ProjectLibrary.cs 24 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Runtime.CompilerServices;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. /** @addtogroup Library
  11. * @{
  12. */
  13. /// <summary>
  14. /// The primary location for interacting with all the resources in the current project. A complete hierarchy of
  15. /// resources is provided which can be interacted with by importing new ones, deleting them, moving, renaming and similar.
  16. /// </summary>
  17. public sealed class ProjectLibrary : ScriptObject
  18. {
  19. /// <summary>
  20. /// Root entry of the project library, referencing the top level resources folder.
  21. /// </summary>
  22. public static DirectoryEntry Root { get { return Internal_GetRoot(); } }
  23. /// <summary>
  24. /// Absolute path to the current project's project library resource folder.
  25. /// </summary>
  26. public static string ResourceFolder { get { return Internal_GetResourceFolder(); } }
  27. /// <summary>
  28. /// Triggered when a new entry is added to the project library. Provided path relative to the project library
  29. /// resources folder.
  30. /// </summary>
  31. public static event Action<string> OnEntryAdded;
  32. /// <summary>
  33. /// Triggered when an entry is removed from the project library. Provided path relative to the project library
  34. /// resources folder.
  35. /// </summary>
  36. public static event Action<string> OnEntryRemoved;
  37. /// <summary>
  38. /// Triggered when an entry is (re)imported in the project library. Provided path relative to the project library
  39. /// resources folder.
  40. /// </summary>
  41. public static event Action<string> OnEntryImported;
  42. /// <summary>
  43. /// Checks wheher an asset import is currently in progress.
  44. /// </summary>
  45. internal static bool ImportInProgress { get { return InProgressImportCount > 0; } }
  46. /// <summary>
  47. /// Returns the number of resources currently being imported.
  48. /// </summary>
  49. internal static int InProgressImportCount { get { return Internal_GetInProgressImportCount(); } }
  50. private static int totalFilesToImport;
  51. /// <summary>
  52. /// Checks the project library folder for any modifications and reimports the required resources.
  53. /// </summary>
  54. /// <param name="synchronous">If true this method will block until the project library has done refreshing,
  55. /// otherwise the refresh will happen over the course of this and next frames.</param>
  56. public static void Refresh(bool synchronous = false)
  57. {
  58. totalFilesToImport += Internal_Refresh(ResourceFolder, synchronous);
  59. if (synchronous)
  60. totalFilesToImport = 0;
  61. }
  62. /// <summary>
  63. /// Checks the specified folder for any modifications and reimports the required resources.
  64. /// </summary>
  65. /// <param name="path">Path to a file or folder to refresh. Relative to the project library resources folder or
  66. /// absolute.</param>
  67. public static void Refresh(string path)
  68. {
  69. totalFilesToImport += Internal_Refresh(path, false);
  70. }
  71. /// <summary>
  72. /// Registers a new resource in the library.
  73. /// </summary>
  74. /// <param name="resource">Resource instance to add to the library. A copy of the resource will be saved at the
  75. /// provided path.</param>
  76. /// <param name="path">Path where where to store the resource. Absolute or relative to the resources folder.</param>
  77. public static void Create(Resource resource, string path)
  78. {
  79. Internal_Create(resource, path);
  80. }
  81. /// <summary>
  82. /// Updates a resource that is already in the library.
  83. /// </summary>
  84. /// <param name="resource">Resource to save.</param>
  85. public static void Save(Resource resource)
  86. {
  87. Internal_Save(resource);
  88. }
  89. /// <summary>
  90. /// Loads a resource from the project library.
  91. /// </summary>
  92. /// <typeparam name="T">Type of the resource to load.</typeparam>
  93. /// <param name="path">Path of the resource to load. Absolute or relative to the resources folder. If a
  94. /// sub-resource within a file is needed, append the name of the subresource to the path (
  95. /// for example mymesh.fbx/my_animation).</param>
  96. /// <returns>Instance of the loaded resource, or null if not found.</returns>
  97. public static T Load<T>(string path) where T : Resource
  98. {
  99. return (T) Internal_Load(path);
  100. }
  101. /// <summary>
  102. /// Triggers a reimport of a resource using the provided import options, if needed.
  103. /// </summary>
  104. /// <param name="path">Path to the resource to reimport, absolute or relative to resources folder.</param>
  105. /// <param name="options">ptional import options to use when importing the resource. Caller must ensure the import
  106. /// options are of the correct type for the resource in question. If null is provided default
  107. /// import options are used.</param>
  108. /// <param name="force">Should the resource be reimported even if no changes are detected.</param>
  109. public static void Reimport(string path, ImportOptions options = null, bool force = false)
  110. {
  111. Internal_Reimport(path, options, force);
  112. }
  113. /// <summary>
  114. /// Checks does the project library contain a file or folder at the specified path.
