RunInEditor.cs 760 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Scene
  7. * @{
  8. */
  9. /// <summary>
  10. /// Attribute that allows Component's code to be executed while game is not running in the editor. Normally the
  11. /// initialize/update/destroy methods will not be running while the game is paused or not running, but this overrides
  12. /// that behaviour.
  13. /// </summary>
  14. [AttributeUsage(AttributeTargets.Class)]
  15. public sealed class RunInEditor : Attribute
  16. {
  17. }
  18. /** @} */
  19. }