BsScriptGUISkin.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptResource.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for GUISkin. */
  12. class BS_SCR_BE_EXPORT ScriptGUISkin : public TScriptResource<ScriptGUISkin, GUISkin>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUISkin")
  16. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  17. static MonoObject* createInstance();
  18. private:
  19. friend class ScriptResourceManager;
  20. ScriptGUISkin(MonoObject* instance, const HGUISkin& skin);
  21. /** @copydoc ScriptObjectBase::_createManagedInstance */
  22. MonoObject* _createManagedInstance(bool construct) override;
  23. /************************************************************************/
  24. /* CLR HOOKS */
  25. /************************************************************************/
  26. static void internal_CreateInstance(MonoObject* instance);
  27. static bool internal_HasStyle(ScriptGUISkin* thisPtr, MonoString* name);
  28. static MonoObject* internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name);
  29. static void internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style);
  30. static void internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name);
  31. static MonoArray* internal_GetStyleNames(ScriptGUISkin* thisPtr);
  32. };
  33. /** @} */
  34. }