  115. /// </summary>
  116. /// <param name="path">Path to the file/folder to check, absolute or relative to resources folder.</param>
  117. /// <returns>True if the element exists, false otherwise.</returns>
  118. public static bool Exists(string path)
  119. {
  120. return GetEntry(path) != null;
  121. }
  122. /// <summary>
  123. /// Attempts to locate a library entry that describes a file or a folder in the project library.
  124. /// </summary>
  125. /// <param name="path">Path to the entry to retrieve, absolute or relative to resources folder.</param>
  126. /// <returns>Library entry if found, null otherwise. This object can become invalid on the next library refresh
  127. /// and you are not meant to hold a permanent reference to it.</returns>
  128. public static LibraryEntry GetEntry(string path)
  129. {
  130. return Internal_GetEntry(path);
  131. }
  132. /// <summary>
  133. /// Checks whether the provided path points to a sub-resource. Sub-resource is any resource that is not the
  134. /// primary resource in the file.
  135. /// </summary>
  136. /// <param name="path">Path to the entry, absolute or relative to resources folder.</param>
  137. /// <returns>True if the path is a sub-resource, false otherwise.</returns>
  138. public static bool IsSubresource(string path)
  139. {
  140. return Internal_IsSubresource(path);
  141. }
  142. /// <summary>
  143. /// Attempts to locate meta-data for a resource at the specified path.
  144. /// </summary>
  145. /// <param name="path">Path to the entry to retrieve, absolute or relative to resources folder. If a sub-resource
  146. /// within a file is needed, append the name of the subresource to the path (for example
  147. /// mymesh.fbx/my_animation).</param>
  148. /// <returns>Resource meta-data if the resource was found, null otherwise.</returns>
  149. public static ResourceMeta GetMeta(string path)
  150. {
  151. return Internal_GetMeta(path);
  152. }
  153. /// <summary>
  154. /// Searches the library for a pattern and returns all entries matching it.
  155. /// </summary>
  156. /// <param name="pattern">Pattern to search for. Use wildcard * to match any character(s).</param>
  157. /// <param name="types">Type of resources to search for. If null all entries will be searched.</param>
  158. /// <returns>A set of entries matching the pattern. These objects can become invalid on the next library refresh
  159. /// and you are not meant to hold a permanent reference to them.</returns>
  160. public static LibraryEntry[] Search(string pattern, ResourceType[] types = null)
  161. {
  162. return Internal_Search(pattern, types);
  163. }
  164. /// <summary>
  165. /// Returns a path to a resource stored in the project library.
  166. /// </summary>
  167. /// <param name="resource">Resource to find the path for.</param>
  168. /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
  169. /// </returns>
  170. public static string GetPath(Resource resource)
  171. {
  172. return Internal_GetPath(resource);
  173. }
  174. /// <summary>
  175. /// Returns a path to a resource with the specified UUID stored in the project library.
  176. /// </summary>
  177. /// <param name="uuid">Unique identifier of the resources to retrieve the path of.</param>
  178. /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
  179. /// </returns>
  180. public static string GetPath(UUID uuid)
  181. {
  182. return Internal_GetPathFromUUID(ref uuid);
  183. }
  184. /// <summary>
  185. /// Deletes a resource in the project library.
  186. /// </summary>
  187. /// <param name="path">Path to the entry to delete, absolute or relative to resources folder.</param>
  188. public static void Delete(string path)
  189. {
  190. Internal_Delete(path);
  191. }
  192. /// <summary>
  193. /// Creates a new folder in the library.
  194. /// </summary>
  195. /// <param name="path">Path of the folder to create. Absolute or relative to the resources folder.</param>
  196. public static void CreateFolder(string path)
  197. {
  198. Internal_CreateFolder(path);
  199. }
  200. /// <summary>
  201. /// Renames an entry in the project library.
  202. /// </summary>
  203. /// <param name="path">Path of the entry to rename, absolute or relative to resources folder.</param>
  204. /// <param name="name">New name of the entry with an extension.</param>
  205. /// <param name="overwrite">Determines should the entry be deleted if one with the provided name already exists. If
  206. /// this is false and an entry already exists, no rename operation will be performed.</param>
  207. public static void Rename(string path, string name, bool overwrite = false)
  208. {
  209. Internal_Rename(path, name, false);
  210. }
  211. /// <summary>
  212. /// Moves an entry in the project library from one path to another.
