BearishSun 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
Win32 b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLContext.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLEventQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLFrameBufferObject.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsGLGpuParamBlockBuffer.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLHardwareBufferManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsGLOcclusionQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLPixelFormat.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLQueryManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLRenderAPI.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLRenderTexture.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLRenderWindowManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLSupport.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 rokov pred
BsGLTextureManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLTextureView.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 rokov pred
BsGLTimerQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLVertexArrayObjectManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred