- "Source/Win32/BsWin32RenderWindow.cpp"
- "Source/Win32/BsWin32VideoModeInfo.cpp"
- )
- set(BS_BANSHEEGLRENDERAPI_SRC_NOFILTER
- "Source/glew.cpp"
- "Source/BsGLVertexArrayObjectManager.cpp"
- "Source/BsGLVertexBuffer.cpp"
- "Source/BsGLTimerQuery.cpp"
- "Source/BsGLTextureManager.cpp"
- "Source/BsGLTexture.cpp"
- "Source/BsGLSupport.cpp"
- "Source/BsGLRenderWindowManager.cpp"
- "Source/BsGLRenderTexture.cpp"
- "Source/BsGLQueryManager.cpp"
- "Source/BsGLPixelFormat.cpp"
- "Source/BsGLPixelBuffer.cpp"
- "Source/BsGLOcclusionQuery.cpp"
- "Source/BsGLMultiRenderTexture.cpp"
- "Source/BsGLIndexBuffer.cpp"
- "Source/BsGLHardwareBufferManager.cpp"
- "Source/BsGLGpuParamBlockBuffer.cpp"
- "Source/BsGLGpuBuffer.cpp"
- "Source/BsGLFrameBufferObject.cpp"
- "Source/BsGLEventQuery.cpp"
- "Source/BsGLContext.cpp"
- "Source/BsGLRenderAPI.cpp"
- "Source/BsGLRenderAPIFactory.cpp"
- "Source/BsGLPlugin.cpp"
- "Source/BsGLBuffer.cpp"
- "Source/BsGLCommandBuffer.cpp"
- "Source/BsGLCommandBufferManager.cpp"
- )
- set(BS_BANSHEEGLRENDERAPI_INC_GLSL
- "Source/GLSL/include/BsGLSLProgramPipelineManager.h"
- "Source/GLSL/include/BsGLSLProgramFactory.h"
- "Source/GLSL/include/BsGLSLParamParser.h"
- "Source/GLSL/include/BsGLSLGpuProgram.h"
- )
- set(BS_BANSHEEGLRENDERAPI_INC_WIN32
- "Include/Win32/BsWin32Context.h"
- "Include/Win32/BsWin32GLSupport.h"
- "Include/Win32/BsWin32Prerequisites.h"
- "Include/Win32/BsWin32RenderWindow.h"
- "Include/Win32/BsWin32VideoModeInfo.h"
- )
- source_group("Source Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_SRC_GLSL})
- source_group("Header Files" FILES ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER})
- source_group("Source Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_SRC_WIN32})
- source_group("Source Files" FILES ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER})
- source_group("Header Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_INC_GLSL})
- source_group("Header Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_INC_WIN32})
- set(BS_BANSHEEGLRENDERAPI_SRC
- ${BS_BANSHEEGLRENDERAPI_SRC_GLSL}
- ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER}
- ${BS_BANSHEEGLRENDERAPI_SRC_WIN32}
- ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER}
- ${BS_BANSHEEGLRENDERAPI_INC_GLSL}
- ${BS_BANSHEEGLRENDERAPI_INC_WIN32}
- )
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