  213. /// </summary>
  214. /// <param name="oldPath">Source path of the entry, absolute or relative to resources folder.</param>
  215. /// <param name="newPath">Destination path of the entry, absolute or relative to resources folder.</param>
  216. /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
  217. /// this is false and an entry already exists, no move operation will be performed.</param>
  218. public static void Move(string oldPath, string newPath, bool overwrite = false)
  219. {
  220. Internal_Move(oldPath, newPath, overwrite);
  221. }
  222. /// <summary>
  223. /// Copies an entry in the project library from one path to another.
  224. /// </summary>
  225. /// <param name="source">Source path of the entry, absolute or relative to resources folder.</param>
  226. /// <param name="destination">Destination path of the entry, absolute or relative to resources folder.</param>
  227. /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
  228. /// this is false and an entry already exists, no copy operation will be performed.</param>
  229. public static void Copy(string source, string destination, bool overwrite = false)
  230. {
  231. Internal_Copy(source, destination, overwrite);
  232. }
  233. /// <summary>
  234. /// Controls should a resource be included an a build. All dependant resources will also be included.
  235. /// </summary>
  236. /// <param name="path">Path of the resource to include, absolute or relative to resources folder.</param>
  237. /// <param name="include">True if it should be included, false otherwise.</param>
  238. public static void SetIncludeInBuild(string path, bool include)
  239. {
  240. Internal_SetIncludeInBuild(path, include);
  241. }
  242. /// <summary>
  243. /// Assigns a non-specific editor data object to the resource at the specified path.
  244. /// </summary>
  245. /// <param name="path">Path to the resource to modify, absolute or relative to resources folder.</param>
  246. /// <param name="userData">Data to assign to the resource, which can later be retrieved from the resource's
  247. /// meta-data as needed. </param>
  248. public static void SetEditorData(string path, object userData)
  249. {
  250. Internal_SetEditorData(path, userData);
  251. }
  252. /// <summary>
  253. /// Triggers reimport for queued resource. Should be called once per frame.
  254. /// </summary>
  255. internal static void Update()
  256. {
  257. Internal_FinalizeImports();
  258. int inProgressImports = InProgressImportCount;
  259. if (inProgressImports > 0)
  260. {
  261. int numRemaining = totalFilesToImport - inProgressImports;
  262. float pct = 1.0f;
  263. if(totalFilesToImport > 0)
  264. pct = numRemaining / (float)totalFilesToImport;
  265. EditorApplication.SetStatusImporting(true, pct);
  266. }
  267. else
  268. {
  269. totalFilesToImport = 0;
  270. EditorApplication.SetStatusImporting(false, 0.0f);
  271. }
  272. }
  273. /// <summary>
  274. /// Triggered internally by the runtime when a new entry is added to the project library.
  275. /// </summary>
  276. /// <param name="path">Path relative to the project library resources folder.</param>
  277. private static void Internal_DoOnEntryAdded(string path)
  278. {
  279. if (OnEntryAdded != null)
  280. OnEntryAdded(path);
  281. }
  282. /// <summary>
  283. /// Triggered internally by the runtime when an entry is removed from the project library.
  284. /// </summary>
  285. /// <param name="path">Path relative to the project library resources folder.</param>
  286. private static void Internal_DoOnEntryRemoved(string path)
  287. {
  288. if (OnEntryRemoved != null)
  289. OnEntryRemoved(path);
  290. }
  291. /// <summary>
  292. /// Triggered internally by the runtime when an entry is (re)imported in the project library.
