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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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пре 9 година |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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DeferredDirectionalLight.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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пре 8 година |
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DeferredPointLight.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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пре 8 година |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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LightGridLLCreation.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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пре 8 година |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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PPCreateTonemapLUT.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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PPDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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PPTonemapping.bsl
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729a9cd7b7
Various fixes for the new shader parsing logic
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пре 8 година |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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пре 8 година |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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пре 9 година |
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ShadowDepthCube.bsl
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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пре 8 година |
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ShadowDepthDirectional.bsl
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e315616d5d
More work on shadow mapping
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пре 8 година |
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ShadowDepthNormal.bsl
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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пре 8 година |
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ShadowProject.bsl
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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пре 8 година |
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ShadowProjectOmni.bsl
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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пре 8 година |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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пре 8 година |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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пре 8 година |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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пре 8 година |
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TiledDeferredImageBasedLighting.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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пре 8 година |
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TiledDeferredLighting.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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пре 8 година |
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Transparent.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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пре 8 година |