BsScriptProjectLibrary.h 7.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Library/BsProjectLibrary.h"
  7. #include "Wrappers/BsScriptResource.h"
  8. namespace bs
  9. {
  10. struct __ProjectResourceIconsInterop;
  11. /** @addtogroup ScriptInteropEditor
  12. * @{
  13. */
  14. /** Interop class between C++ & CLR for ProjectLibrary. */
  15. class BS_SCR_BED_EXPORT ScriptProjectLibrary : public ScriptObject<ScriptProjectLibrary>
  16. {
  17. public:
  18. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "ProjectLibrary")
  19. /** Initializes the project library callbacks. Must be called on library load. */
  20. void static startUp();
  21. /** Cleans up project library callbacks. Must be called before library shutdown. */
  22. void static shutDown();
  23. private:
  24. ScriptProjectLibrary(MonoObject* instance);
  25. /**
  26. * Triggered when a new entry has been added to the library.
  27. *
  28. * @param[in] path Absolute path to the new entry.
  29. */
  30. static void onEntryAdded(const Path& path);
  31. /**
  32. * Triggered when a new entry has been removed to the library.
  33. *
  34. * @param[in] path Absolute path to the removed entry.
  35. */
  36. static void onEntryRemoved(const Path& path);
  37. /**
  38. * Triggered when an entry was (re) imported in the library.
  39. *
  40. * @param[in] path Absolute path to the imported entry.
  41. */
  42. static void onEntryImported(const Path& path);
  43. static HEvent mOnEntryAddedConn;
  44. static HEvent mOnEntryRemovedConn;
  45. static HEvent mOnEntryImportedConn;
  46. /************************************************************************/
  47. /* CLR HOOKS */
  48. /************************************************************************/
  49. typedef void(BS_THUNKCALL *OnEntryChangedThunkDef) (MonoString*, MonoException**);
  50. static OnEntryChangedThunkDef OnEntryAddedThunk;
  51. static OnEntryChangedThunkDef OnEntryRemovedThunk;
  52. static OnEntryChangedThunkDef OnEntryImportedThunk;
  53. static UINT32 internal_Refresh(MonoString* path, bool synchronous);
  54. static void internal_FinalizeImports();
  55. static void internal_Create(MonoObject* resource, MonoString* path);
  56. static MonoObject* internal_Load(MonoString* path);
  57. static void internal_Save(MonoObject* resource);
  58. static MonoObject* internal_GetRoot();
  59. static void internal_Reimport(MonoString* path, MonoObject* options, bool force);
  60. static MonoObject* internal_GetEntry(MonoString* path);
  61. static bool internal_IsSubresource(MonoString* path);
  62. static MonoObject* internal_GetMeta(MonoString* path);
  63. static MonoString* internal_GetPathFromUUID(UUID* uuid);
  64. static MonoString* internal_GetPath(MonoObject* resource);
  65. static MonoArray* internal_Search(MonoString* pattern, MonoArray* types);
  66. static void internal_Delete(MonoString* path);
  67. static void internal_CreateFolder(MonoString* path);
  68. static void internal_Rename(MonoString* path, MonoString* name, bool overwrite);
  69. static void internal_Move(MonoString* oldPath, MonoString* newPath, bool overwrite);
  70. static void internal_Copy(MonoString* source, MonoString* destination, bool overwrite);
  71. static MonoString* internal_GetResourceFolder();
  72. static void internal_SetIncludeInBuild(MonoString* path, bool include);
  73. static void internal_SetEditorData(MonoString* path, MonoObject* userData);
  74. static UINT32 internal_GetInProgressImportCount();
  75. };
  76. /** Base class for C++/CLR interop objects used for wrapping LibraryEntry implementations. */
  77. class BS_SCR_BED_EXPORT ScriptLibraryEntryBase : public ScriptObjectBase
  78. {
  79. public:
  80. /** Returns the asset path of the library entry. */
  81. const Path& getAssetPath() const { return mAssetPath; }
  82. protected:
  83. ScriptLibraryEntryBase(MonoObject* instance);
  84. virtual ~ScriptLibraryEntryBase() {}