  293. /// </summary>
  294. /// <param name="path">Path relative to the project library resources folder.</param>
  295. private static void Internal_DoOnEntryImported(string path)
  296. {
  297. if (OnEntryImported != null)
  298. OnEntryImported(path);
  299. }
  300. [MethodImpl(MethodImplOptions.InternalCall)]
  301. private static extern int Internal_Refresh(string path, bool synchronous);
  302. [MethodImpl(MethodImplOptions.InternalCall)]
  303. private static extern void Internal_FinalizeImports();
  304. [MethodImpl(MethodImplOptions.InternalCall)]
  305. private static extern int Internal_GetInProgressImportCount();
  306. [MethodImpl(MethodImplOptions.InternalCall)]
  307. private static extern void Internal_Create(Resource resource, string path);
  308. [MethodImpl(MethodImplOptions.InternalCall)]
  309. private static extern Resource Internal_Load(string path);
  310. [MethodImpl(MethodImplOptions.InternalCall)]
  311. private static extern void Internal_Save(Resource resource);
  312. [MethodImpl(MethodImplOptions.InternalCall)]
  313. private static extern DirectoryEntry Internal_GetRoot();
  314. [MethodImpl(MethodImplOptions.InternalCall)]
  315. private static extern bool Internal_IsSubresource(string path);
  316. [MethodImpl(MethodImplOptions.InternalCall)]
  317. private static extern void Internal_Reimport(string path, ImportOptions options, bool force);
  318. [MethodImpl(MethodImplOptions.InternalCall)]
  319. private static extern LibraryEntry Internal_GetEntry(string path);
  320. [MethodImpl(MethodImplOptions.InternalCall)]
  321. private static extern ResourceMeta Internal_GetMeta(string path);
  322. [MethodImpl(MethodImplOptions.InternalCall)]
  323. private static extern LibraryEntry[] Internal_Search(string path, ResourceType[] types);
  324. [MethodImpl(MethodImplOptions.InternalCall)]
  325. private static extern string Internal_GetPath(Resource resource);
  326. [MethodImpl(MethodImplOptions.InternalCall)]
  327. private static extern string Internal_GetPathFromUUID(ref UUID uuid);
  328. [MethodImpl(MethodImplOptions.InternalCall)]
  329. private static extern void Internal_Delete(string path);
  330. [MethodImpl(MethodImplOptions.InternalCall)]
  331. private static extern void Internal_CreateFolder(string path);
  332. [MethodImpl(MethodImplOptions.InternalCall)]
  333. private static extern void Internal_Rename(string path, string name, bool overwrite);
  334. [MethodImpl(MethodImplOptions.InternalCall)]
  335. private static extern void Internal_Move(string oldPath, string newPath, bool overwrite);
  336. [MethodImpl(MethodImplOptions.InternalCall)]
  337. private static extern void Internal_Copy(string source, string destination, bool overwrite);
  338. [MethodImpl(MethodImplOptions.InternalCall)]
  339. private static extern string Internal_GetResourceFolder();
  340. [MethodImpl(MethodImplOptions.InternalCall)]
  341. private static extern void Internal_SetIncludeInBuild(string path, bool force);
  342. [MethodImpl(MethodImplOptions.InternalCall)]
  343. private static extern void Internal_SetEditorData(string path, object userData);
  344. }
  345. /// <summary>
  346. /// Type of project library entries.
  347. /// </summary>
  348. public enum LibraryEntryType // Note: Must match the C++ enum ProjectLibrary::LibraryEntryType
  349. {
  350. File, Directory
  351. }
  352. /// <summary>
  353. /// Type of resources supported by the project library.
  354. /// </summary>
  355. public enum ResourceType // Note: Must match the C++ enum ScriptResourceType
  356. {
  357. Texture, SpriteTexture, Mesh, Font, Shader, ShaderInclude, Material, Prefab, PlainText,
  358. ScriptCode, StringTable, GUISkin, PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip, Undefined
  359. }
  360. /// <summary>
  361. /// A generic project library entry that may be a file or a folder.
  362. /// </summary>
  363. public class LibraryEntry : ScriptObject
  364. {
  365. /// <summary>
  366. /// Path of the library entry, relative to the project library resources folder.
  367. /// </summary>
  368. public string Path { get { return Internal_GetPath(mCachedPtr); } }
  369. /// <summary>
  370. /// Name of the library entry.
  371. /// </summary>
  372. public string Name { get { return Internal_GetName(mCachedPtr); } }
  373. /// <summary>
  374. /// Type of the library entry.
  375. /// </summary>
  376. public LibraryEntryType Type { get { return Internal_GetType(mCachedPtr); } }
  377. /// <summary>
  378. /// Directory entry that contains this entry. This may be null for the root entry.
  379. /// </summary>
  380. public DirectoryEntry Parent { get { return Internal_GetParent(mCachedPtr); } }
  381. [MethodImpl(MethodImplOptions.InternalCall)]
  382. private static extern string Internal_GetPath(IntPtr thisPtr);
  383. [MethodImpl(MethodImplOptions.InternalCall)]
  384. private static extern string Internal_GetName(IntPtr thisPtr);
  385. [MethodImpl(MethodImplOptions.InternalCall)]
  386. private static extern LibraryEntryType Internal_GetType(IntPtr thisPtr);
  387. [MethodImpl(MethodImplOptions.InternalCall)]
  388. private static extern DirectoryEntry Internal_GetParent(IntPtr thisPtr);
  389. }
  390. /// <summary>
  391. /// A project library entry representing a directory that contains other entries.