  85. Path mAssetPath;
  86. };
  87. /** Interop class between C++ & CLR for LibraryEntry. */
  88. class BS_SCR_BED_EXPORT ScriptLibraryEntry : public ScriptObject <ScriptLibraryEntry>
  89. {
  90. public:
  91. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "LibraryEntry")
  92. ScriptLibraryEntry(MonoObject* instance);
  93. private:
  94. /************************************************************************/
  95. /* CLR HOOKS */
  96. /************************************************************************/
  97. static MonoString* internal_GetPath(ScriptLibraryEntryBase* thisPtr);
  98. static MonoString* internal_GetName(ScriptLibraryEntryBase* thisPtr);
  99. static ProjectLibrary::LibraryEntryType internal_GetType(ScriptLibraryEntryBase* thisPtr);
  100. static MonoObject* internal_GetParent(ScriptLibraryEntryBase* thisPtr);
  101. };
  102. /** Interop class between C++ & CLR for DirectoryEntry. */
  103. class BS_SCR_BED_EXPORT ScriptDirectoryEntry : public ScriptObject <ScriptDirectoryEntry, ScriptLibraryEntryBase>
  104. {
  105. public:
  106. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "DirectoryEntry")
  107. ScriptDirectoryEntry(MonoObject* instance, const Path& assetPath);
  108. /** Creates a new interop object that wraps the provided native directory entry object. */
  109. static MonoObject* create(const ProjectLibrary::DirectoryEntry* entry);
  110. private:
  111. /************************************************************************/
  112. /* CLR HOOKS */
  113. /************************************************************************/
  114. static MonoArray* internal_GetChildren(ScriptDirectoryEntry* thisPtr);
  115. };
  116. /** Interop class between C++ & CLR for ResourceEntry. */
  117. class BS_SCR_BED_EXPORT ScriptFileEntry : public ScriptObject <ScriptFileEntry, ScriptLibraryEntryBase>
  118. {
  119. public:
  120. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "FileEntry")
  121. ScriptFileEntry(MonoObject* instance, const Path& assetPath);
  122. /** Creates a new interop object that wraps the provided native resource entry object. */
  123. static MonoObject* create(const ProjectLibrary::FileEntry* entry);
  124. private:
  125. /************************************************************************/
  126. /* CLR HOOKS */
  127. /************************************************************************/
  128. static MonoObject* internal_GetImportOptions(ScriptFileEntry* thisPtr);
  129. static MonoArray* internal_GetResourceMetas(ScriptFileEntry* thisPtr);
  130. static bool internal_GetIncludeInBuild(ScriptFileEntry* thisPtr);
  131. };
  132. /** Interop class between C++ & CLR for ResourceMeta. */
  133. class BS_SCR_BED_EXPORT ScriptResourceMeta : public ScriptObject <ScriptResourceMeta>
  134. {
  135. public:
  136. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "ResourceMeta")
  137. ScriptResourceMeta(MonoObject* instance, const SPtr<ProjectResourceMeta>& meta);
  138. /** Creates a new interop object that wraps the native resource meta object. */
  139. static MonoObject* create(const SPtr<ProjectResourceMeta>& meta);
  140. private:
  141. SPtr<ProjectResourceMeta> mMeta;
  142. /************************************************************************/
  143. /* CLR HOOKS */
  144. /************************************************************************/
  145. static void internal_GetUUID(ScriptResourceMeta* thisPtr, UUID* uuid);
  146. static MonoString* internal_GetSubresourceName(ScriptResourceMeta* thisPtr);
  147. static void internal_GetPreviewIcons(ScriptResourceMeta* thisPtr, __ProjectResourceIconsInterop* output);
  148. static ScriptResourceType internal_GetResourceType(ScriptResourceMeta* thisPtr);
  149. static MonoReflectionType* internal_GetType(ScriptResourceMeta* thisPtr);
  150. static MonoObject* internal_GetEditorData(ScriptResourceMeta* thisPtr);
  151. };
  152. /** @} */
  153. }