  392. /// </summary>
  393. public class DirectoryEntry : LibraryEntry
  394. {
  395. /// <summary>
  396. /// A set of entries contained in this entry.
  397. /// </summary>
  398. public LibraryEntry[] Children { get { return Internal_GetChildren(mCachedPtr); } }
  399. [MethodImpl(MethodImplOptions.InternalCall)]
  400. private static extern LibraryEntry[] Internal_GetChildren(IntPtr thisPtr);
  401. }
  402. /// <summary>
  403. /// A library entry representing a file.
  404. /// </summary>
  405. public class FileEntry : LibraryEntry
  406. {
  407. /// <summary>
  408. /// Import options used for importing the resources in the file.
  409. /// </summary>
  410. public ImportOptions Options { get { return Internal_GetImportOptions(mCachedPtr); } }
  411. /// <summary>
  412. /// Returns meta-data for all resources part of the file represented by this object.
  413. /// </summary>
  414. public ResourceMeta[] ResourceMetas { get { return Internal_GetResourceMetas(mCachedPtr); } }
  415. /// <summary>
  416. /// Determines will the resources in the file be included in the project build.
  417. /// </summary>
  418. public bool IncludeInBuild { get { return Internal_GetIncludeInBuild(mCachedPtr); } }
  419. [MethodImpl(MethodImplOptions.InternalCall)]
  420. private static extern ImportOptions Internal_GetImportOptions(IntPtr thisPtr);
  421. [MethodImpl(MethodImplOptions.InternalCall)]
  422. private static extern ResourceMeta[] Internal_GetResourceMetas(IntPtr thisPtr);
  423. [MethodImpl(MethodImplOptions.InternalCall)]
  424. private static extern bool Internal_GetIncludeInBuild(IntPtr thisPtr);
  425. }
  426. /// <summary>
  427. /// Contains meta-data for a resource in the ProjectLibrary.
  428. /// </summary>
  429. public class ResourceMeta : ScriptObject
  430. {
  431. /// <summary>
  432. /// Unique identifier of the resource.
  433. /// </summary>
  434. public UUID UUID
  435. {
  436. get
  437. {
  438. UUID uuid;
  439. Internal_GetUUID(mCachedPtr, out uuid);
  440. return uuid;
  441. }
  442. }
  443. /// <summary>
  444. /// Returns a name of the subresources. Each resource within a file has a unique name.
  445. /// </summary>
  446. public string SubresourceName { get { return Internal_GetSubresourceName(mCachedPtr); } }
  447. /// <summary>
  448. /// Custom icons for the resource to display in the editor, if the resource has them.
  449. /// </summary>
  450. public ProjectResourceIcons Icons
  451. {
  452. get
  453. {
  454. ProjectResourceIcons output;
  455. Internal_GetPreviewIcons(mCachedPtr, out output);
  456. return output;
  457. }
  458. }
  459. /// <summary>
  460. /// Type of the resource referenced by this entry.
  461. /// </summary>
  462. public ResourceType ResType { get { return Internal_GetResourceType(mCachedPtr); } }
  463. /// <summary>
  464. /// Type information of the resource referenced by this entry.
  465. /// </summary>
  466. public Type Type { get { return Internal_GetType(mCachedPtr); } }
  467. /// <summary>
  468. /// Non-specific data assigned to the resource, available in editor only.
  469. /// </summary>
  470. public object EditorData { get { return Internal_GetEditorData(mCachedPtr); } }
  471. [MethodImpl(MethodImplOptions.InternalCall)]
  472. private static extern void Internal_GetUUID(IntPtr thisPtr, out UUID uuid);
  473. [MethodImpl(MethodImplOptions.InternalCall)]
  474. private static extern string Internal_GetSubresourceName(IntPtr thisPtr);
  475. [MethodImpl(MethodImplOptions.InternalCall)]
  476. private static extern void Internal_GetPreviewIcons(IntPtr thisPtr, out ProjectResourceIcons icons);
  477. [MethodImpl(MethodImplOptions.InternalCall)]
  478. private static extern ResourceType Internal_GetResourceType(IntPtr thisPtr);
  479. [MethodImpl(MethodImplOptions.InternalCall)]
  480. private static extern Type Internal_GetType(IntPtr thisPtr);
  481. [MethodImpl(MethodImplOptions.InternalCall)]
  482. private static extern object Internal_GetEditorData(IntPtr thisPtr);
  483. }
  484. /** @} */
  485. }